Difference between revisions of "Parts/Utility/landingLegLT-1/landingLegLT-1.cfg"
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m (BobBot moved page Parts/Utility/LandingLeg/part.cfg to Parts/Utility/landingLegLT-1/landingLegLT-1.cfg without leaving a redirect: Renamed part configuration file after update.) |
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{{Part config|LT-1 Landing Struts|2=PART | {{Part config|LT-1 Landing Struts|2=PART | ||
{ | { | ||
− | // | + | name = landingLeg1 |
+ | module = Part | ||
+ | author = Squad | ||
+ | mesh = model.mu | ||
+ | scale = 1 | ||
+ | rescaleFactor = 1.25 | ||
+ | node_attach = 0.0, 0.0, 0.0, 0.0, 0.3756781, 0.9267502 | ||
+ | TechRequired = landing | ||
+ | entryCost = 2900 | ||
+ | cost = 440 | ||
+ | category = Ground | ||
+ | subcategory = 0 | ||
+ | title = LT-1 Landing Struts | ||
+ | manufacturer = Moving Parts Experts Group | ||
+ | description = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself! | ||
+ | attachRules = 0,1,0,0,0 | ||
+ | mass = 0.05 | ||
+ | thermalMassModifier = 3.0 | ||
+ | // heatConductivity = 0.06 // half default | ||
+ | emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work | ||
+ | initRotation = 92.098920000, -0.1879652,-0.9640219,-0.1879652 | ||
+ | dragModelType = default | ||
+ | maximum_drag = 0.2 | ||
+ | minimum_drag = 0.2 | ||
+ | angularDrag = 2 | ||
+ | crashTolerance = 12 | ||
+ | maxTemp = 2000 // = 2900 | ||
+ | bulkheadProfiles = srf | ||
+ | tags = ground land leg support | ||
+ | EFFECTS | ||
+ | { | ||
+ | deploy | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_start | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.75 | ||
+ | } | ||
+ | AUDIO_LOOP | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_loop | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.75 | ||
+ | } | ||
+ | } | ||
+ | deployed | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_stop | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.75 | ||
+ | } | ||
+ | } | ||
+ | retract | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_start | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.75 | ||
+ | } | ||
+ | AUDIO_LOOP | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_loop | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.75 | ||
+ | } | ||
+ | } | ||
+ | retracted | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_stop | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 1.0 | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleWheelBase | ||
+ | |||
+ | wheelColliderTransformName = wheelCollider | ||
+ | |||
+ | wheelType = LEG | ||
− | // | + | // setting this to true will override the radius and center parameters |
− | + | FitWheelColliderToMesh = False | |
− | + | radius = 0.104 | |
− | + | center = 0,0,0 | |
− | + | mass = 0.040 | |
− | + | autoFrictionAvailable = False | |
− | + | clipObject = piston_collider | |
− | + | ||
− | + | TooltipTitle = Landing Leg | |
− | + | TooltipPrimaryField = | |
− | + | ||
− | + | groundHeightOffset = 1 | |
− | + | } | |
− | + | MODULE | |
− | + | { | |
− | + | name = ModuleWheelSuspension | |
− | + | baseModuleIndex = 0 | |
− | + | suspensionTransformName = Piston | |
− | + | suspensionColliderName = piston_collider | |
− | + | ||
− | + | suspensionDistance = 0.75 | |
− | + | suspensionOffset = -0.75 | |
− | + | ||
− | + | ||
− | + | targetPosition = 1 | |
− | + | springRatio = 6 | |
− | + | damperRatio = 1.0 | |
− | + | boostRatio = 0.75 | |
− | + | } | |
− | + | MODULE | |
− | + | { | |
− | + | name = ModuleWheelDeployment | |
− | + | baseModuleIndex = 0 | |
− | + | ||
− | MODULE | + | animationTrfName = landingLegSmall |
− | { | + | animationStateName = Deploy |
− | + | deployedPosition = 1 | |
