Difference between revisions of "Parts/Utility/landingLegLT-1/landingLegLT-1.cfg"

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m (*update to 1.0;)
(Update part config)
 
Line 5: Line 5:
 
author = Squad
 
author = Squad
 
mesh = model.mu
 
mesh = model.mu
scale = 0.01
+
scale = 1
node_attach = 11.0205, 0.0, 0.0, 1.0, 0.0, 0.0
+
rescaleFactor = 1.25
 +
node_attach = 0.0, 0.0, 0.0, 0.0, 0.3756781, 0.9267502
 
TechRequired = landing
 
TechRequired = landing
 
entryCost = 2900
 
entryCost = 2900
 
cost = 440
 
cost = 440
category = Utility
+
category = Ground
 
subcategory = 0
 
subcategory = 0
 
title = LT-1 Landing Struts
 
title = LT-1 Landing Struts
Line 20: Line 21:
 
// heatConductivity = 0.06 // half default
 
// heatConductivity = 0.06 // half default
 
emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work
 
emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work
 +
initRotation = 92.098920000, -0.1879652,-0.9640219,-0.1879652
 
dragModelType = default
 
dragModelType = default
 
maximum_drag = 0.2
 
maximum_drag = 0.2
Line 27: Line 29:
 
maxTemp = 2000 // = 2900
 
maxTemp = 2000 // = 2900
 
bulkheadProfiles = srf
 
bulkheadProfiles = srf
 +
tags = ground land leg support
 +
EFFECTS
 +
{
 +
deploy
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = Squad/Sounds/elev_start
 +
volume = 0 0
 +
volume = 1 0.5
 +
pitch = 0.75
 +
}
 +
AUDIO_LOOP
 +
{
 +
channel = Ship
 +
clip = Squad/Sounds/elev_loop
 +
volume = 0 0
 +
volume = 1 0.5
 +
pitch = 0.75
 +
}
 +
}
 +
deployed
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = Squad/Sounds/elev_stop
 +
volume = 0 0
 +
volume = 1 0.5
 +
pitch = 0.75
 +
}
 +
}
 +
retract
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = Squad/Sounds/elev_start
 +
volume = 0 0
 +
volume = 1 0.5
 +
pitch = 0.75
 +
}
 +
AUDIO_LOOP
 +
{
 +
channel = Ship
 +
clip = Squad/Sounds/elev_loop
 +
volume = 0 0
 +
volume = 1 0.5
 +
pitch = 0.75
 +
}
 +
}
 +
retracted
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = Squad/Sounds/elev_stop
 +
volume = 0 0
 +
volume = 1 0.5
 +
pitch = 1.0
 +
}
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleWheelBase
 +
 +
wheelColliderTransformName = wheelCollider
 +
 +
wheelType = LEG
 +
 +
// setting this to true will override the radius and center parameters
 +
FitWheelColliderToMesh = False
 +
radius = 0.104
 +
center = 0,0,0
 +
mass = 0.040
 +
autoFrictionAvailable = False
 +
clipObject = piston_collider
 +
 +
TooltipTitle = Landing Leg
 +
TooltipPrimaryField =
 +
 +
groundHeightOffset = 1
 +
}
 
MODULE
 
MODULE
 
{
 
{
name = ModuleLandingLeg
+
name = ModuleWheelSuspension
animationName = Deploy
+
baseModuleIndex = 0
wheelColliderName = wheelCollider
 
 
suspensionTransformName = Piston
 
suspensionTransformName = Piston
orientFootToGround = true
+
suspensionColliderName = piston_collider
landingFootName = foot
+
alignFootUp = true
+
suspensionDistance = 0.75
suspensionUpperLimit = 0.60
+
suspensionOffset = -0.75
impactTolerance = 300
+
suspensionSpring = 1.25
+
suspensionDamper = 1
+
targetPosition = 1
suspensionOffset = 0, 0.02,0
+
springRatio = 6
 +
damperRatio = 1.0
 +
boostRatio = 0.75
 +
}
 +
MODULE
 +
{
 +
name = ModuleWheelDeployment
 +
baseModuleIndex = 0
 +
 +
animationTrfName = landingLegSmall
 +
animationStateName = Deploy
 +
deployedPosition = 1
 +
deployTargetTransformName = deployTgt
 +
retractTransformName = Piston
 +
 +
TsubSys = 1.0
 +
 +
extendDurationFactor = 0.5
 +
retractDuractionFactor = 0.3
 +
 
 +
fxDeploy = deploy
 +
fxRetract = retract
 +
fxDeployed = deployed
 +
fxRetracted = retracted
 +
}
 +
MODULE
 +
{
 +
name = ModuleWheelLock
 +
maxTorque = 100
 +
}
 +
MODULE
 +
{
 +
name = ModuleWheelBogey
 +
baseModuleIndex = 0
 +
 +
bogeyTransformName = foot
 +
deployModuleIndex = 2
 +
 +
maxPitch = 160
 +
minPitch = -160
 +
restPitch = 0
 +
pitchResponse = 100
 +
 +
bogeyAxis = 1, 0, 0
 +
bogeyUpAxis = 0.0, -1.0, 0.0
 +
}
 +
MODULE
 +
{
 +
name = ModuleWheelDamage
 +
baseModuleIndex = 0
 +
 +
stressTolerance = 99999999
 +
impactTolerance = 150
 +
deflectionMagnitude = 1
 +
deflectionSharpness = 2.0
 +
slipMagnitude = 0
 +
slipSharpness = 2.0
 +
explodeMultiplier = 1.0
 
}
 
}
 
}
 
}
  
 
}}
 
}}

Latest revision as of 09:44, 21 October 2016

This is the configuration file for LT-1 Landing Struts.
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