Difference between revisions of "Parts/Engine/jetEngineBasic/jetEngineBasic.cfg"

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m (*update to 0.90.0;)
m (*update to 1.0;)
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{{Part config|Basic Jet Engine|2=PART
+
{{Part config|J-33 "Wheesley" Basic Jet Engine|2=PART
 
{
 
{
// Kerbal Space Program - Part Config
+
name = JetEngine
// Basic Jet Engine
+
module = Part
//
+
author = C. Jenkins
 
+
mesh = model.mu
// --- general parameters ---
+
node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0
name = JetEngine
+
CoMOffset = 0.0, 2.3, 0.0
module = Part
+
TechRequired = aviation
author = C. Jenkins
+
entryCost = 4000
 
+
cost = 950
// --- asset parameters ---
+
category = Engine
mesh = model.mu
+
subcategory = 0
 
+
title = J-33 "Wheesley" Basic Jet Engine
 
+
manufacturer = C7 Aerospace Division
// --- node definitions ---
+
description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine works best at low cruising speeds and altitudes.
node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0
+
attachRules = 1,0,1,0,0
 
+
mass = 1.5
 
+
// heatConductivity = 0.06 // half default
 
+
emissiveConstant = 0.8 // engine nozzles are good at radiating.
// --- FX definitions ---
+
dragModelType = default
 
+
maximum_drag = 0.2
fx_exhaustLight_blue = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, power
+
minimum_drag = 0.2
fx_smokeTrail_light  = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, power
+
angularDrag = 2
fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, flameout
+
crashTolerance = 7
 
+
maxTemp = 2000 // = 3600
// --- Sound FX definition ---
+
bulkheadProfiles = size1
 
+
MODULE
sound_vent_medium = engage
+
{
sound_jet_low = running
+
name = ModuleEnginesFX
sound_jet_deep = power
+
engineID = Cruise
sound_vent_soft = disengage
+
thrustVectorTransformName = thrustTransform
sound_explosion_low = flameout
+
exhaustDamage = True
 
+
ignitionThreshold = 0.1
// --- editor parameters ---
+
minThrust = 0
TechRequired = aerodynamicSystems
+
maxThrust = 115
entryCost = 4000
+
heatProduction = 40
cost = 950
+
useEngineResponseTime = True
category = Engine
+
engineAccelerationSpeed = 0.12
subcategory = 0
+
engineDecelerationSpeed = 0.5
title = Basic Jet Engine
+
fxOffset = 0, 0, 0.74
manufacturer = C7 Aerospace Division
+
flameoutEffectName = flameout
description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine works best at low cruising speeds and altitudes.
+
powerEffectName = running_thrust
 
+
engageEffectName = engage
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
disengageEffectName = disengage
attachRules = 1,0,1,0,0
+
spoolEffectName = running_turbine
 
+
engineSpoolIdle = 0.05
// --- standard part parameters ---
+
engineSpoolTime = 2.0
mass = 1
+
EngineType = Turbine
dragModelType = default
+
PROPELLANT
maximum_drag = 0.2
+
{
minimum_drag = 0.2
+
name = LiquidFuel
angularDrag = 2
+
resourceFlowMode = STAGE_PRIORITY_FLOW
crashTolerance = 7
+
ratio = 1
maxTemp = 3600
+
DrawGauge = True
 
