Parts/Engine/liquidEngine48-7S v2/liquidEngine48-7S v2.cfg
< Parts
PART
{
name = liquidEngineMini_v2
module = Part
author = RoverDude
MODEL
{
model = Squad/Parts/Engine/liquidEngine48-7S_v2/SparkV2
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.4, 0.0, 0.0, -1.0, 0.0, 0
TechRequired = propulsionSystems
entryCost = 2800
cost = 240
category = Engine
subcategory = 0
title = #autoLOC_500421 //#autoLOC_500421 = 48-7S "Spark" Liquid Fuel Engine
manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate
description = #autoLOC_500422 //#autoLOC_500422 = The 48-7S may be small, but it packs quite a punch for its size. This little engine is a testament to how larger does not always mean more advanced, at least according to Rockomax's marketing department. The box it comes in is pretty cool, in any case.
attachRules = 1,0,1,0,0
mass = 0.13
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 3600
bulkheadProfiles = size0
tags = #autoLOC_500423 //#autoLOC_500423 = lander propuls rocket (spark
EFFECTS
{
running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.75
pitch = 1.0 0.95
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_exhaustFlame_yellow_tiny_Z
transformName = thrustTransform
emission = 0.0 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
localPosition = 0, 0, 0.2
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
loop = false
}
}
}
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 20
heatProduction = 150
fxOffset = 0, 0, 0.125
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.15
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 320
key = 1 265
key = 7 0.001
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 2
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = gimbal
gimbalRange = 3
gimbalResponseSpeed = 10
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Shroud
VARIANT
{
name = Shroud
displayName = #autoLOC_8007114
primaryColor = #ffffff
secondaryColor = #999999
sizeGroup = GroupB
GAMEOBJECTS
{
LgMount = true
BoatTail = true
}
}
VARIANT
{
name = TrussMount
displayName= #autoLOC_8007113
primaryColor = #cccccc
secondaryColor = #d96200
sizeGroup = GroupA
GAMEOBJECTS
{
LgMount = true
BoatTail = false
}
}
VARIANT
{
name = Bare
displayName = #autoLOC_8007115
primaryColor = #d96200
secondaryColor = #999999
sizeGroup = GroupA
GAMEOBJECTS
{
LgMount = false
BoatTail = false
}
}
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = SparkEmissive
responseSpeed = 0.001
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleCargoPart
packedVolume = 140
}
}