Parts/Engine/liquidEnginePoodle/liquidEnginePoodle.cfg

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Revision as of 16:53, 29 April 2015 by BobBot (talk | contribs) (*update to 1.0;)
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This is the configuration file for RE-L10 "Poodle" Liquid Fuel Engine.
PART
{
	name = liquidEngine2-2
	module = Part
	author = NovaSilisko
	mesh = model.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 0.7269405, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_bottom = 0.0, -0.7354356, 0.0, 0.0, -1.0, 0.0, 2
	fx_exhaustFlame_blue_small = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -0.8, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -1.3, 0.0, 0.0, 1.0, 0.0, running
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = heavyRocketry
	entryCost = 4200
	cost = 1300
	category = Engine
	subcategory = 0
	title = RE-L10 "Poodle" Liquid Fuel Engine
	manufacturer = Rockomax Conglomerate
	description = A more reasonable engine for rough economic times, the Poodle engine doubles as a BBQ when at low power.
	attachRules = 1,0,1,0,0
	mass = 1.75
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size2
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 53.42857143
		heatProduction = 20
		fxOffset = 0, 0, 0.4
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 350
			key = 1 85
			key = 3 0.001
		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.5
		jettisonForce = 15
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = thrustTransform
		gimbalRange = 4.5
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = overheat
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 8.0
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 15
		useStaging = True
		useEvent = True
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.6
		maxDistance = 30
		falloff = 1.5
		thrustTransformName = thrustTransform
	}
}