Parts/Wheel/LandingGear/GearSmall.cfg

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Revision as of 09:55, 21 October 2016 by ArnePeirs (talk | contribs) (Add part config)
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This is the configuration file for LY-10 Small Landing Gear.
PART
{
	name = SmallGearBay
	module = Part
	author = Porkjet
	scale = 1.0
	rescaleFactor = 1.0
	node_attach = 0.00, 0.00, 0.00, 0.0, 1.0, 0.0, 1
	TechRequired = landing
	entryCost = 3800
	cost = 600
	category = Ground
	subcategory = 0
	title = LY-10 Small Landing Gear
	manufacturer = LightYear Tire Company		// it can't all be [C7 Aerospace Division]
	description = High performance retractable landing gear. Comes with shock absorber, steering and a built-in spotlights. If we didn't tell you, you'd never know that most of those components were salvaged from scrapped machinery... oh.
	attachRules = 1,1,1,1,1
	//mass = 0.01
	mass = 0.045
	thermalMassModifier = 4.0 
	// heatConductivity = 0.06
	emissiveConstant = 0.95
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 1
	maxTemp = 2600 
	crashTolerance = 50
	breakingForce = 50
	breakingTorque = 50
	// PhysicsSignificance = 1		// I think this should have mass
	bulkheadProfiles = srf
	tags = aero (air aircraft ground plane retract roll takeoff taxi wheel
	EFFECTS
	{
		deploy
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/elev_start
				volume = 0 0
				volume = 1 0.5
				pitch = 0.95
			}
			AUDIO_LOOP
			{
				channel = Ship
				clip = Squad/Sounds/elev_loop
				volume = 0 0
				volume = 1 0.5
				pitch = 0.75
			}
		}
		deployed
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/elev_stop
				volume = 0 0
				volume = 1 0.5
				pitch = 0.75
			}
		}
		retract
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/elev_stop
				volume = 0 0
				volume = 1 0.5
				pitch = 1.0
			}
			AUDIO_LOOP
			{
				channel = Ship
				clip = Squad/Sounds/elev_loop
				volume = 0 0
				volume = 1 0.5
				pitch = 0.75
			}
		}
		retracted
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/elev_start
				volume = 0 0
				volume = 1 0.5
				pitch = 0.95
			}
		}
	}
	MODEL
	{
		model = Squad/Parts/Wheel/LandingGear/GearSmall
	}
	MODULE
	{
		name = ModuleWheelBase
		
		wheelColliderTransformName = WheelCollider		
		wheelTransformName = WheelPivot
		
		wheelType = FREE

		// setting this to true will override the radius and center parameters
		FitWheelColliderToMesh = False		
		radius = 0.18
		center = 0,0,0
		mass = 0.040
		groundHeightOffset = 1.15
				
		TooltipTitle = Retractable Landing Gear
		TooltipPrimaryField = Retractable
	}
	MODULE
	{
		name = ModuleWheelSuspension
		baseModuleIndex = 0
		suspensionTransformName = SuspensionPivot
		
		suspensionDistance = 0.12
		suspensionOffset = 0.0
		targetPosition = 0.0			
		springRatio = 12
		damperRatio = 2.0
	}
	MODULE
	{
		name = ModuleWheelSteering
		baseModuleIndex = 0
		
		caliperTransformName = SteeringPivot
		
		steeringResponse = 2		
		steeringCurve
		{
			key = 0 30
			key = 10 9
			key = 30 2
		}
	}
	MODULE
	{
		name = ModuleWheelBrakes
		baseModuleIndex = 0
		
		maxBrakeTorque = 4
		brakeResponse = 1
		
		statusLightModuleIndex = 4
	}
	MODULE
	{
		name = ModuleStatusLight				
		lightMeshRendererName = BrakeIndicator
		lightMatPropertyName = _EmissiveColor
		colorOn = #ff4433
		colorOff = #000000
	}
	MODULE
	{
		name = ModuleWheelDeployment
		baseModuleIndex = 0
		
		animationTrfName = Small
		animationStateName = LandingGearSmallDeploy
		deployedPosition = 1
		deployTargetTransformName = deployTgt
		
		TsubSys = 1.0
		useStandInCollider = True
		slaveModules = 8
		
		fxDeploy = deploy
		fxRetract = retract
		fxDeployed = deployed
		fxRetracted = retracted
	}
	MODULE
	{
		name = FXModuleConstrainPosition		// match rotation of the upper scissor link to the steered section
		matchRotation = true
		matchPosition = false
		CONSTRAINFX
		{
			targetName = SteeringPivot
			moversName = SteeringActuator
		}
	}
	MODULE
	{
		name = FXModuleLookAtConstraint		// scissor links
		CONSTRAINLOOKFX
		{
			targetName = anchor2
			rotatorsName = link1
		}
		CONSTRAINLOOKFX
		{
			targetName = anchor1
			rotatorsName = link2
		}
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 15
		useStaging = False
		useEvent = True
	}
	MODULE
	{
		name = ModuleLight
		lightName = Spotlight
		useAnimationDim = True
		lightBrightenSpeed = 2.5
		lightDimSpeed = 2.5
		resourceAmount = 0.01
		animationName = LandingGearSmallSpotlight
		useResources = True
	}
	MODULE
	{
		name = ModuleWheelDamage
		baseModuleIndex = 0
		
		stressTolerance = 5600
		impactTolerance = 2000
		deflectionMagnitude = 10
		deflectionSharpness = 2.0
		slipMagnitude = 15
		slipSharpness = 2.0
		explodeMultiplier = 1.0
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = Deployed
		dragModifier = 2
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = Retracted
		dragModifier = 0.5
	}
}