Parts/Command/probeRoverBody v2/probeRoverBody v2.cfg
< Parts
PART
{
name = roverBody_v2
module = Part
author = AlexanderM
MODEL {
model = Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2
texture = QBE_New_diffuse, Squad/Parts/Command/probeCoreCube/QBE_New_diffuse
texture = QBE_New_NRM, Squad/Parts/Command/probeCoreCube/QBE_New_NRM
}
rescaleFactor = 1
node_stack_right = 0.510226, 0, 0, 1, 0, 0, 0
node_stack_left = -0.510226, 0, 0, -1, 0, 0, 0
node_stack_back = 0, 0, 0.22407, 0, 0, 1, 1
node_stack_front = 0, 0, -0.22407, 0, 0, -1, 1
node_stack_bottom = 0.0, -0.746285, 0.0, 0.0, -1.0, 0.0, 0
node_stack_top = 0.0, 0.746285, 0.0, 0.0, 1.0, 0.0, 0
TechRequired = fieldScience
entryCost = 6200
cost = 800
category = Pods
subcategory = 0
title = #autoLOC_500349 //#autoLOC_500349 = Probodobodyne RoveMate
manufacturer = #autoLOC_501633 //#autoLOC_501633 = Probodobodyne Inc
description = #autoLOC_500350 //#autoLOC_500350 = A sturdy housing for a robust probe and battery system - no assembly required! Thought intended as the body for surface rovers, we've been told by our most day-dreaming of engineers that the possibilities are endless! While it has a Stability Assistance System, the RoveMate lacks reaction wheels so bring some along if you want to hold that attitude.
attachRules = 1,0,1,1,0
mass = 0.15
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.15
angularDrag = 1.5
crashTolerance = 12
maxTemp = 1200 // = 1200
explosionPotential = 0
vesselType = Probe
bulkheadProfiles = size1
tags = #autoLOC_500351 //#autoLOC_500351 = command control (core kerbnet probe rover sas space steer
MODULE
{
name = ModuleCommand
minimumCrew = 0
RESOURCE
{
name = ElectricCharge
rate = 0.04
}
hasHibernation = True
hibernationMultiplier = 0.25
defaultControlPointDisplayName = #autoLOC_6011001 //#autoLOC_6011001 = Forward
CONTROLPOINT
{
name = up
displayName = #autoLOC_6011000 //#autoLOC_6011000 = Up
orientation = -90,0,0
}
CONTROLPOINT
{
name = reverse
displayName = #autoLOC_6011004 //#autoLOC_6011004 = Reversed
orientation = 0,0,180
}
}
RESOURCE
{
name = ElectricCharge
amount = 120
maxAmount = 120
}
MODULE
{
name = ModuleSAS
}
MODULE
{
name = ModuleKerbNetAccess
EnhancedSituationMask = 7
EnhancedMinimumFoV = 160
EnhancedMaximumFoV = 179.5
MinimumFoV = 5
MaximumFoV = 10
AnomalyDetection = 1
DISPLAY_MODES
{
Mode = Biome,#autoLOC_438890 //#autoLOC_438890 = Biome
Mode = Terrain,#autoLOC_438839 //#autoLOC_438839 = Terrain
}
}
MODULE
{
name = ModuleDataTransmitter
antennaType = INTERNAL
packetInterval = 1.0
packetSize = 2
packetResourceCost = 12.0
requiredResource = ElectricCharge
antennaPower = 5000
optimumRange = 2500
packetFloor = .1
packetCeiling = 5
}
MODULE
{
name = FlagDecal
textureQuadName = Flag
}
MODULE
{
name = ModulePartVariants
baseVariant = White
VARIANT
{
name = White
displayName = #autoLOC_8007116
themeName = White
primaryColor = #ffffff
GAMEOBJECTS
{
bodyWhite = true
bodyFoil = false
}
}
VARIANT
{
name = Silver
displayName = #autoLOC_6005005
themeName = Silver
primaryColor = #cecece
TEXTURE
{
shader=KSP/Bumped Specular (Mapped)
mainTextureURL = Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_silver_diffuse
color = #ffffff
_BumpMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_silver_NRM
_SpecMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_silver_specular
_Shininess= 0.82
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
}
GAMEOBJECTS
{
bodyWhite = false
bodyFoil = true
}
}
VARIANT
{
name = Gold
displayName = #autoLOC_8007118
themeName = Gold
primaryColor = #fccb0a
TEXTURE
{
shader=KSP/Bumped Specular (Mapped)
mainTextureURL = Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_gold_diffuse
color = #efe38b
_BumpMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_gold_NRM
_SpecMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_gold_specular
_Shininess= 0.82
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.8
}
GAMEOBJECTS
{
bodyWhite = false
bodyFoil = true
}
}
}
MODULE
{
name = ModuleCargoPart
packedVolume = 750
}}