Difference between revisions of "Parts/Utility/mk3CargoBay/short.cfg"

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(+added in 0.90.0;)
 
m (BobBot moved page Parts/Mk3/Mk3CargoBay/short.cfg to Parts/Utility/mk3CargoBay/short.cfg without leaving a redirect: Renamed part configuration file after update.)
(No difference)

Revision as of 19:08, 29 April 2015

This is the configuration file for Mk3 Cargo Bay CRG-25.
PART
{

name = mk3CargoBayS
module = Part
author = Porkjet

MODEL
{
	model = Squad/Parts/Mk3/Mk3CargoBay/short
}

rescaleFactor = 1

node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
node_stack_top2 = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 3
node_stack_bottom2 = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 2

// 2nd nodes are for the inside

TechRequired = heavyAerodynamics
entryCost = 32000
cost = 750
category = Utility
subcategory = 0
title = Mk3 Cargo Bay CRG-25
manufacturer = C7 Aerospace Division
description = Originally we threw away the container the Rockmax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,1

// --- standard part parameters ---
mass = 1.5
dragModelType = override
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 1
crashTolerance = 50
breakingForce = 50
breakingTorque = 50
maxTemp = 3000
fuelCrossFeed = True

//MODULE
//{
//	name = ModuleLiftingSurface
//	
//	deflectionLiftCoeff = 0.6
//	dragAtMaxAoA = 0.4
//	dragAtMinAoA = 0.1
//}

MODULE
{
   name = ModuleAnimateGeneric
   animationName = MK3CargoBay
   startEventGUIName = Close
   endEventGUIName = Open
   actionGUIName = Toggle Bay Doors
}

}