Parts/Command/mk2CockpitStandard/mk2CockpitStandard.cfg

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Revision as of 20:43, 1 May 2015 by BobBot (talk | contribs) (*update to 1.0.1;)
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This is the configuration file for Mk2 Cockpit.
PART
{
	name = mk2Cockpit_Standard
	module = Part
	author = Porkjet
	mesh = model.mu
	rescaleFactor = 1
	node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 1
	TechRequired = supersonicFlight
	entryCost = 20000
	cost = 3500
	category = Pods
	subcategory = 0
	title = Mk2 Cockpit
	manufacturer = C7 Aerospace Division
	description = Fits not one, but two Kerbals! This spearhead-shaped new Mk2 design from the lovable folks over at the C7 Aerospace Division should help you pierce the great blue yonder known as the Sky.
	attachRules = 1,0,1,1,0
	mass = 2.0
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 45
	maxTemp = 2200 // = 3400
	emissiveConstant = 0.8
	vesselType = Ship
	CrewCapacity = 2
	bulkheadProfiles = mk2
	INTERNAL
	{
		name = mk2CockpitStandardInternals
	}
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 1
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 150
		maxAmount = 150
	}
	MODULE
	{
		name = ModuleReactionWheel
		actionGUIName = Toggle RW
		PitchTorque = 15
		YawTorque = 15
		RollTorque = 15
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.5
		}
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = Crew Report
		resetActionName = Discard Crew Report
		reviewActionName = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = Review Stored Data
		storeActionName = Store Experiments
		evaOnlyStorage = True
		storageRange = 3.0
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 15
		maxAmount = 15
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = FLAG
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = CockpitStandardLight
		actionGUIName = Toggle Lights
		startEventGUIName = Lights On
		endEventGUIName = Lights Off
	}
	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = False
		deflectionLiftCoeff = 0.6
		dragAtMaxAoA = 0.1
		dragAtMinAoA = 0.03
	}
}