Difference between revisions of "Parts/Engine/liquidEngineMainsail/liquidEngineMainsail.cfg"

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(Created page with "<pre> // Kerbal Space Program - Part Config // LV-T30 Liquid Fuel Engine // // --- general parameters --- name = liquidEngine1-2 module = LiquidFuelEngine author = NovaSili...")
 
(Updated for 0.23)
Line 1: Line 1:
<pre>
+
{{Part config|Rockomax "Mainsail" Liquid Engine|2=PART
 
+
{
 
// Kerbal Space Program - Part Config
 
// Kerbal Space Program - Part Config
 
// LV-T30 Liquid Fuel Engine
 
// LV-T30 Liquid Fuel Engine
Line 7: Line 7:
 
// --- general parameters ---
 
// --- general parameters ---
 
name = liquidEngine1-2
 
name = liquidEngine1-2
module = LiquidFuelEngine
+
module = Part
 
author = NovaSilisko
 
author = NovaSilisko
  
Line 18: Line 18:
 
node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
 
node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
 
node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, 1.0, 0.0, 2
 
node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, 1.0, 0.0, 2
 +
  
 
// --- FX definitions ---
 
// --- FX definitions ---
  
fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, active
+
fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, active
+
fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, active
+
fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout
  
 
// --- Sound FX definition ---
 
// --- Sound FX definition ---
  
sound_vent_medium = activate
+
 
sound_rocket_hard = active
+
sound_vent_medium = engage
sound_vent_soft = deactivate
+
sound_rocket_hard = running
 +
sound_vent_soft = disengage
 +
sound_explosion_low = flameout
  
 
// --- editor parameters ---
 
// --- editor parameters ---
cost = 850
+
TechRequired = veryHeavyRocketry
category = 0
+
entryCost = 24000
 +
cost = 2850
 +
category = Propulsion
 
subcategory = 0
 
subcategory = 0
 
title = Rockomax "Mainsail" Liquid Engine
 
title = Rockomax "Mainsail" Liquid Engine
Line 53: Line 59:
 
maxTemp = 3600
 
maxTemp = 3600
  
// --- liquid engine parameters ---
+
MODULE
 +
{
 +
name = ModuleEngines
 +
thrustVectorTransformName = thrustTransform
 +
exhaustDamage = True
 +
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 1500
 +
heatProduction = 400
 +
fxOffset = 0, 0, 1.5
 +
PROPELLANT
 +
{
 +
name = LiquidFuel
 +
        ratio = 0.9
 +
DrawGauge = True
 +
}
 +
PROPELLANT
 +
{
 +
name = Oxidizer
 +
ratio = 1.1
 +
}
 +
atmosphereCurve
 +
{
 +
  key = 0 330
 +
  key = 1 280
 +
}
 +
 +
}
 +
 
 +
 
 +
MODULE
 +
{
 +
      name = ModuleJettison
 +
      jettisonName = fairing
 +
      bottomNodeName = bottom
 +
      isFairing = True
 +
      jettisonedObjectMass = 0.5
 +
      jettisonForce = 15
 +
      jettisonDirection = 0 0 1
 +
 +
}
  
maxThrust = 1500
+
MODULE
minThrust = 0
+
{
heatProduction = 500
+
name = ModuleGimbal
Isp = 280
+
gimbalTransformName = thrustTransform
vacIsp = 330
+
gimbalRange = 1
 +
}
  
thrustVectoringCapable = True
+
MODULE
gimbalRange = 1.0
+
{
 +
      name = ModuleAnimateHeat
 +
      ThermalAnim = overheat
 +
}
  
 +
MODULE
 +
{
 +
name = ModuleAlternator
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 12.0
 +
}
 +
}
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
amount = 0
 +
maxAmount = 0
 +
  isTweakable = false
 +
hideFlow = true
 +
}
  
</pre>
+
EFFECTS
 +
{
 +
Thrust
 +
{
 +
AUDIO
 +
{
 +
clip = Squad/Sounds/sound_rocket_mini
 +
volume = 0.0 0.0
 +
volume = 1.0 1.0
 +
pitch = 0.0 0.8
 +
pitch = 1.0 1.0
 +
loop = true
 +
}
 +
}
 +
}
 +
}
 +
}}

Revision as of 13:18, 24 January 2014

This is the configuration file for Rockomax "Mainsail" Liquid Engine.
PART
{
// Kerbal Space Program - Part Config
// LV-T30 Liquid Fuel Engine
// 

// --- general parameters ---
name = liquidEngine1-2
module = Part
author = NovaSilisko

// --- asset parameters ---
mesh = model.mu

rescaleFactor = 1

// --- node definitions ---
node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, 1.0, 0.0, 2


// --- FX definitions ---

fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---


sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
TechRequired = veryHeavyRocketry
entryCost = 24000
cost = 2850
category = Propulsion
subcategory = 0
title = Rockomax "Mainsail" Liquid Engine
manufacturer = Rockomax Conglomerate
description = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0

// --- standard part parameters ---
mass = 6
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
breakingForce = 200
breakingTorque = 200
maxTemp = 3600

MODULE
{
	name = ModuleEngines
	thrustVectorTransformName = thrustTransform
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 1500
	heatProduction = 400
	fxOffset = 0, 0, 1.5
	PROPELLANT
	{
		name = LiquidFuel
        	ratio = 0.9
		DrawGauge = True
	}
	PROPELLANT
	{
		name = Oxidizer
		ratio = 1.1
	}
	atmosphereCurve
 	{
   	 key = 0 330
  	 key = 1 280
 	}
	
}


MODULE
{
       name = ModuleJettison
       jettisonName = fairing
       bottomNodeName = bottom
       isFairing = True
       jettisonedObjectMass = 0.5
       jettisonForce = 15
       jettisonDirection = 0 0 1
	
}

MODULE
{
	name = ModuleGimbal
	gimbalTransformName = thrustTransform
	gimbalRange = 1
}

MODULE
{
      name = ModuleAnimateHeat
      ThermalAnim = overheat
}

MODULE
{
	name = ModuleAlternator	
	RESOURCE
	{
		name = ElectricCharge
		rate = 12.0
	}
}
RESOURCE
{
	name = ElectricCharge
	amount = 0
	maxAmount = 0
  	isTweakable = false
	hideFlow = true
}

EFFECTS
{
	Thrust
	{
		AUDIO
		{
			clip = Squad/Sounds/sound_rocket_mini
			volume = 0.0 0.0
			volume = 1.0 1.0
			pitch = 0.0 0.8
			pitch = 1.0 1.0
			loop = true
		}	
	}
}
}