Difference between revisions of "Physicsless part"

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m (Moved list of parts to localized subpage.)
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Physicsless parts as of 1.4.5:
 
Physicsless parts as of 1.4.5:
  
* [[2HOT Thermometer]]
+
{{:Physicsless part/List}}
* [[Atmospheric Fluid Spectro-Variometer]]
 
* [[BZ-52 Radial Attachment Point]]
 
* [[Communotron 16-S]]
 
* [[Communotron 16]]
 
* [[Communotron 88-88]]
 
* [[Cubic Octagonal Strut]]
 
* [[Double-C Seismic Accelerometer]]
 
* [[EAS-4 Strut Connector]]
 
* [[FL-A5 Adapter]]
 
* [[FTX-2 External Fuel Duct]]
 
* [[GRAVMAX Negative Gravioli Detector]]
 
* [[Illuminator Mk1]]
 
* [[Illuminator Mk2]]
 
* [[Kelus Mobility Enhancer]]
 
* [[Kelus-LV Bay Mobility Enhancer]]
 
* [[O-10 "Puff" MonoPropellant Fuel Engine]]
 
* [[Octagonal Strut]]
 
* [[OX-STAT Photovoltaic Panels]]
 
* [[Pegasus I Mobility Enhancer]]
 
* [[Place-Anywhere 7 Linear RCS Port]]
 
* [[PresMat Barometer]]
 
* [[RV-105 RCS Thruster Block]]
 
* [[Vernor Engine]]
 
* [[Z-100 Rechargeable Battery Pack]]
 
* [[Z-400 Rechargeable Battery]]
 
  
 
Note that several parts, such as the [[LT-2 Landing Strut]], have <code>PhysicsSignificance = 0</code> in its part.cfg. This does nothing, and the part behaves as normal.
 
Note that several parts, such as the [[LT-2 Landing Strut]], have <code>PhysicsSignificance = 0</code> in its part.cfg. This does nothing, and the part behaves as normal.

Revision as of 20:39, 17 June 2019

Delta-V comparison of three RV-105 RCS Thruster Block as massless and normal parts

Physicsless parts are parts where the physics don't work in the usual way. The mass of the part and the drag experienced by it are added to the parent's part. The part itself has no mass but it still contributes to the vehicle's mass. Before 1.0.1 the mass and the drag weren't added to the parent but just ignored. It is influenced by the PhysicsSignificance flag in the part configuration which must be set to 1 to make it physicsless.

When constructing a craft, the root part can't be such a part.

Behaviour

A craft with only physicsless parts starts to oscillate after a short time and then starts to destroy itself. But this is usually not possible because the root part is always not a physicsless part. The game can change the property on the fly, so that when a new root part after decoupling would be physicsless the game removes that special status.

List of physicsless parts

Physicsless parts as of 1.4.5:

Note that several parts, such as the LT-2 Landing Strut, have PhysicsSignificance = 0 in its part.cfg. This does nothing, and the part behaves as normal.

See also