Difference between revisions of "Parts/Engine/jetEngineBasic/jetEngineBasic.cfg"

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m (*update to 1.0.4;)
 
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<pre>
+
{{Part config|J-33 "Wheesley" Basic Jet Engine|2=PART
 +
{
 +
name = JetEngine
 +
module = Part
 +
author = C. Jenkins
 +
mesh = model.mu
 +
node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0
 +
CoMOffset = 0.0, 2.3, 0.0
 +
TechRequired = aviation
 +
entryCost = 4000
 +
cost = 950
 +
category = Engine
 +
subcategory = 0
 +
title = J-33 "Wheesley" Basic Jet Engine
 +
manufacturer = C7 Aerospace Division
 +
description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine works best at low cruising speeds and altitudes.
 +
attachRules = 1,0,1,0,0
 +
mass = 1.5
 +
// heatConductivity = 0.06 // half default
 +
skinInternalConductionMult = 4.0
 +
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 +
dragModelType = default
 +
maximum_drag = 0.2
 +
minimum_drag = 0.2
 +
angularDrag = 2
 +
crashTolerance = 7
 +
maxTemp = 2000 // = 3600
 +
bulkheadProfiles = size1
 +
MODULE
 +
{
 +
name = ModuleEnginesFX
 +
engineID = Cruise
 +
thrustVectorTransformName = thrustTransform
 +
exhaustDamage = True
 +
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 80
 +
heatProduction = 40
 +
useEngineResponseTime = True
 +
engineAccelerationSpeed = 0.12
 +
engineDecelerationSpeed = 0.5
 +
fxOffset = 0, 0, 0.74
 +
flameoutEffectName = flameout
 +
powerEffectName = running_thrust
 +
engageEffectName = engage
 +
disengageEffectName = disengage
 +
spoolEffectName = running_turbine
 +
engineSpoolIdle = 0.05
 +
engineSpoolTime = 2.0
 +
EngineType = Turbine
 +
PROPELLANT
 +
{
 +
name = LiquidFuel
 +
resourceFlowMode = STAGE_PRIORITY_FLOW
 +
ratio = 1
 +
DrawGauge = True
 +
}
 +
PROPELLANT
 +
{
 +
name = IntakeAir
 +
ignoreForIsp = True
 +
ratio = 11
 +
}
 +
atmosphereCurve
 +
{
 +
key = 0 9600 0 0
 +
}
 +
// Jet params
 +
atmChangeFlow = True
 +
useVelCurve = True
 +
useAtmCurve = True
 +
flameoutBar = 0.02
 +
machLimit = 0.75
 +
machHeatMult = 3.5
 +
velCurve
 +
{
 +
key = 0 1 0 -0.125804
 +
key = 0.35 0.96 0 0
 +
key = 1.05 1.2 0.5409369 0.5409369
 +
key = 1.67 1.7 0 0
 +
key = 2.15 1.1 -3.49991 -3.49991
 +
key = 2.3 0.5 -3.164169 -3.164169
 +
key = 2.5 0 0.004306508 0
 +
}
 +
atmCurve
 +
{
 +
key = 0 0 0 0
 +
key = 0.1 0.1 1.276916 1.276916
 +
key = 0.297 0.35 1.304143 1.304143
 +
key = 0.538 0.59 0.8485174 0.8485174
 +
key = 1 1 0.8554117 0
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleAnimateHeat
 +
ThermalAnim = HeatAnimationEmissiveJet
 +
}
 +
MODULE
 +
{
 +
name = ModuleGimbal
 +
gimbalTransformName = thrustTransform
 +
gimbalRange = 1
 +
}
 +
MODULE
 +
{
 +
name = ModuleAlternator
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 4
 +
}
 +
}
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
amount = 0
 +
maxAmount = 0
 +
isTweakable = false
 +
hideFlow = true
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
environments = 71
 +
useStaging = True
 +
useEvent = True
 +
}
 +
MODULE
 +
{
 +
name = ModuleSurfaceFX
 +
thrustProviderModuleIndex = 0
 +
fxMax = 0.5
 +
maxDistance = 20
 +
falloff = 2
 +
thrustTransformName = thrustTransform
 +
}
 +
EFFECTS
 +
{
 +
running_thrust
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_jet_deep
 +
volume = 0.0 0.0
 +
volume = 0.05 0.4
 +
volume = 1.0 1.0
 +
pitch = 0.0 0.6
 +
pitch = 1.0 1.0
 +
loop = true
 +
}
 +
PREFAB_PARTICLE
 +
{
 +
prefabName = fx_smokeTrail_light
 +
transformName = thrustTransform
 +
emission = 0.0 0.0
 +
emission = 0.05 0.0
 +
emission = 0.075 0.25
 +
emission = 1.0 1.25
 +
speed = 0.0 0.25
 +
speed = 1.0 1.0
 +
localOffset = 0, 0, 1
 +
localRotation = 1, 0, 0, -90
 +
}
 +
}
 +
running_turbine
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_jet_low
 +
volume = 0.0 0.0
 +
volume = 0.05 0.7
 +
volume = 1.0 1.0
 +
pitch = 0.0 0.4
 +
pitch = 0.05 0.5
 +
pitch = 1.0 1.0
 +
loop = true
 +
}
 +
}
 +
engage
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_vent_medium
 +
volume = 1.0
 +
pitch = 2.0
 +
loop = false
 +
}
 +
}
 +
disengage
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_vent_soft
 +
volume = 1.0
 +
pitch = 2.0
 +
loop = false
 +
}
 +
}
 +
flameout
 +
{
 +
PREFAB_PARTICLE
 +
{
 +
prefabName = fx_exhaustSparks_flameout_2
 +
transformName = thrustTransform
 +
oneShot = true
 +
}
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_explosion_low
 +
volume = 1.0
 +
pitch = 2.0
 +
loop = false
 +
}
 +
}
 +
}
 +
}
  
