Parts/Engine/liquidEngineLV-T30 v2/liquidEngineLV-T30 v2.cfg
< Parts
PART
{
name = liquidEngine_v2
module = Part
author = Alex
mesh = Reliant_v2.mu
rescaleFactor = 1
node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0
fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout
sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = generalRocketry
entryCost = 3200
cost = 1100
category = Engine
subcategory = 0
title = #autoLOC_500439 //#autoLOC_500439 = LV-T30 "Reliant" Liquid Fuel Engine
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #autoLOC_500440 //#autoLOC_500440 = Although criticized by some due to their not insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. The T30 model boasts a failure and rattly bits ratio below the 50% mark, this has been considered a major improvement over previous models by engineers and LV-T enthusiasts.
attachRules = 1,0,1,0,0
mass = 1.25
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
stagingIcon = LIQUID_ENGINE
bulkheadProfiles = size1
tags = #autoLOC_500441 //#autoLOC_500441 = ascent main propuls (reliant rocket
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Shroud
VARIANT
{
name = Shroud
displayName = #autoLOC_8007114
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
Shroud = true
Truss = false
}
}
VARIANT
{
name = TrussMount
displayName= #autoLOC_8007113
primaryColor = #cccccc
secondaryColor = #d96200
GAMEOBJECTS
{
Shroud = false
Truss = true
}
}
VARIANT
{
name = Bare
displayName = #autoLOC_8007115
primaryColor = #d96200
secondaryColor = #999999
GAMEOBJECTS
{
Shroud = false
Truss = false
}
}
}
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 240
heatProduction = 192
fxOffset = 0, 0, 0.8
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.05
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 310
key = 1 265
key = 7 0.001
}
}
MODULE
{
name = ModuleJettison
jettisonName = fairing
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = HeatAnimationEmissive
responseSpeed = 0.001
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 7
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 1
fxMax = 0.5
maxDistance = 30
falloff = 1.5
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = -1
}
DRAG_CUBE
{
cube = Fairing, 2.227,0.7794,0.7139, 2.227,0.7794,0.7139, 1.225,0.9364,0.2242, 1.225,0.8365,1.639, 2.227,0.7794,0.7139, 2.227,0.7794,0.7139, 0,0.01447,1.192E-07, 1.256,1.771,1.256
cube = Clean, 1.145,0.7209,1.024, 1.145,0.7232,0.7278, 1.213,0.9359,0.1997, 1.213,0.8052,1.735, 1.355,0.7387,0.7222, 1.355,0.7387,0.7278, 3.569E-15,0.02092,1.095E-08, 1.25,1.758,1.25
}
}