Difference between revisions of "Parts/Utility/landingLegLT-1/landingLegLT-1.cfg"

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(Created page with "<pre> // Kerbal Space Program - Part Config // --- general parameters --- name = landingLeg1 module = HLandingLeg author = NovaSilisko || HarvesteR || C. Jenkins // --- asse...")
 
(Updated for 0.23)
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<pre>
+
{{Part config|LT-1 Landing Struts|2=PART
 +
{
 
// Kerbal Space Program - Part Config
 
// Kerbal Space Program - Part Config
  
 
// --- general parameters ---
 
// --- general parameters ---
 
name = landingLeg1
 
name = landingLeg1
module = HLandingLeg
+
module = Part
author = NovaSilisko || HarvesteR || C. Jenkins
+
author = Squad
  
 
// --- asset parameters ---
 
// --- asset parameters ---
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// --- editor parameters ---
 
// --- editor parameters ---
 +
TechRequired = survivability
 +
entryCost = 900
 
cost = 240
 
cost = 240
 
category = Utility
 
category = Utility
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crashTolerance = 12
 
crashTolerance = 12
 
maxTemp = 2900
 
maxTemp = 2900
</pre>
+
 
 +
MODULE
 +
{
 +
 +
name = ModuleLandingLeg
 +
 
 +
animationName = Deploy
 +
wheelColliderName = wheelCollider
 +
suspensionTransformName = Piston
 +
orientFootToGround = true
 +
landingFootName = foot
 +
// Foot is aligned to up Axis instead of forward
 +
alignFootUp = true
 +
suspensionUpperLimit = 0.60
 +
impactTolerance = 300
 +
suspensionSpring = 1.25
 +
suspensionDamper = 1
 +
suspensionOffset = 0, 0.02,0
 +
}
 +
 
 +
}
 +
}}

Revision as of 14:56, 24 January 2014

This is the configuration file for LT-1 Landing Struts.
PART
{
// Kerbal Space Program - Part Config

// --- general parameters ---
name = landingLeg1
module = Part
author = Squad

// --- asset parameters ---
mesh = model.mu
scale = 0.01

// --- node definitions ---
node_attach = 11.0205, 0.0, 0.0, 1.0, 0.0, 0.0

// --- editor parameters ---
TechRequired = survivability
entryCost = 900
cost = 240
category = Utility
subcategory = 0
title = LT-1 Landing Struts
manufacturer = Moving Parts Experts Group
description = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself!

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,0

// --- standard part parameters ---
mass = 0.05
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 12
maxTemp = 2900

MODULE
{
	
	name = ModuleLandingLeg

	animationName = Deploy
	wheelColliderName = wheelCollider
	suspensionTransformName = Piston
	orientFootToGround = true
	landingFootName = foot
	// Foot is aligned to up Axis instead of forward
	alignFootUp = true
	suspensionUpperLimit = 0.60
	impactTolerance = 300
	suspensionSpring = 1.25
	suspensionDamper = 1
	suspensionOffset = 0, 0.02,0
}

}