Difference between revisions of "Parts/Engine/liquidEngineMainsail/liquidEngineMainsail.cfg"

From Kerbal Space Program Wiki
Jump to: navigation, search
m (*update to 0.90.0;)
m (*update to 1.0;)
Line 1: Line 1:
{{Part config|Rockomax "Mainsail" Liquid Engine|2=PART
+
{{Part config|RE-M3 "Mainsail" Liquid Engine|2=PART
 
{
 
{
// Kerbal Space Program - Part Config
+
name = liquidEngine1-2
// Mainsail Liquid Fuel Engine
+
module = Part
//
+
author = NovaSilisko
 
+
mesh = model.mu
// --- general parameters ---
+
rescaleFactor = 1
name = liquidEngine1-2
+
node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
module = Part
+
node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, -1.0, 0.0, 2
author = NovaSilisko
+
fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
 
+
fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running
// --- asset parameters ---
+
fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
mesh = model.mu
+
fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout
 
+
sound_vent_medium = engage
rescaleFactor = 1
+
sound_rocket_hard = running
 
+
sound_vent_soft = disengage
// --- node definitions ---
+
sound_explosion_low = flameout
node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
+
TechRequired = heavierRocketry
node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, 1.0, 0.0, 2
+
entryCost = 24000
 
+
cost = 13000
 
+
category = Engine
// --- FX definitions ---
+
subcategory = 0
 
+
title = RE-M3 "Mainsail" Liquid Engine
fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
+
manufacturer = Rockomax Conglomerate
fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running
+
description = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations.
fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
+
attachRules = 1,0,1,0,0
fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout
+
mass = 6
 
+
// heatConductivity = 0.06 // half default
// --- Sound FX definition ---
+
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 
+
dragModelType = default
 
+
maximum_drag = 0.2
sound_vent_medium = engage
+
minimum_drag = 0.2
sound_rocket_hard = running
+
angularDrag = 2
sound_vent_soft = disengage
+
crashTolerance = 7
sound_explosion_low = flameout
+
breakingForce = 200
 
+
breakingTorque = 200
// --- editor parameters ---
+
maxTemp = 2000 // = 3600
TechRequired = heavierRocketry
+
bulkheadProfiles = size2
entryCost = 24000
+
MODULE
cost = 5650
+
{
category = Engine
+
name = ModuleEngines
subcategory = 0
+
thrustVectorTransformName = thrustTransform
title = Rockomax "Mainsail" Liquid Engine
+
exhaustDamage = True
manufacturer = Rockomax Conglomerate
+
ignitionThreshold = 0.1
description = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations.
+
minThrust = 0
 
+
maxThrust = 1379.032258
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
heatProduction = 180
attachRules = 1,0,1,0,0
+
fxOffset = 0, 0, 1.5
 
+
EngineType = LiquidFuel
// --- standard part parameters ---
+
PROPELLANT
mass = 6
+
{
dragModelType = default
+
name = LiquidFuel
maximum_drag = 0.2
+
ratio = 0.9
minimum_drag = 0.2
+
DrawGauge = True
angularDrag = 2
+
}
crashTolerance = 7
+
PROPELLANT
breakingForce = 200
+
{
breakingTorque = 200
+
name = Oxidizer
maxTemp = 3600
+
ratio = 1.1
 
+
}
MODULE
+
atmosphereCurve
{
+
{
name = ModuleEngines
+
key = 0 310
thrustVectorTransformName = thrustTransform
+
key = 1 285
exhaustDamage = True
+
key = 9 0.001
ignitionThreshold = 0.1
+
}
minThrust = 0
+
}
maxThrust = 1500
+
MODULE
heatProduction = 400
+
{
fxOffset = 0, 0, 1.5
+
name = ModuleJettison
PROPELLANT
+
jettisonName = fairing
 +
bottomNodeName = bottom
 +
isFairing = True
 +
jettisonedObjectMass = 0.5
 +
jettisonForce = 15
 +
jettisonDirection = 0 0 1
 +
}
 +
MODULE
 +
{
 +
name = ModuleGimbal
 +
gimbalTransformName = thrustTransform
 +
gimbalRange = 2
 +
}
 +
MODULE
 
