Parts/Resources/RadialDrill/RadialDrill.cfg

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Revision as of 12:31, 27 June 2015 by BobBot (talk | contribs) (*update to 1.0.4;)
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This is the configuration file for 'Drill-O-Matic' Mining Excavator.
PART
{
name = RadialDrill
module = Part
author = RoverDude

mesh = TriBitDrill.mu
scale = 1
rescaleFactor = 1
node_attach = .1, 0, 0, 1, 0, 0, 1


TechRequired = advScienceTech
entryCost = 18000
cost = 6000
category = Utility
subcategory = 0
title = 'Drill-O-Matic' Mining Excavator
manufacturer = Kerbodyne
description = Designed to help extract valuable resources from the crust of planets and asteroids, the Drill-O-Matic uses a rotary drill combined with an internal transfer auger to pull crushed regolith into holding tanks for later processing.  When operated by a skilled engineer, you will be able to operate with better efficiency.
attachRules = 0,1,0,0,0

// --- standard part parameters ---
mass = 0.75
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3000

	MODULE
	{
		name = ModuleResourceHarvester
		HarvesterType = 0
		Efficiency = 1
		ResourceName = Ore
		ConverterName = Surface Harvester
		StartActionName = Start Surface Harvester
		StopActionName = Stop Surface Harvester
		ImpactTransform = ImpactTransform
		ImpactRange = 5
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		Specialty = Engineer
		EfficiencyBonus = 1

		
		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 15
		}
	}

	MODULE
	{
		name = ModuleAsteroidDrill
		DirectAttach = false
		StartActionName = Start Asteroid Harvester 
		StopActionName = Stop Asteroid Harvester
		PowerConsumption = 1.5
		Efficiency = 10
		ImpactRange = 5
		ImpactTransform = ImpactTransform
		UseSpecialistBonus = true
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		Specialty = Engineer
		EfficiencyBonus = 1
	
		
	}

	MODULE
	{
		name = ModuleAnimationGroup
		deployAnimationName = Drill_Deploy
		activeAnimationName = Drill_Running
		moduleType = Drill
	}	
}