Difference between revisions of "Parts/Utility/mk2CargoBay/BayS.cfg"

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m (*update to 1.0.1;)
m (*update to 1.0.4;)
 
Line 26: Line 26:
 
breakingForce = 50
 
breakingForce = 50
 
breakingTorque = 50
 
breakingTorque = 50
maxTemp = 2200 // = 3000
+
maxTemp = 2500
 
emissiveConstant = 0.8
 
emissiveConstant = 0.8
 
fuelCrossFeed = True
 
fuelCrossFeed = True

Latest revision as of 12:27, 27 June 2015

This is the configuration file for Mk2 Cargo Bay CRG-04.
PART
{
	name = mk2CargoBayS
	module = Part
	author = Porkjet
	rescaleFactor = 1
	node_stack_top2 = 0.0, 0.9375, 0.0, 0.0, -1.0, 0.0, 0
	node_stack_bottom2 = 0.0, -0.9375, 0.0, 0.0, 1.0, 0.0, 0	
	node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 1
	TechRequired = advAerodynamics
	entryCost = 11500
	cost = 320
	category = Utility
	subcategory = 0
	title = Mk2 Cargo Bay CRG-04
	manufacturer = C7 Aerospace Division
	description = Ever wanted to deploy small items into space such as Cubesats, ion-powered Probes or Kerbals? This is just the part for you! (Disclaimer: C7 Aerospace does not condone the deployment of Kerbals into space via Cargo Bays.)
	attachRules = 1,0,1,1,1
	mass = 0.25
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 1
	crashTolerance = 50
	breakingForce = 50
	breakingTorque = 50
	maxTemp = 2500
	emissiveConstant = 0.8
	fuelCrossFeed = True
	bulkheadProfiles = mk2

	DRAG_CUBE
	{
		cube = A, 2.811507,0.4203178,1.323529, 2.811507,0.4207772,1.323529, 2.494907,0.962501,0.154902, 2.494907,0.9625011,0.154902, 4.694843,0.9348387,1.386667, 4.694939,0.9358073,1.54, 0,0.0001237392,0, 2.5,1.875248,1.5
		cube = B, 3.507514,0.5657873,2.022242, 3.522568,0.5698409,2.088006, 2.494907,0.962501,0.154902, 2.494907,0.9625011,0.154902, 7.503718,0.8164085,1.929913, 7.503718,0.8079262,2.098116, 8.34465E-07,0.0001237392,-0.2787331, 3.992453,1.875248,2.057467
	}

	MODEL
	{
		model = Squad/Parts/Utility/mk2CargoBay/BaySmall
	}
	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = False
		deflectionLiftCoeff = 0.35
		dragAtMaxAoA = 0.2
		dragAtMinAoA = 0.1
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = Mk2BayS
		startEventGUIName = Close
		endEventGUIName = Open
		actionGUIName = Toggle Bay Doors
	}
	MODULE
	{
		name = ModuleCargoBay
		DeployModuleIndex = 1
		closedPosition = 1
		lookupRadius = 1
		
		nodeOuterForeID = top
		nodeOuterAftID = bottom
		nodeInnerForeID = top2
		nodeInnerAftID = bottom2
	}
}