Difference between revisions of "Parts/Utility/landingLegLT-1/landingLegLT-1.cfg"
From Kerbal Space Program Wiki
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− | {{Part config|LT-1 Landing | + | {{Part config|LT-1 Landing Struts|2=PART |
{ | { | ||
− | // | + | name = landingLeg1 |
+ | module = Part | ||
+ | author = Squad | ||
+ | mesh = model.mu | ||
+ | scale = 1 | ||
+ | rescaleFactor = 1.25 | ||
+ | node_attach = 0.0, 0.0, 0.0, 0.0, 0.3756781, 0.9267502 | ||
+ | TechRequired = landing | ||
+ | entryCost = 2900 | ||
+ | cost = 440 | ||
+ | category = Ground | ||
+ | subcategory = 0 | ||
+ | title = LT-1 Landing Struts | ||
+ | manufacturer = Moving Parts Experts Group | ||
+ | description = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself! | ||
+ | attachRules = 0,1,0,0,0 | ||
+ | mass = 0.05 | ||
+ | thermalMassModifier = 3.0 | ||
+ | // heatConductivity = 0.06 // half default | ||
+ | emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work | ||
+ | initRotation = 92.098920000, -0.1879652,-0.9640219,-0.1879652 | ||
+ | dragModelType = default | ||
+ | maximum_drag = 0.2 | ||
+ | minimum_drag = 0.2 | ||
+ | angularDrag = 2 | ||
+ | crashTolerance = 12 | ||
+ | maxTemp = 2000 // = 2900 | ||
+ | bulkheadProfiles = srf | ||
+ | tags = ground land leg support | ||
+ | EFFECTS | ||
+ | { | ||
+ | deploy | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_start | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.75 | ||
+ | } | ||
+ | AUDIO_LOOP | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_loop | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.75 | ||
+ | } | ||
+ | } | ||
+ | deployed | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_stop | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.75 | ||
+ | } | ||
+ | } | ||
+ | retract | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_start | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.75 | ||
+ | } | ||
+ | AUDIO_LOOP | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_loop | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.75 | ||
+ | } | ||
+ | } | ||
+ | retracted | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_stop | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 1.0 | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleWheelBase | ||
+ | |||
+ | wheelColliderTransformName = wheelCollider | ||
+ | |||
+ | wheelType = LEG | ||
− | // | + | // setting this to true will override the radius and center parameters |
− | name = | + | FitWheelColliderToMesh = False |
− | + | radius = 0.104 | |
− | + | center = 0,0,0 | |
+ | mass = 0.040 | ||
+ | autoFrictionAvailable = False | ||
+ | clipObject = piston_collider | ||
+ | |||
+ | TooltipTitle = Landing Leg | ||
+ | TooltipPrimaryField = | ||
+ | |||
+ | groundHeightOffset = 1 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleWheelSuspension | ||
+ | baseModuleIndex = 0 | ||
+ | suspensionTransformName = Piston | ||
+ | suspensionColliderName = piston_collider | ||
+ | |||
+ | suspensionDistance = 0.75 | ||
+ | suspensionOffset = -0.75 | ||
+ | |||
+ | |||
+ | targetPosition = 1 | ||
+ | springRatio = 6 | ||
+ | damperRatio = 1.0 | ||
+ | boostRatio = 0.75 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleWheelDeployment | ||
+ | baseModuleIndex = 0 | ||
+ | |||
+ | animationTrfName = landingLegSmall | ||
+ | animationStateName = Deploy | ||
+ | deployedPosition = 1 | ||
+ | deployTargetTransformName = deployTgt | ||
+ | retractTransformName = Piston | ||
+ | |||
+ | TsubSys = 1.0 | ||
+ | |||
+ | extendDurationFactor = 0.5 | ||
+ | retractDuractionFactor = 0.3 | ||
− | + | fxDeploy = deploy | |
− | + | fxRetract = retract | |
− | + | fxDeployed = deployed | |
− | + | fxRetracted = retracted | |
− | + | } | |
− | + | MODULE | |
− | + | { | |
− | + | name = ModuleWheelLock | |
− | + | maxTorque = 100 | |
− | + | } | |
− | + | MODULE | |
− | + | { | |
− | + | name = ModuleWheelBogey | |
− | + | baseModuleIndex = 0 | |
− | + | ||
− | + | bogeyTransformName = foot | |
− | + | deployModuleIndex = 2 | |
− | + | ||
− | + | maxPitch = 160 | |
− | + | minPitch = -160 | |
− | + | restPitch = 0 | |
− | + | pitchResponse = 100 | |
− | + | ||
− | + | bogeyAxis = 1, 0, 0 | |
− | + | bogeyUpAxis = 0.0, -1.0, 0.0 | |
− | + | } | |
− | + | MODULE | |
− | + | { | |
− | + | name = ModuleWheelDamage | |
− | MODULE | + | baseModuleIndex = 0 |
− | { | + | |
− | + | stressTolerance = 99999999 | |
− | + | impactTolerance = 150 | |
− | + | deflectionMagnitude = 1 | |
− | + | deflectionSharpness = 2.0 | |
− | + | slipMagnitude = 0 | |
− | + | slipSharpness = 2.0 | |
− | + | explodeMultiplier = 1.0 | |
− | + | } | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
} | } | ||
− | |||
}} | }} |
Latest revision as of 09:44, 21 October 2016
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