Difference between revisions of "Parts/Engine/liquidEngineLV-T30/liquidEngineLV-T30.cfg"

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(Created page with "<pre> // Kerbal Space Program - Part Config // LV-T30 Liquid Fuel Engine // // --- general parameters --- name = liquidEngine module = LiquidFuelEngine author = Mrbrownce ...")
 
(Updated for 0.23)
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<pre>
+
{{Part config|LV-T30 Liquid Fuel Engine|2=PART
 
+
{
 
// Kerbal Space Program - Part Config
 
// Kerbal Space Program - Part Config
 
// LV-T30 Liquid Fuel Engine
 
// LV-T30 Liquid Fuel Engine
Line 7: Line 7:
 
// --- general parameters ---
 
// --- general parameters ---
 
name = liquidEngine
 
name = liquidEngine
module = LiquidFuelEngine
+
module = Part
author = Mrbrownce
+
author = NovaSilisko
  
 
// --- asset parameters ---
 
// --- asset parameters ---
 
mesh = model.mu
 
mesh = model.mu
 
scale = 0.1
 
scale = 0.1
 +
  
 
// --- node definitions ---
 
// --- node definitions ---
 
node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
 
node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
 
node_stack_bottom = 0.0, -7.27403, 0.0, 0.0, 1.0, 0.0
 
node_stack_bottom = 0.0, -7.27403, 0.0, 0.0, 1.0, 0.0
 +
  
 
// --- FX definitions ---
 
// --- FX definitions ---
  
fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, active
+
fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, active
+
fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, active
+
fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout
  
 
// --- Sound FX definition ---
 
// --- Sound FX definition ---
  
sound_vent_medium = activate
+
sound_vent_medium = engage
sound_rocket_hard = active
+
sound_rocket_hard = running
sound_vent_soft = deactivate
+
sound_vent_soft = disengage
 +
sound_explosion_low = flameout
  
 
// --- editor parameters ---
 
// --- editor parameters ---
 +
TechRequired = start
 +
entryCost = 0
 
cost = 850
 
cost = 850
category = 0
+
category = Propulsion
 
subcategory = 0
 
subcategory = 0
 
title = LV-T30 Liquid Fuel Engine
 
title = LV-T30 Liquid Fuel Engine
Line 50: Line 56:
 
maxTemp = 3600
 
maxTemp = 3600
  
// --- liquid engine parameters ---
+
stagingIcon = LIQUID_ENGINE
 
+
maxThrust = 215
+
MODULE
minThrust = 0
+
{
heatProduction = 400
+
name = ModuleEngines
Isp = 320
+
thrustVectorTransformName = thrustTransform
vacIsp = 370
+
exhaustDamage = True
 +
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 215
 +
heatProduction = 400
 +
fxOffset = 0, 0, 0.8
 +
PROPELLANT
 +
{
 +
name = LiquidFuel
 +
              ratio = 0.9
 +
DrawGauge = True
 +
}
 +
PROPELLANT
 +
{
 +
name = Oxidizer
 +
ratio = 1.1
 +
}
 +
atmosphereCurve
 +
{
 +
  key = 0 370
 +
  key = 1 320
 +
}
 +
 +
}
  
 +
MODULE
 +
{
 +
      name = ModuleJettison
 +
      jettisonName = fairing
 +
      bottomNodeName = bottom
 +
      isFairing = True
 +
      jettisonedObjectMass = 0.1
 +
      jettisonForce = 5
 +
      jettisonDirection = 0 0 1
 +
 +
}
  
 +
MODULE
 +
{
 +
      name = ModuleAnimateHeat
 +
}
  
</pre>
+
MODULE
 +
{
 +
name = ModuleAlternator
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 7
 +
}
 +
}
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
amount = 0
 +
maxAmount = 0
 +
  isTweakable = false
 +
hideFlow = true
 +
}
 +
}
 +
}}

Revision as of 13:18, 24 January 2014

This is the configuration file for LV-T30 Liquid Fuel Engine.
PART
{
// Kerbal Space Program - Part Config
// LV-T30 Liquid Fuel Engine
// 

// --- general parameters ---
name = liquidEngine
module = Part
author = NovaSilisko

// --- asset parameters ---
mesh = model.mu
scale = 0.1


// --- node definitions ---
node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -7.27403, 0.0, 0.0, 1.0, 0.0


// --- FX definitions ---

fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---

sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
TechRequired = start
entryCost = 0
cost = 850
category = Propulsion
subcategory = 0
title = LV-T30 Liquid Fuel Engine
manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.
description = Although criticized by some due to its not unsignificant use of so-called "pieces found lying about", the LV-T series has proven itself as a comparatively reliable engine. The T30 model boasts a failure ratio below the 50% mark. This has been considered a major improvement over previous models by engineers and LV-T enthusiasts.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0

// --- standard part parameters ---
mass = 1.25
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600

stagingIcon = LIQUID_ENGINE
 
MODULE
{
	name = ModuleEngines
	thrustVectorTransformName = thrustTransform
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 215
	heatProduction = 400
	fxOffset = 0, 0, 0.8
	PROPELLANT
	{
		name = LiquidFuel
       	        ratio = 0.9
		DrawGauge = True
	}
	PROPELLANT
	{
		name = Oxidizer
		ratio = 1.1
	}
	atmosphereCurve
 	{
   	 key = 0 370
  	 key = 1 320
 	}
	
}

MODULE
{
       name = ModuleJettison
       jettisonName = fairing
       bottomNodeName = bottom
       isFairing = True
       jettisonedObjectMass = 0.1
       jettisonForce = 5
       jettisonDirection = 0 0 1
	
}

MODULE
{
      name = ModuleAnimateHeat
}

MODULE
{
	name = ModuleAlternator	
	RESOURCE
	{
		name = ElectricCharge
		rate = 7
	}
}
RESOURCE
{
	name = ElectricCharge
	amount = 0
	maxAmount = 0
  	isTweakable = false
	hideFlow = true
}
}