Difference between revisions of "Planned features"

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{{Box|2=The entries on the following list '''must be properly cited''' to ensure verifiability.}}
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The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.
 
The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.
  
This list is not an official roadmap for the game. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the [[version history]].
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'''This list is not an official road-map for KSP.''' It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the [[version history]].
  
== Future releases ==
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== Future features ==
 
{| class="wikitable float-right"
 
{| class="wikitable float-right"
 
|-
 
|-
 
| Current version: {{Check version/Cur}}
 
| Current version: {{Check version/Cur}}
 
|}
 
|}
{{Box|Notice.svg|The entries on the following list must be verifiable.}}
 
 
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">Blue</span> are planned for the next update (soon). Entries in <span style = "background:#FFEE44">Yellow</span> have been partially implemented.
 
 
The next version will be 0.24.<ref>http://kerbaldevteam.tumblr.com/post/74118052205/devnote-tuesdays-the-road-to-0-24-starts-here</ref>
 
 
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.
 
 
=== Flight Operations ===
 
 
* <span style = "background:#FFEE44">Repairing: Ability to repair certain things</span>{{cn}}
 
 
* <span style = "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft{{cn}}
 
 
* Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it){{cn}}
 
 
* More <span style = "background:#FFEE44">prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}
 
 
=== Space Center ===
 
 
* <span style = "background:#FFEE44">Mission control room</span>: Create flight plans and take on missions and challenges{{cn}}
 
 
* Observatory: Discover new [[:Category:Celestials|celestial bodies]] to visit{{cn}}
 
 
* Contract System<ref>http://kerbaldevteam.tumblr.com/post/74118052205/devnote-tuesdays-the-road-to-0-24-starts-here</ref><ref>http://kerbaldevteam.tumblr.com/post/73358432893/devnote-tuesdays-the-back-on-track-edition</ref>
 
 
=== Spacecraft Construction ===
 
 
* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}
 
 
* Mining parts: Used to gather resources on other bodies{{cn}}
 
 
* Stack extensions: <span style = "background:#FFEE44">Fairings</span> and solid-booster fuel plugs{{cn}}
 
 
* <span style = "background:#FFEE44">Spacecraft stats: Total weight, loaded resources (per stage?)</span>{{cn}}
 
 
=== Celestial Bodies ===
 
 
* Asteroids<ref>http://forum.kerbalspaceprogram.com/threads/67663-Devnote-Tuesdays-The-Almost-Forgot-to-Title-This-Post-Edition</ref>
 
 
* 3 gas planets (<span style = "background:#FFEE44">[[Jool]]</span> being the only currently available), moons and an asteroid belt <ref>[http://forum.kerbalspaceprogram.com/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref>
 
** The dwarf planet [[Eeloo]] would become a [[moon]] of the [[gas planet 2]].<ref>[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref>
 
 
=== Physics & Dynamics ===
 
 
* Wind & turbulence conditions{{cn}}
 
 
* <span style = "background:#FFEE44">Damage effects</span>{{cn}}
 
 
* New lighting system with better shadows{{cn}}
 
  
* Better aerodynamics{{cn}}
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This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update. Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. <span style = "background:#FF5500; color:#FFFFFF">Orange</span> is for the questionable features - had pros and cons, or simply unconfirmed.
  
* Re-entry heat or damage <ref>"[http://forum.kerbalspaceprogram.com/showthread.php/36863 What not to suggest?]"</ref>
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The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
  
* Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)<ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums (Answer by C7)</ref>
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The next major version is expected to be 1.12
  
 
=== Scenery & Graphics ===
 
=== Scenery & Graphics ===
 +
* <span style= "background:#FFEE44">Planet Revamp</span><ref>[https://kerbaldevteam.tumblr.com/post/187356591904/ KSP Loading...] on August 29<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/187951850819/ KSP Loading...] on September 26<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/188390646139/ KSP Loading...] on October 16<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/189314283409/ KSP Loading...] on November 26<sup>th</sup>, 2019</ref><ref name="1.9">[https://kerbaldevteam.tumblr.com/post/190426271989/ KSP Loading...] on January 23<sup>rd</sup>, 2019</ref>
  
* Clouds (weather?){{cn}}
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=== Spacecraft & Construction ===
 
 
* Static particles (cloudlets){{cn}}
 
 
 
* Long-duration <span style = "background:#FFEE44">smoke trails</span>{{cn}}
 
 
 
* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref name="proc_craters">[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
 
  
* Cities and other geographic points of reference{{cn}}
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== Planned/Mentioned Features ==
 +
The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.
  
* Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money{{cn}}
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=== Scenery & graphics ===
 +
* <span style= "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
  
=== Career Mode ===
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=== Flight operations ===
* Monetary system. This is assumed to be in planning since mission productivity can now be quantified, thanks to Kerbal perma-death and science points, in addition to the fact that all parts have a specific cost value.{{cn}}
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* <span style= "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref name="AMA with Maxmaps">[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref>
  
=== Audio ===
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* <span style= "background:#FFEE44">Autopilot system for flying planes or rockets</span> (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde){{cn}}
  
* <span style = "background:#FFEE44">More and better sound effects</span>{{cn}}
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* <span style= "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref name="AMA with Maxmaps" />
  
=== Game & Engine ===
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== Not planned or shelved ==
 +
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.
  
