Difference between revisions of "Parts/Utility/landingLegLT-5/landingLegLT-5.cfg"

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m (*update to 1.0;)
(Update part config)
 
Line 10: Line 10:
 
entryCost = 820
 
entryCost = 820
 
cost = 200
 
cost = 200
category = Utility
+
category = Ground
 
subcategory = 0
 
subcategory = 0
 
title = LT-05 Micro Landing Strut
 
title = LT-05 Micro Landing Strut
Line 27: Line 27:
 
explosionPotential = 0
 
explosionPotential = 0
 
bulkheadProfiles = srf
 
bulkheadProfiles = srf
 +
tags = ground land leg support
 +
EFFECTS
 +
{
 +
deploy
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = Squad/Sounds/elev_start
 +
volume = 0 0
 +
volume = 1 0.5
 +
pitch = 0.95
 +
}
 +
AUDIO_LOOP
 +
{
 +
channel = Ship
 +
clip = Squad/Sounds/elev_loop
 +
volume = 0 0
 +
volume = 1 0.5
 +
pitch = 0.95
 +
}
 +
}
 +
deployed
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = Squad/Sounds/elev_stop
 +
volume = 0 0
 +
volume = 1 0.5
 +
pitch = 0.95
 +
}
 +
}
 +
retract
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = Squad/Sounds/elev_start
 +
volume = 0 0
 +
volume = 1 0.5
 +
pitch = 0.95
 +
}
 +
AUDIO_LOOP
 +
{
 +
channel = Ship
 +
clip = Squad/Sounds/elev_loop
 +
volume = 0 0
 +
volume = 1 0.5
 +
pitch = 0.95
 +
}
 +
}
 +
retracted
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = Squad/Sounds/elev_stop
 +
volume = 0 0
 +
volume = 1 0.5
 +
pitch = 1.35
 +
}
 +
}
 +
}
 
MODULE
 
MODULE
 
{
 
{
name = ModuleLandingLeg
+
name = ModuleWheelBase
animationName = probeleg
+
wheelColliderName = wheelCollider
+
wheelColliderTransformName = wheelCollider
 +
 +
wheelType = LEG
 +
 
 +
// setting this to true will override the radius and center parameters
 +
FitWheelColliderToMesh = False
 +
radius = 0.1
 +
center = 0,0,0
 +
mass = 0.040
 +
autoFrictionAvailable = False
 +
clipObject = leg_collider
 +
 +
TooltipTitle = Landing Leg
 +
TooltipPrimaryField =
 +
 +
groundHeightOffset = 1
 +
}
 +
MODULE
 +
{
 +
name = ModuleWheelSuspension
 +
baseModuleIndex = 0
 
suspensionTransformName = leg
 
suspensionTransformName = leg
suspensionUpperLimit = 0.65
+
impactTolerance = 150
+
suspensionDistance = 0.8
suspensionSpring = 1
+
suspensionOffset = -0.8
suspensionDamper = 1
+
 +
targetPosition = 1.0
 +
springRatio = 8
 +
damperRatio = 1.0
 +
boostRatio = 0.75
 +
 +
extendDurationFactor = 1.0
 +
retractDuractionFactor = 1.0
 +
}
 +
MODULE
 +
{
 +
name = ModuleWheelDeployment
 +
baseModuleIndex = 0
 +
 +
animationTrfName = miniLeg
 +
animationStateName = probeleg
 +
deployedPosition = 1
 +
deployTargetTransformName = deployTgt
 +
retractTransformName = leg
 +
 +
TsubSys = 0.8
 +
 
 +
fxDeploy = deploy
 +
fxRetract = retract
 +
fxDeployed = deployed
 +
fxRetracted = retracted
 +
}
 +
MODULE
 +
{
 +
name = ModuleWheelLock
 +
maxTorque = 50
 +
}
 +
MODULE
 +
{
 +
name = ModuleWheelDamage
 +
baseModuleIndex = 0
 +
 +
stressTolerance = 99999999
 +
impactTolerance = 40
 +
deflectionMagnitude = 1
 +
deflectionSharpness = 2.0
 +
slipMagnitude = 0
 +
slipSharpness = 2.0
 +
explodeMultiplier = 1.0
 
