Parts/Utility/spotLightMk2 v2/spotLightMk2 v2.cfg
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PART
{
name = spotLight2_v2
module = Part
author = Alexander
mesh = model.mu
rescaleFactor = 1
node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0
TechRequired = electrics
entryCost = 800
cost = 100
category = Utility
subcategory = 0
title = #autoLOC_500957 //#autoLOC_500957 = Illuminator Mk2
manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc
description = #autoLOC_500958 //#autoLOC_500958 = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far.
attachRules = 0,1,0,0,1
mass = 0.015
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 2000 // = 3200
PhysicsSignificance = 1
bulkheadProfiles = srf
tags = #autoLOC_500959 //#autoLOC_500959 = moar (more bulb candle dark flash flood (lamp (light shine torch
MODULE
{
name = ModuleLight
lightName = spotlight
lightMeshRendererName = lightMesh
useAnimationDim = true
lightBrightenSpeed = 2.5
lightDimSpeed = 2.5
animationName = LightAnimation
resourceAmount = 0.02
useResources = true
canBlink = true
disableColorPicker = false
}
MODULE
{
name = ModuleCargoPart
packedVolume = 50
}
MODULE
{
name = ModulePartVariants
primaryColor = #000000
secondaryColor = #000000
baseDisplayName = #autoLOC_8007117
baseThemeName = Dark
useMultipleDragCubes = false
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
mainTextureURL = Squad/Parts/Utility/spotLightMk2_v2/spotLightMk2_Diffuse_white
}
}
}
}