Parts/Utility/mk3CargoBay/medium.cfg

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Revision as of 20:54, 1 May 2015 by BobBot (talk | contribs) (*update to 1.0.1;)
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This is the configuration file for Mk3 Cargo Bay CRG-50.
PART
{
	name = mk3CargoBayM
	module = Part
	author = Porkjet
	rescaleFactor = 1
	node_stack_top2 = 0.0, 2.5, 0.0, 0.0, -1.0, 0.0, 2
	node_stack_bottom2 = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_top = 0.0, 2.5, 0.0, 0.0, 1.0, 0.0, 3
	node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 3
	TechRequired = heavyAerodynamics
	entryCost = 32000
	cost = 1500
	category = Utility
	subcategory = 0
	title = Mk3 Cargo Bay CRG-50
	manufacturer = C7 Aerospace Division
	description = Originally we threw away the container the Rockomax X200-32 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!
	attachRules = 1,0,1,1,1
	mass = 3
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 1
	crashTolerance = 50
	breakingForce = 50
	breakingTorque = 50
	maxTemp = 2300 // = 3000
	emissiveConstant = 0.87
	fuelCrossFeed = True
	bulkheadProfiles = mk3
	MODEL
	{
		model = Squad/Parts/Utility/mk3CargoBay/medium
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = MK3CargoBay
		startEventGUIName = Close
		endEventGUIName = Open
		actionGUIName = Toggle Bay Doors
	}
	MODULE
	{
		name = ModuleCargoBay
		DeployModuleIndex = 0
		closedPosition = 1
		lookupRadius = 2.5
		
		nodeOuterForeID = top
		nodeOuterAftID = bottom
		nodeInnerForeID = top2
		nodeInnerAftID = bottom2
	}
}