Parts/DeployedScience/DeployedScience/ionCollector.cfg

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This is the configuration file for Ionographer PD-22.
PART
{
	name = DeployedIONExp
	module = Part
	author = Squad
	MODEL
	{
		model=SquadExpansion/Serenity/Parts/DeployedScience/Assets/IonExperiment
	}	
	rescaleFactor = 1
	CoMOffset = 0.06, 0.2, 0
	CoLOffset = 0.06, 0.2, 0
	CoPOffset = 0.06, 0.2, 0
	//node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
	TechRequired = advScienceTech
	entryCost = 20000
	cost = 7000
	category = Cargo
	subcategory = 0
	title = #autoLOC_6012016 //#autoLOC_6012016 = Ionographer PD-22
	manufacturer = #autoLOC_501668 //#autoLOC_501668 = Ionic Symphonic Protonic Electronics
	description = #autoLOC_6012017 //#autoLOC_6012017 = Normally in the business of building things that emit tons of Ions, ISPE has instead turned their hands to this nifty little gadget that helps detect them. \n\nWas it because of their devotion to the expansion of our universe? Or does it have something to do with the special, free filters they built meant to help 'screen out erroneous signals from nearby ion-generating devices'.\n\nNote: Please allow trained Scientists to deploy for best results. <color=orange>Needs a deployed power unit & central station to operate.</color>
	attachRules = 0,0,0,0,0
	mass = 0.025
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 8
	maxTemp = 1200 // = 1200
	tags = #autoLOC_6012015 //#autoLOC_6012015 = experiment research science cargo planet deploy
	EFFECTS
	{
		Deploy
		{
			AUDIO
			{
				channel = Ship
				clip = SquadExpansion/Serenity/Sounds/sfx_deployable_detector_start		
				maxVolumeDistance = 150		
			}
		}
		Retract
		{
			AUDIO
			{
				channel = Ship
				clip = SquadExpansion/Serenity/Sounds/sfx_deployable_detector_end				
				maxVolumeDistance = 150
			}
		}
	}
	MODULE
	{
		name = ModuleGroundExperiment
		packedVolume = 35
		powerUnitsProduced = 0
		powerUnitsRequired = 1	
		experimentId = deployedIONCollector
		placementAllowXRotation = false
		placementAllowZRotation = false
	}	
	MODULE
	{
		name = ModuleAnimationGroup
		deployAnimationName = IonDeploy
		//activeAnimationName = xxxx
		suppressActionsEvents = true
		displayActions = false
		stopActiveAnimIfDisabled = true
		deployEffectName = Deploy
		retractEffectName = Retract
		realTimeAnimation = true
	}	
}