// Kerbal Space Program - Part Config
+
}}
// LV-T45 Liquid Fuel Engine
 
//
 
 
 
// --- general parameters ---
 
name = JetEngine
 
module = AtmosphericEngine
 
author = C. Jenkins
 
 
 
// --- asset parameters ---
 
mesh = model.mu
 
 
 
 
 
// --- node definitions ---
 
node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0
 
 
 
 
 
 
 
// --- FX definitions ---
 
 
 
fx_exhaustLight_blue = 0.0, -0.74338, 0.0, 0.0, 0.0, 1.0, power
 
fx_smokeTrail_light  = 0.0, -0.74338, 0.0, 0.0, 1.0, 0.0, power
 
 
 
// --- Sound FX definition ---
 
 
 
sound_vent_medium = activate
 
sound_jet_low = active
 
sound_jet_deep = power
 
sound_vent_soft = deactivate
 
 
 
// --- editor parameters ---
 
cost = 950
 
category = 0
 
subcategory = 0
 
title = Basic Jet Engine
 
manufacturer = C7 Aerospace Division.
 
description = A highly advanced replacement model of the Ax-300 series of engines. This new model features the latest in thrust vectoring and compression technology. This engine is suitable for normal crusing speeds and altitudes.
 
 
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
attachRules = 1,0,1,0,0
 
 
 
// --- standard part parameters ---
 
mass = 1
 
dragModelType = default
 
maximum_drag = 0.2
 
minimum_drag = 0.2
 
angularDrag = 2
 
crashTolerance = 7
 
maxTemp = 3600
 
exhaustDamage = true
 
 
 
// --- Atmospheric Engine ---
 
// --- Intake Types 0 = Square 1 = Circular (for area calculation)
 
IntakeShape = 0
 
intakeSize = 1.1
 
intakeSuctionPower = 2
 
maxIntakePower = 125
 
 
 
// -- Definition of Airflow performance curves. Lower curve is defined by lower threshold to optimal. Longer spread between values defines a subtle curve. Where closer values will have much faster fall off. Upper curve is between optimal and maximum airflows.
 
optimalAirflow = 200
 
lowerAirflowLimit = 45
 
upperAirFlowLimit = 450
 
 
 
//-- Stall threshold determines the point (thrust power) at which the engine can no longer sustain function
 
stallThreshold = 20
 
 
 