+
}
 
+
PROPELLANT
MODULE
+
{
{
+
name = IntakeAir
name = ModuleEngines
+
ignoreForIsp = True
thrustVectorTransformName = thrustTransform
+
ratio = 23
exhaustDamage = True
+
}
ignitionThreshold = 0.1
+
atmosphereCurve
minThrust = 0
+
{
maxThrust = 150
+
key = 0 19200 0 0
heatProduction = 350
+
}
useEngineResponseTime = True
+
// Jet params
        engineAccelerationSpeed = 0.12
+
atmChangeFlow = True
    engineDecelerationSpeed = 0.21
+
useVelCurve = True
useVelocityCurve = True
+
useAtmCurve = True
fxOffset = 0, 0, 0.74
+
machLimit = 0.75
PROPELLANT
+
machHeatMult = 3.5
 +
velCurve
 +
{
 +
key = 0 1 0 -0.125804
 +
key = 0.2 0.98 0 0
 +
key = 0.6 1 0.2399533 0.2399533
 +
key = 1.05 1.167 0.5409369 0.5409369
 +
key = 1.67 1.46 0 0
 +
key = 2.1 1 -3.49991 -3.49991
 +
key = 2.278022 0.496117 -3.164169 -3.164169
 +
key = 2.5 0 0.004306508 0
 +
}
 +
atmCurve
 +
{
 +
key = 0 0 0 0
 +
key = 0.15 0.2 2.448394 2.448394
 +
key = 0.5 0.6 0.5020669 0.5020669
 +
key = 1 1 1.047895 0
 +
}
 +
}
 +
MODULE
 
{
 
{
name = LiquidFuel
+
name = ModuleAnimateHeat
        ratio = 1
+
ThermalAnim = HeatAnimationEmissiveJet
DrawGauge = True
 
 
}
 
}
PROPELLANT
+
MODULE
 
{
 
{
name = IntakeAir
+
name = ModuleGimbal
ratio = 15
+
gimbalTransformName = thrustTransform
 +
gimbalRange = 1
 
}
 
}
atmosphereCurve
+
MODULE
{
 
key = 0 1000
 
key = 0.3 1800
 
key = 1 2000
 
}
 
velocityCurve
 
 
{
 
{
key = 1000 0 0 0
+
name = ModuleAlternator
key = 850 0.2 0 0
+
RESOURCE
key = 0 1 0 0
+
{
 +
name = ElectricCharge
 +
rate = 4
 +
}
 
}
 
}
}
 
 
MODULE
 
{
 
name = ModuleAnimateHeat
 
ThermalAnim = HeatAnimationEmissiveJet
 
}
 
 
MODULE
 
{
 
name = ModuleGimbal
 
gimbalTransformName = thrustTransform
 
gimbalRange = 1
 
}
 
 
MODULE
 
{
 
name = ModuleAlternator
 
 
RESOURCE
 
RESOURCE
 
{
 
{
 
name = ElectricCharge
 
name = ElectricCharge
rate = 4
+
amount = 0
 +
maxAmount = 0
 +
isTweakable = false
 +
hideFlow = true
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
environments = 71
 +
useStaging = True
 +
useEvent = True
 +
}
 +
MODULE
 +
{
 +
name = ModuleSurfaceFX
 +
thrustProviderModuleIndex = 0
 +
fxMax = 0.5
 +
maxDistance = 20
 +
falloff = 2
 +
thrustTransformName = thrustTransform
 +
}
 +
EFFECTS
 +
{
 +
running_thrust
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_jet_deep
 +
volume = 0.0 0.0
 +
volume = 0.05 0.4
 +
volume = 1.0 1.0
 +
pitch = 0.0 0.6
 +
pitch = 1.0 1.0
 +
loop = true
 +
}
 +
PREFAB_PARTICLE
 +
{
 +
prefabName = fx_smokeTrail_light
 +
transformName = thrustTransform
 +
emission = 0.0 0.0
 +
emission = 0.05 0.0
 +
emission = 0.075 0.25
 +
emission = 1.0 1.25
 +
speed = 0.0 0.25
 +
speed = 1.0 1.0
 +
localOffset = 0, 0, 1
 +
localRotation = 1, 0, 0, -90
 +
}
 +
}
 +
running_turbine
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_jet_low
 +
volume = 0.0 0.0
 +
volume = 0.05 0.7
 +
volume = 1.0 1.0
 +
pitch = 0.0 0.4
 +
pitch = 0.05 0.5
 +
pitch = 1.0 1.0
 +
loop = true
 +
}
 +
}
 +
engage
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_vent_medium
 +
volume = 1.0
 +
pitch = 2.0
 +
loop = false
 +
}
 +
}
 +
disengage
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_vent_soft
 +
volume = 1.0
 +
pitch = 2.0
 +
loop = false
 +
}
 +
}
 +
flameout
 +
{
 +
PREFAB_PARTICLE
 +
{
 +
prefabName = fx_exhaustSparks_flameout_2
 +
transformName = thrustTransform
 +
oneShot = true
 +
}
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_explosion_low
 +
volume = 1.0
 +
pitch = 2.0
 +
loop = false
 +
}
 +
}
 
