Parts/Engine/liquidEngineMk55/liquidEngineMk55.cfg

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Revision as of 17:53, 29 April 2015 by BobBot (talk | contribs) (*update to 1.0;)
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This is the configuration file for Mk-55 "Thud" Liquid Fuel Engine.
PART
{
	name = radialLiquidEngine1-2
	module = Part
	author = NovaSilisko
	mesh = model.mu
	rescaleFactor = 1
	node_attach = 0.0, 0.3423436, -0.5857153, 0.0, 0.0, 1.0
	fx_exhaustFlame_blue_small = 0.0, -0.5337813, 0.1355984, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -0.5337813, 0.1355984, 0.0, 0.0, 1.0, running
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = advRocketry
	entryCost = 3500
	cost = 820
	category = Engine
	subcategory = 0
	title = Mk-55 "Thud" Liquid Fuel Engine
	manufacturer = Rockomax Conglomerate
	description = After an intensive search for an engineer crazy enough to plan and build a revolutionary new engine type, researchers turned to  renowned engineer Eumon Kerman, one of the top minds in the industry. He failed miserably at the job, and this is what we ended up with.
	attachRules = 0,1,0,1,0
	mass = 0.9
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = srf
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 108.1967213
		heatProduction = 160
		fxOffset = 0, 0, 0.1
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 305
			key = 1 275
			key = 9 0.001
		}
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = thrustTransform
		gimbalRange = 8
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 15
		useStaging = True
		useEvent = True
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.5
		maxDistance = 30
		falloff = 1.7
		thrustTransformName = thrustTransform
	}
}