Parts/Wheel/LandingGear/GearLarge.cfg

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Revision as of 12:14, 27 June 2015 by BobBot (talk | contribs) (*update to 1.0.4;)
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This is the configuration file for LY-99 Large Landing Gear.
PART
{
	name = GearLarge
	module = Part
	author = Porkjet
	mesh = model.mu
	scale = 1.0
	rescaleFactor = 1.0
	node_attach = 0.00, 0.0, 0.0, 0.0, 1.0, 0.0, 1
	TechRequired = heavyLanding
	entryCost = 6400
	cost = 1200
	category = Utility
	subcategory = 0
	title = LY-99 Large Landing Gear
	manufacturer = LightYear Tire Company		// it can't all be [C7 Aerospace Division]
	description = Heavy-duty retractable landing gear. With it's four large tires and sturdy assembly it's the gear of choice for heavy cargo planes and airliners.
	attachRules = 1,1,1,1,1
	mass = 0.6
	thermalMassModifier = 4.0 
	// heatConductivity = 0.06
	emissiveConstant = 0.95
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 1
	maxTemp = 2700
	crashTolerance = 70
	breakingForce = 50
	breakingTorque = 50
	// PhysicsSignificance = 1		// I think this should have mass
	bulkheadProfiles = srf
	DRAG_CUBE
	{
		cube = RETRACTED, 2.668421,0.7828922,0.7107495, 2.668421,0.78283,0.7107495, 2.770018,0.8184504,0.7037734, 2.770018,0.7823612,0.7437038, 0.9675053,0.5827737,1.15612, 0.9675053,0.2873546,2.339442, 3.039837E-06,0.08524656,0.1619515, 1.227095,1.072782,3.268359
		cube = DEPLOYED, 4.769676,0.8709047,1.2333, 4.770842,0.870423,1.2333, 3.373985,0.7576349,3.416735, 3.373985,0.7137473,3.610135, 2.119894,0.6172727,3.291952, 2.119894,0.5126448,3.05974, 2.980232E-06,-1.40114,0.1545382, 1.815971,3.909752,3.283185
	}
	MODEL
	{
		model = Squad/Parts/Wheel/LandingGear/GearLarge
		scale = 1.25, 1.25, 1.25
	}
	MODULE
	{
		name = ModuleLandingGear
		animationName = LandingGearLargeDeploy
		BrakeTorque = 12
		BrakeSpeed = 3
		startingState = DEPLOYED
		wheelName = wheel
		suspensionParentName = WheelRetract
		statusLightName = Spotlight
		reverseAnimation = true
		StartDeployed = true
	}
	MODULE
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			targetName = anchor2
			rotatorsName = link1
		}
		CONSTRAINLOOKFX
		{
			targetName = anchor1
			rotatorsName = link2
		}
	}
}