Difference between revisions of "Parts/Engine/liquidEngineLV-T30/liquidEngineLV-T30.cfg"

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m (*update to 0.24.2;)
m (BobBot moved page Parts/Engine/liquidEngine1/part.cfg to Parts/Engine/liquidEngineLV-T30/liquidEngineLV-T30.cfg without leaving a redirect: Renamed part configuration file after update.)
(No difference)

Revision as of 00:46, 8 October 2014

This is the configuration file for LV-T30 Liquid Fuel Engine.
PART
{
// Kerbal Space Program - Part Config
// LV-T30 Liquid Fuel Engine
// 

// --- general parameters ---
name = liquidEngine
module = Part
author = NovaSilisko

// --- asset parameters ---
mesh = model.mu
scale = 0.1


// --- node definitions ---
node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -7.27403, 0.0, 0.0, 1.0, 0.0


// --- FX definitions ---

fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---

sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
TechRequired = start
entryCost = 0
cost = 850
category = Propulsion
subcategory = 0
title = LV-T30 Liquid Fuel Engine
manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.
description = Although criticized by some due to its not unsignificant use of so-called "pieces found lying about", the LV-T series has proven itself as a comparatively reliable engine. The T30 model boasts a failure ratio below the 50% mark. This has been considered a major improvement over previous models by engineers and LV-T enthusiasts.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0

// --- standard part parameters ---
mass = 1.25
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600

stagingIcon = LIQUID_ENGINE
 
MODULE
{
	name = ModuleEngines
	thrustVectorTransformName = thrustTransform
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 215
	heatProduction = 400
	fxOffset = 0, 0, 0.8
	PROPELLANT
	{
		name = LiquidFuel
       	        ratio = 0.9
		DrawGauge = True
	}
	PROPELLANT
	{
		name = Oxidizer
		ratio = 1.1
	}
	atmosphereCurve
 	{
   	 key = 0 370
  	 key = 1 320
 	}
	
}

MODULE
{
       name = ModuleJettison
       jettisonName = fairing
       bottomNodeName = bottom
       isFairing = True
       jettisonedObjectMass = 0.1
       jettisonForce = 5
       jettisonDirection = 0 0 1
	
}

MODULE
{
      name = ModuleAnimateHeat
}

MODULE
{
	name = ModuleAlternator	
	RESOURCE
	{
		name = ElectricCharge
		rate = 7
	}
}
RESOURCE
{
	name = ElectricCharge
	amount = 0
	maxAmount = 0
  	isTweakable = false
	hideFlow = true
}
}