Difference between revisions of "Parts/Utility/landingLegLT-1/landingLegLT-1.cfg"

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m (BobBot moved page Parts/Utility/LandingLeg/part.cfg to Parts/Utility/landingLegLT-1/landingLegLT-1.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 1.0;)
Line 1: Line 1:
 
{{Part config|LT-1 Landing Struts|2=PART
 
{{Part config|LT-1 Landing Struts|2=PART
 
{
 
{
// Kerbal Space Program - Part Config
+
name = landingLeg1
 
+
module = Part
// --- general parameters ---
+
author = Squad
name = landingLeg1
+
mesh = model.mu
module = Part
+
scale = 0.01
author = Squad
+
node_attach = 11.0205, 0.0, 0.0, 1.0, 0.0, 0.0
 
+
TechRequired = landing
// --- asset parameters ---
+
entryCost = 2900
mesh = model.mu
+
cost = 440
scale = 0.01
+
category = Utility
 
+
subcategory = 0
// --- node definitions ---
+
title = LT-1 Landing Struts
node_attach = 11.0205, 0.0, 0.0, 1.0, 0.0, 0.0
+
manufacturer = Moving Parts Experts Group
 
+
description = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself!
// --- editor parameters ---
+
attachRules = 0,1,0,0,0
TechRequired = survivability
+
mass = 0.05
entryCost = 900
+
thermalMassModifier = 3.0
cost = 240
+
// heatConductivity = 0.06 // half default
category = Utility
+
emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work
subcategory = 0
+
dragModelType = default
title = LT-1 Landing Struts
+
maximum_drag = 0.2
manufacturer = Moving Parts Experts Group
+
minimum_drag = 0.2
description = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself!
+
angularDrag = 2
 
+
crashTolerance = 12
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
maxTemp = 2000 // = 2900
attachRules = 0,1,0,0,0
+
bulkheadProfiles = srf
 
+
MODULE
// --- standard part parameters ---
+
{
mass = 0.05
+
name = ModuleLandingLeg
dragModelType = default
+
animationName = Deploy
maximum_drag = 0.2
+
wheelColliderName = wheelCollider
minimum_drag = 0.2
+
suspensionTransformName = Piston
angularDrag = 2
+
orientFootToGround = true
crashTolerance = 12
+
landingFootName = foot
maxTemp = 2900
+
alignFootUp = true
 
+
suspensionUpperLimit = 0.60
MODULE
+
impactTolerance = 300
{
+
suspensionSpring = 1.25
+
suspensionDamper = 1
name = ModuleLandingLeg
+
suspensionOffset = 0, 0.02,0
 
+
}
animationName = Deploy
 
wheelColliderName = wheelCollider
 
suspensionTransformName = Piston
 
orientFootToGround = true
 
landingFootName = foot
 
// Foot is aligned to up Axis instead of forward
 
alignFootUp = true
 
suspensionUpperLimit = 0.60
 
impactTolerance = 300
 
suspensionSpring = 1.25
 
suspensionDamper = 1
 
suspensionOffset = 0, 0.02,0
 
}
 
 
 
 
}
 
}
  
 
}}
 
}}

Revision as of 19:21, 29 April 2015

This is the configuration file for LT-1 Landing Struts.
PART
{
	name = landingLeg1
	module = Part
	author = Squad
	mesh = model.mu
	scale = 0.01
	node_attach = 11.0205, 0.0, 0.0, 1.0, 0.0, 0.0
	TechRequired = landing
	entryCost = 2900
	cost = 440
	category = Utility
	subcategory = 0
	title = LT-1 Landing Struts
	manufacturer = Moving Parts Experts Group
	description = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself!
	attachRules = 0,1,0,0,0
	mass = 0.05
	thermalMassModifier = 3.0
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 12
	maxTemp = 2000 // = 2900
	bulkheadProfiles = srf
	MODULE
	{
		name = ModuleLandingLeg
		animationName = Deploy
		wheelColliderName = wheelCollider
		suspensionTransformName = Piston
		orientFootToGround = true
		landingFootName = foot
		alignFootUp = true
		suspensionUpperLimit = 0.60
		impactTolerance = 300
		suspensionSpring = 1.25
		suspensionDamper = 1
		suspensionOffset = 0, 0.02,0
	}
}