Difference between revisions of "Planned features"

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The features listed here are planned for future versions of Kerbal Space Program.
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{{Box|2=The entries on the following list '''must be properly cited''' to ensure verifiability.}}
  
This list may change during the course of development.
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The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.
  
If a feature is present in a mod, there may be a link to the mod.
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'''This list is not an official road-map for KSP.''' It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the [[version history]].
  
This list is not an official roadmap for the game. It is maintained by the community, and has no direct relation to what may or may not be included in the final product.
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== Future features ==
 
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{| class="wikitable float-right"
== Future releases ==
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|-
 
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| Current version: {{Check version/Cur}}
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">Blue</span> are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in <span style = "background:#FFEE44">Yellow</span> have been partially implemented.
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|}
 
 
Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.
 
 
 
=== Flight Operations===
 
 
 
* <span style = "background:#42C0FB">Flag planting: Able to plant flags on other planets and moons</span><ref>“[http://forum.kerbalspaceprogram.com/entry.php/252-Flags-Continued Flags Continued]” blog entry by HarvestR.</ref><ref name="u0.20" />
 
 
 
* <span style = "background:#FFEE44">Repairing: Ability to repair certain things.</span>
 
 
 
* <span style = "background:#FFEE44">Enhanced I.V.As</span> (Moving and interacting inside of the Craft)
 
 
 
* Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)
 
 
 
* More prebuilt ships, for tutorials or as examples
 
 
 
=== Space Center ===
 
 
 
* Astronaut Complex : Hire and train kerbonauts
 
 
 
* Research and Development : Discover and Improve Parts (from a tech tree)
 
 
 
* Part recovery
 
 
 
* Mission Control Room : <span style = "background:#FFEE44">Create flight plans</span> and take on missions and challenges
 
 
 
* Observatory : Discover new celestial bodies to visit
 
 
 
=== Spacecraft Construction ===
 
 
 
* <span style = "background:#42C0FB">Kerbal Seats: External seat parts which allow Kerbals on EVA to approach and sit on them.</span><ref name="u0.20">“[http://forum.kerbalspaceprogram.com/content.php/164-Update-on-the-0-20-Update Update on the 0.20 Update]” blog entry by HarvestR.</ref><ref>“[http://forum.kerbalspaceprogram.com/entry.php/313-Kerbal-Seats Kerbal Seats]” blog entry by HarvestR.</ref>
 
 
 
* Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionality
 
 
 
* <span style = "background:#FFEE44">Tweakables : Context menu when rightclicking on a part</span>
 
 
 
* Mining Parts
 
 
 
* Stack Extensions : <span style = "background:#FFEE44">[[Parts#Nose Cones|Fairings]]</span> and solid-booster fuel plugs
 
 
 
* Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?)
 
 
 
* Saving Parts: The ability to save parts and reuse them in a different ship, like a lander. <ref>[http://forum.kerbalspaceprogram.com/showthread.php/23902-Saving-an-Assembly Saving an Assembly]</ref>
 
 
 
* More space station parts such as crew modules and solar panels
 
 
 
=== Physics / Dynamics ===
 
 
 
* Wind / Turbulence conditions
 
 
 
* Damage effects
 
 
 
* New lighting system with better shadows
 
 
 
* Better Aerodynamics
 
  
* Change thrust depending on atmospheric pressure instead of fuel flow<ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums</ref>
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This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update. Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. <span style = "background:#FF5500; color:#FFFFFF">Orange</span> is for the questionable features - had pros and cons, or simply unconfirmed.
  
=== Scenery / Graphics ===
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The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
  
* <span style = "background:#42C0FB">Map Filtering: By clicking on Filtering tabs you will be able view only a specific vessel type on the map</span><ref>“[http://forum.kerbalspaceprogram.com/entry.php/244-Map-Filtering%21 Map Filtering!]” blog entry by HarvestR.</ref><ref name="u0.20" />
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The next major version is expected to be 1.12
  
* Clouds (weather?)
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=== Scenery & Graphics ===
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* <span style= "background:#FFEE44">Planet Revamp</span><ref>[https://kerbaldevteam.tumblr.com/post/187356591904/ KSP Loading...] on August 29<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/187951850819/ KSP Loading...] on September 26<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/188390646139/ KSP Loading...] on October 16<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/189314283409/ KSP Loading...] on November 26<sup>th</sup>, 2019</ref><ref name="1.9">[https://kerbaldevteam.tumblr.com/post/190426271989/ KSP Loading...] on January 23<sup>rd</sup>, 2019</ref>
  
* Static Particles (cloudlets)
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=== Spacecraft & Construction ===
  
* Long-duration smoke trails
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== Planned/Mentioned Features ==
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The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.
  
