Difference between revisions of "Parts/Utility/mk2CrewCabin/mk2CrewCabin.cfg"

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m (*update to 1.0.1;)
m (*update to 1.0.4;)
 
Line 26: Line 26:
 
breakingForce = 200
 
breakingForce = 200
 
breakingTorque = 200
 
breakingTorque = 200
maxTemp = 2200 // = 3000
+
maxTemp = 2500
 
emissiveConstant = 0.8
 
emissiveConstant = 0.8
 
vesselType = Ship
 
vesselType = Ship

Latest revision as of 12:27, 27 June 2015

This is the configuration file for MK2 Crew Cabin.
PART
{
	name = mk2CrewCabin
	module = Part
	author = Porkjet
	mesh = model.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0
	node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0
	CrewCapacity = 4
	TechRequired = advAerodynamics
	entryCost = 12000
	cost = 4200
	category = Utility
	subcategory = 0
	title = MK2 Crew Cabin
	manufacturer = C7 Aerospace Division
	description = A Mk2 Profile Compliant, compact and eco-friendly crew transportation module, made from up to 80% recycled aircraft components. C7 Engineers insist that all recycled components were meticulously scrubbed clean before assembly, and take no responsibility for any odd smells that may be detected inside and/or around the unit.
	attachRules = 1,0,1,1,0
	mass = 2.0
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 2
	crashTolerance = 6
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2500
	emissiveConstant = 0.8
	vesselType = Ship
	bulkheadProfiles = mk2

	INTERNAL
	{
	  name = MK2_CrewCab_Int
	}

	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = Crew Report
		resetActionName = Discard Crew Report
		reviewActionName = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = Review Stored Data
		storeActionName = Store Experiments
		evaOnlyStorage = True
		storageRange = 2.0
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = CrewCabinLight
		actionGUIName = Toggle Lights
		startEventGUIName = Lights On
		endEventGUIName = Lights Off
	}
	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = False
		deflectionLiftCoeff = 0.35
		dragAtMaxAoA = 0.15
		dragAtMinAoA = 0.1
	}
}