// How quickly the engine spools up and down (lerp by time)
 
engineAccelerationSpeed = 0.005
 
engineDecelerationSpeed = 0.008
 
intakeResponseSpeed = 0.007
 
 
 
// Maximum Engine output
 
maximumEnginePower = 100
 
maximumExhaustSpeed = 1200
 
 
 
// -- Standard Engine Parameters
 
heatProduction = 450
 
fuelConsumption = 0.3
 
 
 
 
 
thrustVectoringCapable = True
 
gimbalRange = 2.5
 
thrustCenter = 0, -0.5, 0
 
 
 
</pre>
 

Latest revision as of 12:24, 27 June 2015

This is the configuration file for J-33 "Wheesley" Basic Jet Engine.
PART
{
	name = JetEngine
	module = Part
	author = C. Jenkins
	mesh = model.mu
	node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0
	CoMOffset = 0.0, 2.3, 0.0
	TechRequired = aviation
	entryCost = 4000
	cost = 950
	category = Engine
	subcategory = 0
	title = J-33 "Wheesley" Basic Jet Engine
	manufacturer = C7 Aerospace Division
	description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine works best at low cruising speeds and altitudes.
	attachRules = 1,0,1,0,0
	mass = 1.5
	// heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size1
	MODULE
	{
		name = ModuleEnginesFX
		engineID = Cruise
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 80
		heatProduction = 40
		useEngineResponseTime = True
		engineAccelerationSpeed = 0.12
		engineDecelerationSpeed = 0.5
		fxOffset = 0, 0, 0.74
		flameoutEffectName = flameout
		powerEffectName = running_thrust
		engageEffectName = engage
		disengageEffectName = disengage
		spoolEffectName = running_turbine
		engineSpoolIdle = 0.05
		engineSpoolTime = 2.0
		EngineType = Turbine
		PROPELLANT
		{
			name = LiquidFuel
			resourceFlowMode = STAGE_PRIORITY_FLOW
			ratio = 1
			DrawGauge = True
		}
		PROPELLANT
		{
			name = IntakeAir
			ignoreForIsp = True
			ratio = 11
		}
		atmosphereCurve
		{
			key = 0 9600 0 0
		}
		// Jet params
		atmChangeFlow = True
		useVelCurve = True
		useAtmCurve = True
		flameoutBar = 0.02
		machLimit = 0.75
		machHeatMult = 3.5
		velCurve
		{
			key = 0 1 0 -0.125804
			key = 0.35 0.96 0 0
			key = 1.05 1.2 0.5409369 0.5409369
			key = 1.67 1.7 0 0
			key = 2.15 1.1 -3.49991 -3.49991
			key = 2.3 0.5 -3.164169 -3.164169
			key = 2.5 0 0.004306508 0
		}
		atmCurve
		{
			key = 0 0 0 0
			key = 0.1 0.1 1.276916 1.276916
			key = 0.297 0.35 1.304143 1.304143
			key = 0.538 0.59 0.8485174 0.8485174
			key = 1 1 0.8554117 0
		}
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = HeatAnimationEmissiveJet
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = thrustTransform
		gimbalRange = 1
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 4
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 71
		useStaging = True
		useEvent = True
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.5
		maxDistance = 20
		falloff = 2
		thrustTransformName = thrustTransform
	}
	EFFECTS
	{		
		running_thrust
		{			
			AUDIO
			{
				channel = Ship
				clip = sound_jet_deep
				volume = 0.0 0.0
				volume = 0.05 0.4
				volume = 1.0 1.0
				pitch = 0.0 0.6
				pitch = 1.0 1.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_light
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 1
				localRotation = 1, 0, 0, -90
			}					
		}
		running_turbine
		{
			AUDIO
			{
				channel = Ship
				clip = sound_jet_low
				volume = 0.0 0.0
				volume = 0.05 0.7
				volume = 1.0 1.0
				pitch = 0.0 0.4
				pitch = 0.05 0.5
				pitch = 1.0 1.0
				loop = true
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_medium
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		disengage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = thrustTransform
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
}