* Asteroids
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=== Scenery & graphics ===
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* <span style= "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
  
* 3 gas planets, moons and an asteroid belt <ref>[http://forum.kerbalspaceprogram.com/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref>
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=== Flight operations ===
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* <span style= "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref name="AMA with Maxmaps">[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref>
  
* Better scenery for space center scene
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* <span style= "background:#FFEE44">Autopilot system for flying planes or rockets</span> (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde){{cn}}
  
* Matching launchpad scenery in flight
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* <span style= "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref name="AMA with Maxmaps" />
  
* Cities and other geographic points of reference
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== Not planned or shelved ==
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The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.
  
* Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you.
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* <span style= "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref name="AMA with Maxmaps" />
  
=== Audio ===
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* <span style= "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref name="AMA with Maxmaps" />
  
* <span style = "background:#FFEE44">? More and better sound effects</span>
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* <span style= "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies</span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted] (dead link)</ref>
  
=== Game / Engine ===
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* <span style= "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
  
* OSC Data Interface, for connectivity with external applications
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* <span style= "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (partially achieved by 0.90.0)
  
=== Modding ===
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* <span style= "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
  
* <span style = "background:#FFEE44">A more complete [[SDK]] and documentation (You can help by adding to the wiki!)</span>
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* <span style= "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
  
=== Other ===
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* <span style= "background:#FF5555; color:#FFFFFF">Conversion to a different game engine</span>{{cn}}
  
*Expansion Packs (Different from updates, will be purchased separately and include features distinct from the original game's main idea. Not confirmed)
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* <span style= "background:#FF5555; color:#FFFFFF">Mobile version</span>{{cn}}
  
=== Not happening ===
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* <span style= "background:#FF5555; color:#FFFFFF">Life support systems</span>{{cn}}
  
The following features have been confirmed to not be in the game
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* <span style= "background:#FF5555; color:#FFFFFF">Multiplayer</span>{{cn}} (confirmed for KSP2)
 
 
* <span style = "background:#FF5555">Steam achievements</span>
 
 
 
* <span style = "background:#FF5555">Weapons or military features</span><ref name="not suggest">[http://forum.kerbalspaceprogram.com/showthread.php/17168-What-not-to-suggest What not to suggest]</ref>
 
 
 
* <span style = "background:#FF5555">Alien civilizations</span><ref name="not suggest" />
 
  
 
== Web Services ==
 
== Web Services ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
 
|-
 
|-
 
 
! Feature !! Status
 
! Feature !! Status
 
 
|-
 
|-
 
 
| Mac Fixes
 
| Mac Fixes
 
 
* .app packaging (Finder-compatible)
 
* .app packaging (Finder-compatible)
 
 
* Clipboard support
 
* Clipboard support
 
 
| In progress
 
| In progress
 
 
|-
 
|-
 
 
| Auto-resume interrupted downloads
 
| Auto-resume interrupted downloads
 
 
| In progress
 
| In progress
 
|-
 
 
| OSX
 
 
 
|-
 
|-
 
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| Downloads through BitTorrent (long-term)
|Downloads through BitTorrent (long-term)
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| Planning
 
 
|Planning
 
 
 
 
|-
 
|-
 
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| Load-balanced Repair Packages
|Load-balanced Repair Packages
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| Feasibility Analysis
 
 
|Feasibility Analysis
 
 
 
 
|}
 
|}
  
 
== References ==
 
== References ==
 
<references />
 
<references />
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{{Versions}}
  
 
[[Category:Documentation]]
 
[[Category:Documentation]]

Revision as of 15:23, 25 February 2021

The entries on the following list must be properly cited to ensure verifiability.

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update. Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. Orange is for the questionable features - had pros and cons, or simply unconfirmed.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.

The next major version is expected to be 1.12

Scenery & Graphics

Spacecraft & Construction

Planned/Mentioned Features

The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[6]

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[7]
  • Autopilot system for flying planes or rockets (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)[citation needed]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[7]

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.

  • Steam achievements[7]
  • Competitor/rival space agencies[7]
  • Realistically sized celestial bodies[8]
  • Weapons or military features[citation needed]
  • Autopilot systems[citation needed] (partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine[citation needed]
  • Mobile version[citation needed]
  • Life support systems[citation needed]
  • Multiplayer[citation needed] (confirmed for KSP2)

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. KSP Loading... on August 29th, 2019
  2. KSP Loading... on September 26th, 2019
  3. KSP Loading... on October 16th, 2019
  4. KSP Loading... on November 26th, 2019
  5. KSP Loading... on January 23rd, 2019
  6. Procedural Craters dev blog post by "HarvesteR"
  7. 7.0 7.1 7.2 7.3 Answer from Maxmaps in his AMA
  8. Q&A during 0.21 early access livestream with Yargnit and Ted (dead link)