}
 
}
}
 
RESOURCE
 
{
 
name = ElectricCharge
 
amount = 0
 
maxAmount = 0
 
  isTweakable = false
 
hideFlow = true
 
}
 
 
MODULE
 
{
 
name = ModuleTestSubject
 
 
// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
 
environments = 7
 
 
useStaging = True
 
useEvent = True
 
}
 
 
 
}
 
}
  
 
}}
 
}}

Revision as of 14:02, 29 April 2015

This is the configuration file for J-33 "Wheesley" Basic Jet Engine.
PART
{
	name = JetEngine
	module = Part
	author = C. Jenkins
	mesh = model.mu
	node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0
	CoMOffset = 0.0, 2.3, 0.0
	TechRequired = aviation
	entryCost = 4000
	cost = 950
	category = Engine
	subcategory = 0
	title = J-33 "Wheesley" Basic Jet Engine
	manufacturer = C7 Aerospace Division
	description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine works best at low cruising speeds and altitudes.
	attachRules = 1,0,1,0,0
	mass = 1.5
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size1
	MODULE
	{
		name = ModuleEnginesFX
		engineID = Cruise
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 115
		heatProduction = 40
		useEngineResponseTime = True
		engineAccelerationSpeed = 0.12
		engineDecelerationSpeed = 0.5
		fxOffset = 0, 0, 0.74
		flameoutEffectName = flameout
		powerEffectName = running_thrust
		engageEffectName = engage
		disengageEffectName = disengage
		spoolEffectName = running_turbine
		engineSpoolIdle = 0.05
		engineSpoolTime = 2.0
		EngineType = Turbine
		PROPELLANT
		{
			name = LiquidFuel
			resourceFlowMode = STAGE_PRIORITY_FLOW
			ratio = 1
			DrawGauge = True
		}
		PROPELLANT
		{
			name = IntakeAir
			ignoreForIsp = True
			ratio = 23
		}
		atmosphereCurve
		{
			key = 0 19200 0 0
		}
		// Jet params
		atmChangeFlow = True
		useVelCurve = True
		useAtmCurve = True
		machLimit = 0.75
		machHeatMult = 3.5
		velCurve
		{
			key = 0 1 0 -0.125804
			key = 0.2 0.98 0 0
			key = 0.6 1 0.2399533 0.2399533
			key = 1.05 1.167 0.5409369 0.5409369
			key = 1.67 1.46 0 0
			key = 2.1 1 -3.49991 -3.49991
			key = 2.278022 0.496117 -3.164169 -3.164169
			key = 2.5 0 0.004306508 0
		}
		atmCurve
		{
			key = 0 0 0 0
			key = 0.15 0.2 2.448394 2.448394
			key = 0.5 0.6 0.5020669 0.5020669
			key = 1 1 1.047895 0
		}
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = HeatAnimationEmissiveJet
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = thrustTransform
		gimbalRange = 1
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 4
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 71
		useStaging = True
		useEvent = True
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.5
		maxDistance = 20
		falloff = 2
		thrustTransformName = thrustTransform
	}
	EFFECTS
	{		
		running_thrust
		{			
			AUDIO
			{
				channel = Ship
				clip = sound_jet_deep
				volume = 0.0 0.0
				volume = 0.05 0.4
				volume = 1.0 1.0
				pitch = 0.0 0.6
				pitch = 1.0 1.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_light
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 1
				localRotation = 1, 0, 0, -90
			}					
		}
		running_turbine
		{
			AUDIO
			{
				channel = Ship
				clip = sound_jet_low
				volume = 0.0 0.0
				volume = 0.05 0.7
				volume = 1.0 1.0
				pitch = 0.0 0.4
				pitch = 0.05 0.5
				pitch = 1.0 1.0
				loop = true
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_medium
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		disengage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = thrustTransform
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
}