− | + | deployTargetTransformName = deployTgt | |
− | + | retractTransformName = Piston | |
− | + | ||
− | + | TsubSys = 1.0 | |
− | + | ||
− | + | extendDurationFactor = 0.5 | |
− | + | retractDuractionFactor = 0.3 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | fxDeploy = deploy | ||
+ | fxRetract = retract | ||
+ | fxDeployed = deployed | ||
+ | fxRetracted = retracted | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleWheelLock | ||
+ | maxTorque = 100 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleWheelBogey | ||
+ | baseModuleIndex = 0 | ||
+ | |||
+ | bogeyTransformName = foot | ||
+ | deployModuleIndex = 2 | ||
+ | |||
+ | maxPitch = 160 | ||
+ | minPitch = -160 | ||
+ | restPitch = 0 | ||
+ | pitchResponse = 100 | ||
+ | |||
+ | bogeyAxis = 1, 0, 0 | ||
+ | bogeyUpAxis = 0.0, -1.0, 0.0 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleWheelDamage | ||
+ | baseModuleIndex = 0 | ||
+ | |||
+ | stressTolerance = 99999999 | ||
+ | impactTolerance = 150 | ||
+ | deflectionMagnitude = 1 | ||
+ | deflectionSharpness = 2.0 | ||
+ | slipMagnitude = 0 | ||
+ | slipSharpness = 2.0 | ||
+ | explodeMultiplier = 1.0 | ||
+ | } | ||
} | } | ||
}} | }} |
Latest revision as of 09:44, 21 October 2016
PART { name = landingLeg1 module = Part author = Squad mesh = model.mu scale = 1 rescaleFactor = 1.25 node_attach = 0.0, 0.0, 0.0, 0.0, 0.3756781, 0.9267502 TechRequired = landing entryCost = 2900 cost = 440 category = Ground subcategory = 0 title = LT-1 Landing Struts manufacturer = Moving Parts Experts Group description = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself! attachRules = 0,1,0,0,0 mass = 0.05 thermalMassModifier = 3.0 // heatConductivity = 0.06 // half default emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work initRotation = 92.098920000, -0.1879652,-0.9640219,-0.1879652 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 2000 // = 2900 bulkheadProfiles = srf tags = ground land leg support EFFECTS { deploy { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.75 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.75 } } deployed { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.75 } } retract { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.75 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.75 } } retracted { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 1.0 } } } MODULE { name = ModuleWheelBase wheelColliderTransformName = wheelCollider wheelType = LEG // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.104 center = 0,0,0 mass = 0.040 autoFrictionAvailable = False clipObject = piston_collider TooltipTitle = Landing Leg TooltipPrimaryField = groundHeightOffset = 1 } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = Piston suspensionColliderName = piston_collider suspensionDistance = 0.75 suspensionOffset = -0.75 targetPosition = 1 springRatio = 6 damperRatio = 1.0 boostRatio = 0.75 } MODULE { name = ModuleWheelDeployment baseModuleIndex = 0 animationTrfName = landingLegSmall animationStateName = Deploy deployedPosition = 1 deployTargetTransformName = deployTgt retractTransformName = Piston TsubSys = 1.0 extendDurationFactor = 0.5 retractDuractionFactor = 0.3 fxDeploy = deploy fxRetract = retract fxDeployed = deployed fxRetracted = retracted } MODULE { name = ModuleWheelLock maxTorque = 100 } MODULE { name = ModuleWheelBogey baseModuleIndex = 0 bogeyTransformName = foot deployModuleIndex = 2 maxPitch = 160 minPitch = -160 restPitch = 0 pitchResponse = 100 bogeyAxis = 1, 0, 0 bogeyUpAxis = 0.0, -1.0, 0.0 } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 stressTolerance = 99999999 impactTolerance = 150 deflectionMagnitude = 1 deflectionSharpness = 2.0 slipMagnitude = 0 slipSharpness = 2.0 explodeMultiplier = 1.0 } }