{
 
{
name = LiquidFuel
+
name = ModuleAnimateHeat
ratio = 0.9
+
ThermalAnim = overheat
DrawGauge = True
 
 
}
 
}
PROPELLANT
+
MODULE
 
{
 
{
name = Oxidizer
+
name = ModuleAlternator
ratio = 1.1
+
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 12.0
 +
}
 
}
 
}
atmosphereCurve
 
{
 
  key = 0 360
 
  key = 1 320
 
}
 
 
}
 
 
 
MODULE
 
{
 
      name = ModuleJettison
 
      jettisonName = fairing
 
      bottomNodeName = bottom
 
      isFairing = True
 
      jettisonedObjectMass = 0.5
 
      jettisonForce = 15
 
      jettisonDirection = 0 0 1
 
 
}
 
 
MODULE
 
{
 
name = ModuleGimbal
 
gimbalTransformName = thrustTransform
 
gimbalRange = 1
 
}
 
 
MODULE
 
{
 
      name = ModuleAnimateHeat
 
      ThermalAnim = overheat
 
}
 
 
MODULE
 
{
 
name = ModuleAlternator
 
 
RESOURCE
 
RESOURCE
 
{
 
{
 
name = ElectricCharge
 
name = ElectricCharge
rate = 12.0
+
amount = 0
 +
maxAmount = 0
 +
isTweakable = false
 +
hideFlow = true
 
}
 
}
}
+
MODULE
RESOURCE
+
{
{
+
name = ModuleSurfaceFX
name = ElectricCharge
+
thrustProviderModuleIndex = 0
amount = 0
+
fxMax = 0.8
maxAmount = 0
+
maxDistance = 50
  isTweakable = false
+
falloff = 1.8
hideFlow = true
+
thrustTransformName = thrustTransform
}
+
}
 
+
EFFECTS
EFFECTS
 
{
 
Thrust
 
 
{
 
{
AUDIO
+
Thrust
 
{
 
{
clip = Squad/Sounds/sound_rocket_mini
+
AUDIO
volume = 0.0 0.0
+
{
volume = 1.0 1.0
+
clip = Squad/Sounds/sound_rocket_mini
pitch = 0.0 0.8
+
volume = 0.0 0.0
pitch = 1.0 1.0
+
volume = 1.0 1.0
loop = true
+
pitch = 0.0 0.8
}
+
pitch = 1.0 1.0
 +
loop = true
 +
}
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
environments = 15
 +
useStaging = True
 +
useEvent = True
 
}
 
}
}
 
 
MODULE
 
{
 
name = ModuleTestSubject
 
 
// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
 
environments = 15
 
 
useStaging = True
 
useEvent = True
 
}
 
 
 
}
 
}
  
 
}}
 
}}

Revision as of 16:55, 29 April 2015

This is the configuration file for RE-M3 "Mainsail" Liquid Engine.
PART
{
	name = liquidEngine1-2
	module = Part
	author = NovaSilisko
	mesh = model.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, -1.0, 0.0, 2
	fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = heavierRocketry
	entryCost = 24000
	cost = 13000
	category = Engine
	subcategory = 0
	title = RE-M3 "Mainsail" Liquid Engine
	manufacturer = Rockomax Conglomerate
	description = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations.
	attachRules = 1,0,1,0,0
	mass = 6
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size2
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 1379.032258
		heatProduction = 180
		fxOffset = 0, 0, 1.5
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 310
			key = 1 285
			key = 9 0.001
		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.5
		jettisonForce = 15
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = thrustTransform
		gimbalRange = 2
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = overheat
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 12.0
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.8
		maxDistance = 50
		falloff = 1.8
		thrustTransformName = thrustTransform
	}
	EFFECTS
	{
		Thrust
		{
			AUDIO
			{
				clip = Squad/Sounds/sound_rocket_mini
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.8
				pitch = 1.0 1.0
				loop = true
			}
		}
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 15
		useStaging = True
		useEvent = True
	}
}