Difference between revisions of "Parts/Utility/landingLegLT-1/landingLegLT-1.cfg"
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m (BobBot moved page Parts/Utility/LandingLeg/part.cfg to Parts/Utility/landingLegLT-1/landingLegLT-1.cfg without leaving a redirect: Renamed part configuration file after update.) |
m (*update to 1.0;) |
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{{Part config|LT-1 Landing Struts|2=PART | {{Part config|LT-1 Landing Struts|2=PART | ||
{ | { | ||
− | + | name = landingLeg1 | |
− | + | module = Part | |
− | + | author = Squad | |
− | name = landingLeg1 | + | mesh = model.mu |
− | module = Part | + | scale = 0.01 |
− | author = Squad | + | node_attach = 11.0205, 0.0, 0.0, 1.0, 0.0, 0.0 |
− | + | TechRequired = landing | |
− | + | entryCost = 2900 | |
− | mesh = model.mu | + | cost = 440 |
− | scale = 0.01 | + | category = Utility |
− | + | subcategory = 0 | |
− | + | title = LT-1 Landing Struts | |
− | node_attach = 11.0205, 0.0, 0.0, 1.0, 0.0, 0.0 | + | manufacturer = Moving Parts Experts Group |
− | + | description = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself! | |
− | + | attachRules = 0,1,0,0,0 | |
− | TechRequired = | + | mass = 0.05 |
− | entryCost = | + | thermalMassModifier = 3.0 |
− | cost = | + | // heatConductivity = 0.06 // half default |
− | category = Utility | + | emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work |
− | subcategory = 0 | + | dragModelType = default |
− | title = LT-1 Landing Struts | + | maximum_drag = 0.2 |
− | manufacturer = Moving Parts Experts Group | + | minimum_drag = 0.2 |
− | description = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself! | + | angularDrag = 2 |
− | + | crashTolerance = 12 | |
− | + | maxTemp = 2000 // = 2900 | |
− | attachRules = 0,1,0,0,0 | + | bulkheadProfiles = srf |
− | + | MODULE | |
− | // | + | { |
− | + | name = ModuleLandingLeg | |
− | dragModelType = default | + | animationName = Deploy |
− | maximum_drag = 0.2 | + | wheelColliderName = wheelCollider |
− | minimum_drag = 0.2 | + | suspensionTransformName = Piston |
− | angularDrag = 2 | + | orientFootToGround = true |
− | crashTolerance = 12 | + | landingFootName = foot |
− | maxTemp = 2900 | + | alignFootUp = true |
− | + | suspensionUpperLimit = 0.60 | |
− | MODULE | + | impactTolerance = 300 |
− | { | + | suspensionSpring = 1.25 |
− | + | suspensionDamper = 1 | |
− | + | suspensionOffset = 0, 0.02,0 | |
− | + | } | |
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− | } | ||
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} | } | ||
}} | }} |
Revision as of 19:21, 29 April 2015
PART { name = landingLeg1 module = Part author = Squad mesh = model.mu scale = 0.01 node_attach = 11.0205, 0.0, 0.0, 1.0, 0.0, 0.0 TechRequired = landing entryCost = 2900 cost = 440 category = Utility subcategory = 0 title = LT-1 Landing Struts manufacturer = Moving Parts Experts Group description = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself! attachRules = 0,1,0,0,0 mass = 0.05 thermalMassModifier = 3.0 // heatConductivity = 0.06 // half default emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 2000 // = 2900 bulkheadProfiles = srf MODULE { name = ModuleLandingLeg animationName = Deploy wheelColliderName = wheelCollider suspensionTransformName = Piston orientFootToGround = true landingFootName = foot alignFootUp = true suspensionUpperLimit = 0.60 impactTolerance = 300 suspensionSpring = 1.25 suspensionDamper = 1 suspensionOffset = 0, 0.02,0 } }