* OSC data interface: Connectivity with external applications{{cn}}
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* <span style= "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref name="AMA with Maxmaps" />
* 64-bit support<ref>[http://twitch.tv/hocgaming/b/443077849?t=1h0m15s C7's mention of 64-bit support]</ref>
 
* Multiplayer
 
** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says "Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now".<ref>http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/</ref>
 
** KMP is a multiplayer system that is a WIP. Even though it is in it's experimental pre-alpha stage, the mod is available to the public. <ref>http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha</ref>
 
* <span style = "background:#42C0FB">3D Mouse Support</span>
 
**Squad is working with 3Dconnexion to introduce this feature to KSP.
 
  
=== Modding ===
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* <span style= "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref name="AMA with Maxmaps" />
  
* <span style = "background:#FFEE44">A more complete [[SDK]] and documentation (you can help by adding to the wiki!)</span>{{cn}}
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* <span style= "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies</span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted] (dead link)</ref>
  
=== Other ===
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* <span style= "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
  
* Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)<ref>[http://kerbaldevteam.tumblr.com/post/47730955705/ Expansions blog post]</ref>
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* <span style= "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (partially achieved by 0.90.0)
** In the latest Devnote Tuesday, HarvesteR mentioned that he is "Working on the newly-announced-and-no-longer-a-secret NASA mission pack with C7"<ref>http://forum.kerbalspaceprogram.com/threads/67663-Devnote-Tuesdays-The-Almost-Forgot-to-Title-This-Post-Edition</ref> No payment is required{{cn}}
 
  
=== Not happening ===
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* <span style= "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
  
The following features won't be in the official game (although may be found in mods):
+
* <span style= "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span>{{cn}}
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* <span style= "background:#FF5555; color:#FFFFFF">Conversion to a different game engine</span>{{cn}}  
  
* <span style = "background:#FF5555; color:#FFFFFF">Autopilot Systems</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Mobile version</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
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* <span style= "background:#FF5555; color:#FFFFFF">Life support systems</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
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* <span style= "background:#FF5555; color:#FFFFFF">Multiplayer</span>{{cn}} (confirmed for KSP2)
 
 
* <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
 
 
 
* <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref name="Livestream Q&A">[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref>
 
 
 
* <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}}
 
  
 
== Web Services ==
 
== Web Services ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
 
|-
 
|-
 
 
! Feature !! Status
 
! Feature !! Status
 
 
|-
 
|-
 
 
| Mac Fixes
 
| Mac Fixes
 
 
* .app packaging (Finder-compatible)
 
* .app packaging (Finder-compatible)
 
 
* Clipboard support
 
* Clipboard support
 
 
| In progress
 
| In progress
 
 
|-
 
|-
 
 
| Auto-resume interrupted downloads
 
| Auto-resume interrupted downloads
 
 
| In progress
 
| In progress
 
 
|-
 
|-
 
+
| Downloads through BitTorrent (long-term)
|Downloads through BitTorrent (long-term)
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| Planning
 
 
|Planning
 
 
 
 
|-
 
|-
 
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| Load-balanced Repair Packages
|Load-balanced Repair Packages
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| Feasibility Analysis
 
 
|Feasibility Analysis
 
 
 
 
|}
 
|}
  
 
== References ==
 
== References ==
 
<references />
 
<references />
 +
 +
{{Versions}}
  
 
[[Category:Documentation]]
 
[[Category:Documentation]]

Revision as of 15:23, 25 February 2021

The entries on the following list must be properly cited to ensure verifiability.

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update. Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. Orange is for the questionable features - had pros and cons, or simply unconfirmed.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.

The next major version is expected to be 1.12

Scenery & Graphics

Spacecraft & Construction

Planned/Mentioned Features

The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[6]

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[7]
  • Autopilot system for flying planes or rockets (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)[citation needed]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[7]

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.

  • Steam achievements[7]
  • Competitor/rival space agencies[7]
  • Realistically sized celestial bodies[8]
  • Weapons or military features[citation needed]
  • Autopilot systems[citation needed] (partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine[citation needed]
  • Mobile version[citation needed]
  • Life support systems[citation needed]
  • Multiplayer[citation needed] (confirmed for KSP2)

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. KSP Loading... on August 29th, 2019
  2. KSP Loading... on September 26th, 2019
  3. KSP Loading... on October 16th, 2019
  4. KSP Loading... on November 26th, 2019
  5. KSP Loading... on January 23rd, 2019
  6. Procedural Craters dev blog post by "HarvesteR"
  7. 7.0 7.1 7.2 7.3 Answer from Maxmaps in his AMA
  8. Q&A during 0.21 early access livestream with Yargnit and Ted (dead link)