Difference between revisions of "Parts/Engine/solidBoosterRT-10/solidBoosterRT-10.cfg"

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// --- editor parameters ---
 
// --- editor parameters ---
 
cost = 450
 
cost = 450
category = 0s
+
category = 0
 
ubcategory = 0
 
ubcategory = 0
 
title = RT-10 Solid Fuel Booster
 
title = RT-10 Solid Fuel Booster

Revision as of 16:38, 18 November 2012


// Kerbal Space Program - Part Config
// RT-10 Solid Fuel Booster
// 

// --- general parameters ---
name = solidBooster
module = SolidRocket
author = Il Carnefice

// --- asset parameters ---
mesh = model.mu
scale = 0.1

// --- node definitions ---
node_stack_bottom = 0.0, -12.5127, 0.0, 0.0, 1.0, 0.0, 1node_stack_top = 0.0, 10.2547, 0.0, 0.0, 1.0, 0.0, 1node_attach = 0.0, 0.0, -5, 0.0, 0.0, 1.0, 1

// --- FX definitions ---

fx_exhaustFlame_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, active
fx_exhaustSparks_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, active
// fx_exhaustLight_yellow = 0.0, -11.2673, 0.0, 0.0, 0.0, 1.0, active
fx_smokeTrail_medium = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, active

// --- Sound FX definition ---

sound_vent_medium = activate
sound_rocket_hard = active
sound_vent_soft = deactivate

// --- editor parameters ---
cost = 450
category = 0
ubcategory = 0
title = RT-10 Solid Fuel Booster
//manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.
description = While considered by some to be little more than "a trash bin full o' boom", The RT-10 is used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive. Use with caution, though. Once lit, solid fuel motors cannot be put out until the fuel runs out.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 3.5
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600

// --- solid booster parameters ---

thrust = 250
dryMass = 0.5
heatProduction = 550
fuelConsumption = 4
internalFuel = 100

fullExplosionPotential = 0.8
emptyExplosionPotential = 0.1

thrustCenter = 0, -0.5, 0
thrustVector = 0, 1, 0