Difference between revisions of "Parts/Utility/mk3CargoBay/short.cfg"

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m (BobBot moved page Parts/Mk3/Mk3CargoBay/short.cfg to Parts/Utility/mk3CargoBay/short.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 1.0;)
Line 1: Line 1:
 
{{Part config|Mk3 Cargo Bay CRG-25|2=PART
 
{{Part config|Mk3 Cargo Bay CRG-25|2=PART
 
{
 
{
 
+
name = mk3CargoBayS
name = mk3CargoBayS
+
module = Part
module = Part
+
author = Porkjet
author = Porkjet
+
rescaleFactor = 1
 
+
node_stack_top2 = 0.0, 1.25, 0.0, 0.0, -1.0, 0.0, 2
MODEL
+
node_stack_bottom2 = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 2
{
+
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
model = Squad/Parts/Mk3/Mk3CargoBay/short
+
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 3
}
+
TechRequired = heavyAerodynamics
 
+
entryCost = 32000
rescaleFactor = 1
+
cost = 750
 
+
category = Utility
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
+
subcategory = 0
node_stack_top2 = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 2
+
title = Mk3 Cargo Bay CRG-25
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 3
+
manufacturer = C7 Aerospace Division
node_stack_bottom2 = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 2
+
description = Originally we threw away the container the Rockomax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!
 
+
attachRules = 1,0,1,1,1
// 2nd nodes are for the inside
+
mass = 1.5
 
+
dragModelType = default
TechRequired = heavyAerodynamics
+
maximum_drag = 0.2
entryCost = 32000
+
minimum_drag = 0.3
cost = 750
+
angularDrag = 1
category = Utility
+
crashTolerance = 50
subcategory = 0
+
breakingForce = 50
title = Mk3 Cargo Bay CRG-25
+
breakingTorque = 50
manufacturer = C7 Aerospace Division
+
maxTemp = 2000 // = 3000
description = Originally we threw away the container the Rockmax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!
+
fuelCrossFeed = True
 
+
bulkheadProfiles = mk3
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
MODEL
attachRules = 1,0,1,1,1
+
{
 
+
model = Squad/Parts/Utility/mk3CargoBay/short
// --- standard part parameters ---
+
}
mass = 1.5
+
MODULE
dragModelType = override
+
{
maximum_drag = 0.2
+
name = ModuleAnimateGeneric
minimum_drag = 0.3
+
animationName = MK3CargoBay
angularDrag = 1
+
startEventGUIName = Close
crashTolerance = 50
+
endEventGUIName = Open
breakingForce = 50
+
actionGUIName = Toggle Bay Doors
breakingTorque = 50
+
}
maxTemp = 3000
+
MODULE
fuelCrossFeed = True
+
{
 
+
name = ModuleCargoBay
//MODULE
+
DeployModuleIndex = 0
//{
+
closedPosition = 1
// name = ModuleLiftingSurface
+
lookupRadius = 1.5
//
+
// deflectionLiftCoeff = 0.6
+
NodeOuterFore = top
// dragAtMaxAoA = 0.4
+
NodeOuterAft = bottom
// dragAtMinAoA = 0.1
+
NodeInnerFore = top2
//}
+
NodeInnerAft = bottom2
 
+
}
MODULE
 
{
 
  name = ModuleAnimateGeneric
 
  animationName = MK3CargoBay
 
  startEventGUIName = Close
 
  endEventGUIName = Open
 
  actionGUIName = Toggle Bay Doors
 
}
 
 
 
 
}
 
}
  
 
}}
 
}}

Revision as of 19:08, 29 April 2015

This is the configuration file for Mk3 Cargo Bay CRG-25.
PART
{
	name = mk3CargoBayS
	module = Part
	author = Porkjet
	rescaleFactor = 1
	node_stack_top2 = 0.0, 1.25, 0.0, 0.0, -1.0, 0.0, 2
	node_stack_bottom2 = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
	node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 3
	TechRequired = heavyAerodynamics
	entryCost = 32000
	cost = 750
	category = Utility
	subcategory = 0
	title = Mk3 Cargo Bay CRG-25
	manufacturer = C7 Aerospace Division
	description = Originally we threw away the container the Rockomax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!
	attachRules = 1,0,1,1,1
	mass = 1.5
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 1
	crashTolerance = 50
	breakingForce = 50
	breakingTorque = 50
	maxTemp = 2000 // = 3000
	fuelCrossFeed = True
	bulkheadProfiles = mk3
	MODEL
	{
		model = Squad/Parts/Utility/mk3CargoBay/short
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = MK3CargoBay
		startEventGUIName = Close
		endEventGUIName = Open
		actionGUIName = Toggle Bay Doors
	}
	MODULE
	{
		name = ModuleCargoBay
		DeployModuleIndex = 0
		closedPosition = 1
		lookupRadius = 1.5
		
		NodeOuterFore = top
		NodeOuterAft = bottom
		NodeInnerFore = top2
		NodeInnerAft = bottom2
	}
}