Parts/Utility/Lights/groundLight1.cfg

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Revision as of 18:29, 23 August 2021 by AlpacaMall (talk | contribs) (Created page with "{{Part config|Work Lamp (Small)|2= { name = groundLight1 module = Part author = Squad rescaleFactor = 1 //node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 CoMOffset = 0, 0.1...")
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This is the configuration file for Work Lamp (Small).
{
	name = groundLight1
	module = Part
	author = Squad
	rescaleFactor = 1
	//node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 
	CoMOffset = 0, 0.16, -0.01
	CoLOffset = 0, 0.16, -0.01
	CoPOffset = 0, 0.16, -0.01
	TechRequired = spaceExploration
	entryCost = 500
	cost = 25
	category = Cargo
	subcategory = 0
	title = #autoLOC_6011158 //#autoLOC_6011158 = Work Lamp - Small
	manufacturer = #autoLOC_501669 //#autoLOC_501669 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = #autoLOC_6011159 //#autoLOC_6011159 = Deploying sensitive science equipment or effecting repairs during a long Munar night can lead to damage of sensitive and expensive equipment - use this heavy duty work light to solve that problem!
	attachRules = 0,0,0,0,0
	mass = 0.002
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 12
	maxTemp = 1200 // = 5000
	PhysicsSignificance = 1
	tags = #autoLOC_6011164 // #autoLOC_6011164 = moar (more bulb candle dark flash (lamp (light shine spot torch deployable
	MODEL
	{
		model = Squad/Parts/Utility/Lights/Assets/light_12
	}
	MODULE
	{
		name = ModuleLight
		lightName = spotlight
		lightMeshRendererName = Lamp
		useAnimationDim = true
		lightBrightenSpeed = 2.5
		lightDimSpeed = 2.5		
		animationName = LightAnimation		
		movementRotateTransformName = light_12.002
		canRotate = true
		rotateAxisName = Y
		movementPitchTransformName = Lamp
		canPitch = true
		pitchAxisName = X
		rotateMin = 0
		rotateMax = 360
		pitchMin = -20
		pitchMax = 30
		canBlink = true
		blinkMin = 0.2
		blinkMax = 2
		disableColorPicker = false
	}
	MODULE
	{
		name = ModuleGroundPart
		packedVolume = 20
		stackableQuantity = 2
	}
}