Difference between revisions of "Planned features"

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* Should be replaced with confirmed features for the next version only.}}
 
 
{{Box|2=The entries on the following list '''must be properly cited''' to ensure verifiability.}}
 
{{Box|2=The entries on the following list '''must be properly cited''' to ensure verifiability.}}
  
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The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
 
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
  
The next major version is expected to be 1.9
+
The next major version is expected to be 1.12
 +
 
 +
=== Scenery & Graphics ===
 +
* <span style= "background:#FFEE44">Planet Revamp</span><ref>[https://kerbaldevteam.tumblr.com/post/187356591904/ KSP Loading...] on August 29<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/187951850819/ KSP Loading...] on September 26<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/188390646139/ KSP Loading...] on October 16<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/189314283409/ KSP Loading...] on November 26<sup>th</sup>, 2019</ref><ref name="1.9">[https://kerbaldevteam.tumblr.com/post/190426271989/ KSP Loading...] on January 23<sup>rd</sup>, 2019</ref>
 +
 
 +
=== Spacecraft & Construction ===
 +
* <span style= "background:#FFEE44">Rotating Docking Ports</span><ref>
 +
[https://kerbaldevteam.tumblr.com/post/651717764930764800/ksp-loading-leading-up-to-something-special/ KSP Loading...] on May 20<sup>th</sup>, 2021</ref>
  
 
== Planned/Mentioned Features ==
 
== Planned/Mentioned Features ==
 
The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.
 
The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.
 
=== Construction ===
 
* <span style = "background:#00FF00">Drain Valve</span><ref>https://steamcommunity.com/games/220200/announcements/detail/1714117818178325475</ref>
 
 
* <span style = "background:#00FF00">New stock craft ([[https://wiki.kerbalspaceprogram.com/wiki/Breaking_Ground|Breaking Ground]] only)</span><ref>https://steamcommunity.com/games/220200/announcements/detail/1714117818178325475</ref>
 
 
*<span style = "background:#00FF00">[[https://wiki.kerbalspaceprogram.com/wiki/RE-M3_%22Mainsail%22_Liquid_Engine|Mainsail]] makeover (redesigned look, mid and bare varients)</span><ref>https://steamcommunity.com/games/220200/announcements/detail/1714117818178325475</ref>
 
 
*<span style = "background:#00FF00">[[https://wiki.kerbalspaceprogram.com/wiki/RE-I5_%22Skipper%22_Liquid_Fuel_Engine|Skipper]] makeover (redesigned look, truss mount and bare variants)</span>
 
<ref>https://steamcommunity.com/games/220200/announcements/detail/1714117818178325475</ref>
 
 
*<span style = "background:#00FF00">[[https://wiki.kerbalspaceprogram.com/wiki/BACC_%22Thumper%22_Solid_Fuel_Booster|BACC "Thumper" SRB]] makeover (redesigned look)</span>
 
<ref>https://steamcommunity.com/games/220200/announcements/detail/1714117818178325475</ref>
 
  
 
=== Scenery & graphics ===
 
=== Scenery & graphics ===
* <span style = "background:#00FF00">Kerbin Terrain Revamp</span><ref>https://steamcommunity.com/games/220200/announcements/detail/1714117818178325475</ref>
+
* <span style= "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
  
 
=== Flight operations ===
 
=== Flight operations ===
* <span style = "background:#00FF00">New [[Time warp]] system</span><ref>https://steamcommunity.com/games/220200/announcements/detail/1714117818178325475</ref>
+
* <span style= "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref name="AMA with Maxmaps">[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref>
 
 
* <span style = "background:#00FF00">Blade improvements</span><ref>https://steamcommunity.com/games/220200/announcements/detail/1714117818178325475</ref>
 
 
 
* <span style = "background:#00FF00">A cheat menu that allows players to place their craft above any celestial body</span><ref>https://steamcommunity.com/games/220200/announcements/detail/1714117818178325475</ref>
 
  
===UI Improvements===
+
* <span style= "background:#FFEE44">Autopilot system for flying planes or rockets</span> (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde){{cn}}
* <span style = "background:#00FF00">A search function for the R&D building</span><ref>https://steamcommunity.com/games/220200/announcements/detail/1714117818178325475</ref>
 
  
* <span style = "background:#00FF00">A screenshot mode that allows the user to pause the game while still changing viewing angle</span><ref>https://steamcommunity.com/games/220200/announcements/detail/1714117818178325475</ref>
+
* <span style= "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref name="AMA with Maxmaps" />
  
 
== Not planned or shelved ==
 
== Not planned or shelved ==
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.<!-- put here, what unambiguously will not be implemented! -->
+
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.
  
* <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaarta Answer] from Maxmaps in his AMA</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref name="AMA with Maxmaps" />
  
* <span style = "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8z0q Answer] from Maxmaps in his AMA</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref name="AMA with Maxmaps" />
  
* <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies</span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted] (dead link)</ref>
  
* <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (partially achieved by 0.90.0)
+
* <span style= "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (partially achieved by 0.90.0)
  
* <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}}  
+
* <span style= "background:#FF5555; color:#FFFFFF">Conversion to a different game engine</span>{{cn}}  
  
* <span style = "background:#FF5555; color:#FFFFFF">Mobile version.</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Mobile version</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Life support systems.</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Life support systems</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Multiplayer (confirmed for KSP2).</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Multiplayer</span>{{cn}} (confirmed for KSP2)
  
 
== Web Services ==
 
== Web Services ==

Revision as of 16:13, 20 May 2021

The entries on the following list must be properly cited to ensure verifiability.

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update. Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. Orange is for the questionable features - had pros and cons, or simply unconfirmed.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.

The next major version is expected to be 1.12

Scenery & Graphics

Spacecraft & Construction

  • Rotating Docking Ports[6]

Planned/Mentioned Features

The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[7]

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[8]
  • Autopilot system for flying planes or rockets (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)[citation needed]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[8]

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.

  • Steam achievements[8]
  • Competitor/rival space agencies[8]
  • Realistically sized celestial bodies[9]
  • Weapons or military features[citation needed]
  • Autopilot systems[citation needed] (partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine[citation needed]
  • Mobile version[citation needed]
  • Life support systems[citation needed]
  • Multiplayer[citation needed] (confirmed for KSP2)

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. KSP Loading... on August 29th, 2019
  2. KSP Loading... on September 26th, 2019
  3. KSP Loading... on October 16th, 2019
  4. KSP Loading... on November 26th, 2019
  5. KSP Loading... on January 23rd, 2019
  6. KSP Loading... on May 20th, 2021
  7. Procedural Craters dev blog post by "HarvesteR"
  8. 8.0 8.1 8.2 8.3 Answer from Maxmaps in his AMA
  9. Q&A during 0.21 early access livestream with Yargnit and Ted (dead link)