Parts/Utility/rcsBlockRV-105 v2/rcsBlockRV-105.cfg
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PART
{
name = RCSBlock_v2
module = Part
author = Squad
mesh = rcsBlock105.mu
scale = 0.1
node_attach = -0.07, 0, 0, 1.0, 0.0, 0.0
TechRequired = advFlightControl
entryCost = 1200
cost = 45
category = Control
subcategory = 0
title = #autoLOC_500939 //#autoLOC_500939 = RV-105 RCS Thruster Block
manufacturer = #autoLOC_501631 //#autoLOC_501631 = STEADLER Engineering Corps
description = #autoLOC_500940 //#autoLOC_500940 = The recent discovery of a third law of physics made it possible for STEADLER Corps engineers to produce these small monopropellant thrusters, to help with attitude control and linear motion. Even though many Kerbal physicists still dispute the validity of this new law, studies show that the thrusters seem to work as advertised.
attachRules = 0,1,0,0,0
mass = 0.04
dragModelType = default
crashTolerance = 15
maxTemp = 1500 // = 1500
PhysicsSignificance = 1
bulkheadProfiles = srf
tags = #autoLOC_500941 //#autoLOC_500941 = cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate
MODULE
{
name = ModulePartVariants
baseVariant = Angled
VARIANT
{
name = Angled
displayName = #autoLOC_8014157 //#autoLOC_8014157 = Angled 4-horn
themeName = White
primaryColor = #ffffff
mass = 0
cost = 0
GAMEOBJECTS
{
Angled = true
Orthogonal = false
}
}
VARIANT
{
name = 5Horn
displayName = #autoLOC_8014156 //#autoLOC_8014156 = Orthogonal 5-horn
themeName = White
primaryColor = #ffffff
mass = 0.01
cost = 7
GAMEOBJECTS
{
Angled = false
Orthogonal = true
thruster1 = true
thruster2 = true
thruster3 = true
thruster4 = true
thruster5 = true
}
}
VARIANT
{
name = 4Horn
displayName = #autoLOC_8014155 //#autoLOC_8014155 = Orthogonal 4-horn
themeName = White
primaryColor = #ffffff
mass = 0
cost = 0
GAMEOBJECTS
{
Angled = false
Orthogonal = true
thruster1 = true
thruster2 = true
thruster3 = true
thruster4 = true
thruster5 = false
}
}
VARIANT
{
name = 3Horn
displayName = #autoLOC_8014154 //#autoLOC_8014154 = Orthogonal 3-horn
themeName = White
primaryColor = #ffffff
mass = -0.01
cost = -8
GAMEOBJECTS
{
Angled = false
Orthogonal = true
thruster1 = false
thruster2 = false
thruster3 = true
thruster4 = true
thruster5 = true
}
}
VARIANT
{
name = 2Horn
displayName = #autoLOC_8014153 //#autoLOC_8014153 = Orthogonal 2-horn
themeName = White
primaryColor = #ffffff
mass = -0.02
cost = -15
GAMEOBJECTS
{
Angled = false
Orthogonal = true
thruster1 = false
thruster2 = false
thruster3 = true
thruster4 = true
thruster5 = false
}
}
}
EFFECTS
{
running
{
AUDIO_MULTI_POOL
{
channel = Ship
transformName = RCSjet
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.02 0.1
volume = 0.5 0.1
volume = 1.0 0.1
pitch = 0.0 0.75
pitch = 1.0 1.5
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/Monoprop_small
transformName = RCSjet
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
localRotation = -90, 0, 0
}
}
}
MODULE
{
name = ModuleRCSFX
stagingEnabled = False
thrusterTransformName = RCSthruster
thrusterPower = 1
resourceName = MonoPropellant
resourceFlowMode = STAGE_PRIORITY_FLOW
runningEffectName = running
atmosphereCurve
{
key = 0 240
key = 1 100
key = 4 0.001
}
}
MODULE
{
name = FXModuleAnimateRCS
animationName = RCSGlow
responseSpeed = 0.01
thrustForceMult = 2
}
MODULE
{
name = ModuleCargoPart
packedVolume = 40
}
}