Parts/Science/GooExperiment/gooExperiment.cfg

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Revision as of 17:19, 17 October 2013 by Dogface (talk | contribs)
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name = GooExperiment module = Part author = Squad

mesh = model.mu rescaleFactor = 1.0

node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0 TechRequired = basicRocketry entryCost = 50

cost = 800 category = Science subcategory = 0 title = Mystery Goo™ Containment Unit manufacturer = Found lying by the side of the road. description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.

attachRules = 0,1,0,0,1 mass = 0.15 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 12 maxTemp = 2900

MODULE{ name = ModuleAnimateGeneric animationName = Deploy startEventGUIName = Deploy endEventGUIName = Close actionGUIName = Toggle Cover}MODULE{ name = ModuleScienceExperiment experimentID = mysteryGoo experimentActionName = Observe Mystery Goo resetActionName = Reset Goo Canister useStaging = False useActionGroups = True hideUIwhenUnavailable = True resettable = True resettableOnEVA = True xmitDataScalar = 0.4 FxModules = 0}}