Difference between revisions of "Parts/Utility/mk3CargoBay/short.cfg"

From Kerbal Space Program Wiki
< Parts‎ | Utility
Jump to: navigation, search
m (BobBot moved page Parts/Mk3/Mk3CargoBay/short.cfg to Parts/Utility/mk3CargoBay/short.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 1.0.4;)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Part config|Mk3 Cargo Bay CRG-25|2=PART
 
{{Part config|Mk3 Cargo Bay CRG-25|2=PART
 
{
 
{
 
+
name = mk3CargoBayS
name = mk3CargoBayS
+
module = Part
module = Part
+
author = Porkjet
author = Porkjet
+
rescaleFactor = 1
 
+
node_stack_top2 = 0.0, 1.25, 0.0, 0.0, -1.0, 0.0, 2
MODEL
+
node_stack_bottom2 = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 2
{
+
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
model = Squad/Parts/Mk3/Mk3CargoBay/short
+
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 3
}
+
TechRequired = heavyAerodynamics
 
+
entryCost = 32000
rescaleFactor = 1
+
cost = 750
 
+
category = Utility
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
+
subcategory = 0
node_stack_top2 = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 2
+
title = Mk3 Cargo Bay CRG-25
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 3
+
manufacturer = C7 Aerospace Division
node_stack_bottom2 = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 2
+
description = Originally we threw away the container the Rockomax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!
 
+
attachRules = 1,0,1,1,1
// 2nd nodes are for the inside
+
mass = 1.5
 
+
dragModelType = default
TechRequired = heavyAerodynamics
+
maximum_drag = 0.2
entryCost = 32000
+
minimum_drag = 0.3
cost = 750
+
angularDrag = 1
category = Utility
+
crashTolerance = 50
subcategory = 0
+
maxTemp = 2700 // = 3000
title = Mk3 Cargo Bay CRG-25
+
emissiveConstant = 0.87
manufacturer = C7 Aerospace Division
+
fuelCrossFeed = True
description = Originally we threw away the container the Rockmax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!
+
bulkheadProfiles = mk3
 
+
breakingForce = 300
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
breakingTorque = 300
attachRules = 1,0,1,1,1
+
DRAG_CUBE
 
+
{
// --- standard part parameters ---
+
cube = A, 9.393312,0.8165634,1.748168, 9.393312,0.8126662,1.748168, 10.30376,1,0.08000001, 10.30376,1,0.08000001, 8.126952,0.8369598,2.571373, 8.126952,0.8345596,1.378628, 0,0,0, 3.3101,2.500001,3.75
mass = 1.5
+
cube = B, 6.63311,0.761628,7.471074, 6.667892,0.7605543,7.471074, 10.30376,1,0.08000001, 10.30376,1,0.08000001, 18.21523,0.8810784,2.63298, 18.21523,0.898275,3.33903, 0,1.192093E-07,0.09955382, 7.4511,2.5,3.550893
dragModelType = override
+
}
maximum_drag = 0.2
+
MODEL
minimum_drag = 0.3
+
{
angularDrag = 1
+
model = Squad/Parts/Utility/mk3CargoBay/short
crashTolerance = 50
+
}
breakingForce = 50
+
MODULE
breakingTorque = 50
+
{
maxTemp = 3000
+
name = ModuleAnimateGeneric
fuelCrossFeed = True
+
animationName = MK3CargoBay
 
+
startEventGUIName = Close
//MODULE
+
endEventGUIName = Open
//{
+
actionGUIName = Toggle Bay Doors
// name = ModuleLiftingSurface
+
}
//
+
MODULE
// deflectionLiftCoeff = 0.6
+
{
// dragAtMaxAoA = 0.4
+
name = ModuleCargoBay
// dragAtMinAoA = 0.1
+
DeployModuleIndex = 0
//}
+
closedPosition = 1
 
+
lookupRadius = 1.5
MODULE
+
{
+
NodeOuterFore = top
  name = ModuleAnimateGeneric
+
NodeOuterAft = bottom
  animationName = MK3CargoBay
+
NodeInnerFore = top2
  startEventGUIName = Close
+
NodeInnerAft = bottom2
  endEventGUIName = Open
+
}
  actionGUIName = Toggle Bay Doors
 
}
 
 
 
 
}
 
}
  
 
}}
 
}}

Latest revision as of 12:27, 27 June 2015

This is the configuration file for Mk3 Cargo Bay CRG-25.
PART
{
	name = mk3CargoBayS
	module = Part
	author = Porkjet
	rescaleFactor = 1
	node_stack_top2 = 0.0, 1.25, 0.0, 0.0, -1.0, 0.0, 2
	node_stack_bottom2 = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
	node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 3
	TechRequired = heavyAerodynamics
	entryCost = 32000
	cost = 750
	category = Utility
	subcategory = 0
	title = Mk3 Cargo Bay CRG-25
	manufacturer = C7 Aerospace Division
	description = Originally we threw away the container the Rockomax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!
	attachRules = 1,0,1,1,1
	mass = 1.5
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 1
	crashTolerance = 50
	maxTemp = 2700 // = 3000
	emissiveConstant = 0.87
	fuelCrossFeed = True
	bulkheadProfiles = mk3
	breakingForce = 300
	breakingTorque = 300
	DRAG_CUBE
	{
		cube = A, 9.393312,0.8165634,1.748168, 9.393312,0.8126662,1.748168, 10.30376,1,0.08000001, 10.30376,1,0.08000001, 8.126952,0.8369598,2.571373, 8.126952,0.8345596,1.378628, 0,0,0, 3.3101,2.500001,3.75
		cube = B, 6.63311,0.761628,7.471074, 6.667892,0.7605543,7.471074, 10.30376,1,0.08000001, 10.30376,1,0.08000001, 18.21523,0.8810784,2.63298, 18.21523,0.898275,3.33903, 0,1.192093E-07,0.09955382, 7.4511,2.5,3.550893
	}
	MODEL
	{
		model = Squad/Parts/Utility/mk3CargoBay/short
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = MK3CargoBay
		startEventGUIName = Close
		endEventGUIName = Open
		actionGUIName = Toggle Bay Doors
	}
	MODULE
	{
		name = ModuleCargoBay
		DeployModuleIndex = 0
		closedPosition = 1
		lookupRadius = 1.5
		
		NodeOuterFore = top
		NodeOuterAft = bottom
		NodeInnerFore = top2
		NodeInnerAft = bottom2
	}
}