}
 
}
 
}
 
}
  
 
}}
 
}}

Latest revision as of 09:46, 21 October 2016

This is the configuration file for LT-05 Micro Landing Strut.
PART
{
	name = miniLandingLeg
	module = Part
	author = NovaSilisko
	mesh = model.mu
	rescaleFactor = 1
	node_attach = 0.0256775, 0.05144107, 0.0, 1.0, 0.0, 0.0
	TechRequired = survivability
	entryCost = 820
	cost = 200
	category = Ground
	subcategory = 0
	title = LT-05 Micro Landing Strut
	manufacturer = Moving Parts Experts Group
	description = A small landing leg designed for space probes or lightweight landers. Basically made of toothpicks... erm, Space-grade toothpicks mind you, but be careful with them anyway.
	attachRules = 0,1,0,0,0
	mass = 0.015
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 10
	maxTemp = 1200 // = 2900
	explosionPotential = 0
	bulkheadProfiles = srf
	tags = ground land leg support
	EFFECTS
	{
		deploy
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/elev_start
				volume = 0 0
				volume = 1 0.5
				pitch = 0.95
			}
			AUDIO_LOOP
			{
				channel = Ship
				clip = Squad/Sounds/elev_loop
				volume = 0 0
				volume = 1 0.5
				pitch = 0.95
			}
		}
		deployed
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/elev_stop
				volume = 0 0
				volume = 1 0.5
				pitch = 0.95
			}
		}
		retract
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/elev_start
				volume = 0 0
				volume = 1 0.5
				pitch = 0.95
			}
			AUDIO_LOOP
			{
				channel = Ship
				clip = Squad/Sounds/elev_loop
				volume = 0 0
				volume = 1 0.5
				pitch = 0.95
			}
		}
		retracted
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/elev_stop
				volume = 0 0
				volume = 1 0.5
				pitch = 1.35
			}
		}
	}
	MODULE
	{
		name = ModuleWheelBase
		
		wheelColliderTransformName = wheelCollider		
		
		wheelType = LEG

		// setting this to true will override the radius and center parameters
		FitWheelColliderToMesh = False		
		radius = 0.1
		center = 0,0,0
		mass = 0.040
		autoFrictionAvailable = False
		clipObject = leg_collider
						
		TooltipTitle = Landing Leg
		TooltipPrimaryField = 
		
		groundHeightOffset = 1
	}
	MODULE
	{
		name = ModuleWheelSuspension
		baseModuleIndex = 0
		suspensionTransformName = leg
		
		suspensionDistance = 0.8
		suspensionOffset = -0.8
		
		targetPosition = 1.0			
		springRatio = 8
		damperRatio = 1.0
		boostRatio = 0.75
		
		extendDurationFactor = 1.0
		retractDuractionFactor = 1.0
	}
	MODULE
	{
		name = ModuleWheelDeployment
		baseModuleIndex = 0
		
		animationTrfName = miniLeg
		animationStateName = probeleg
		deployedPosition = 1
		deployTargetTransformName = deployTgt
		retractTransformName = leg
		
		TsubSys = 0.8

		fxDeploy = deploy
		fxRetract = retract
		fxDeployed = deployed
		fxRetracted = retracted
	}
	MODULE
	{
		name = ModuleWheelLock
		maxTorque = 50
	}
	MODULE
	{
		name = ModuleWheelDamage
		baseModuleIndex = 0
		
		stressTolerance = 99999999
		impactTolerance = 40
		deflectionMagnitude = 1
		deflectionSharpness = 2.0
		slipMagnitude = 0
		slipSharpness = 2.0
		explodeMultiplier = 1.0
	}
}