Difference between revisions of "Planned features"

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=== Modding ===
 
=== Modding ===
  
* {{ColorBox|#FFEE99}} A more complete [[SDK]] and documentation (You can help by adding to the wiki!)</span>
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* {{ColorBox|#FFEE99}} A more complete [[SDK]] and documentation (You can help by adding to the wiki!)
  
 
* {{ColorBox|#ADFF2F}} Normal map support for part textures
 
* {{ColorBox|#ADFF2F}} Normal map support for part textures

Revision as of 18:02, 25 April 2013

The features listed here are planned for future versions of Kerbal Space Program.

This list may change during the course of development.

If a feature is present in a mod, there may be a link to the mod.

This list is not an official roadmap for the game. It is maintained by the community, and has no direct relation to what may or may not be included in the final product.

Future releases

This section lists all planned features for future releases. Entries highlighted in Green have already been added to the game, and entries in Blue are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in Yellow have been partially implemented.

Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.

Flight Operations

  •     Better parachute control [1]
  •     Trajectory/Orbital Display UI
  •     Full map view with 3D trajectory/orbital information
  •     An action groups system, for assigning parts or groups of parts to specific keys and buttons
  •     E.V.As- Extravehicular activities (Moving around outside of the Craft)
  •     Kerbal Expression animations
  • Flag planting- Able to plant flags on other planets and moons
  •     Repairing- Ability to repair certain things.
  •     Enhanced I.V.As (Moving and interacting inside of the Craft)
  •     Persistence (saving) and switching between multiple ships
  •     Renaming vessels and changing their icon in Map View
  • Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)
  •     Prebuilt ships, for tutorials or as examples
  •     Training scenarios as in-depth tutorials

Space Center

  • Astronaut Complex : Hire and train kerbonauts
  • Research and Development : Discover and Improve Parts (from a tech tree)
  • Part recovery [3]
  •     Runway : to land on or launch from
  •     A small dirt runway on an island near KSC
  •     Spaceplane hangar : A secondary VAB, that allows for horizontal (belly-down) construction
  • Mission Control Room : Create flight plans and take on missions and challenges
  •     Tracking Station: Keep track of orbiting objects and ongoing missions
  • Observatory : Discover new celestial bodies to visit
  •     Launch Service Tower removed [1]

Spacecraft Construction

  • Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionality
  •     Tweakables : Context menu when rightclicking on a part [4]
  •     Mining Parts
  • Side-mounts : Liquid-fueled parallel stages, drop-tanks, and cargo pods
  • Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?) Center of mass, thrust, lift and drag
  •     Overhauled model on most parts
  • Saving Parts: The ability to save parts and reuse them in a different ship, like a lander. [2]
  •     Space station parts such as crew modules and solar panels

Physics / Dynamics

  •     Better model of atmospheric pressure and drag.
  •     Splashdowns and floating parts
  • Wind / Turbulence conditions
  • Reentry heat visual effects and damage effects.
  • New lighting system with better shadows
  • Better Aerodynamics

Scenery / Graphics

  •     Procedural quadtree-based terrain engine
  • Clouds (weather?)
  • Static Particles (cloudlets)
  • Long-duration smoke trails
  •     Fuel-dependent larger explosions
  • Asteroids
  •     A dwarf planet (Dres) and a new Jool moon (Pol)
  •     4 planets and 6 moons [3]
  • 3 gas planets, moons and an asteroid belt [3]
  • Better scenery for space center scene
  •     Art passes on Moho, Eve, Kerbin, Duna, and Tylo.
  • Matching launchpad scenery in flight
  • Cities and other geographic points of reference
  • Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you. [5]

Audio

  •    ? More and better sound effects
  •     In-Game Music

Game / Engine

  •     New patcher
  •     Settings Screen
  •     Input Mapping
  •     In-Game Settings screen
  •     Joystick/Gamepad support
  •     Mac OS X Support
  • OSC Data Interface, for connectivity with external applications
  •     Faster game loading

Modding

  •     A more complete SDK and documentation (You can help by adding to the wiki!)
  •     Normal map support for part textures
  •     More modding opportunities than just parts

Not happening

The following features have been confirmed to not be in the game

  •     Steam achievements
  •     Weapons or military features[4]
  •     Alien civilizations[4]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
OSX
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. Removing the launch tower
  2. Saving an Assembly
  3. 3.0 3.1 [UNOFFICIAL/FANMADE 0.17 Discussion Thread 2]
  4. 4.0 4.1 What not to suggest