Difference between revisions of "Planned features"

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(typo)
(there's more but i cannot add them at the moment.)
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* Observatory: Discover new [[Celestial body|celestial bodies]] to visit{{cn}}
 
* Observatory: Discover new [[Celestial body|celestial bodies]] to visit{{cn}}
* <span style = "background:#42C0FB">[[Administration Facility]]</span><ref>“[http://kerbaldevteam.tumblr.com/post/93259026294/devnote-tuesdays-the-administrative-edition Devnote Tuesdays: The Administrative Edition]” on the dev blog released July 29<sup>th</sup></ref><ref>“[http://kerbaldevteam.tumblr.com/post/93921364819/devnote-tuesdays-the-development-of-0-25-has-started Devnote Tuesdays: The “Development of 0.25 Has Started” Edition]” on the dev blog released August 5<sup>th</sup></ref>
+
 
 +
* <span style = "background:#42C0FB">[[Administration Facility]]</span><ref>“[http://kerbaldevteam.tumblr.com/post/93259026294/devnote-tuesdays-the-administrative-edition Devnote Tuesdays: The Administrative Edition]” on the dev blog released July 29<sup>th</sup></ref><ref>“[http://kerbaldevteam.tumblr.com/post/93921364819/devnote-tuesdays-the-development-of-0-25-has-started Devnote Tuesdays: The “Development of 0.25 Has Started” Edition]” on the dev blog released August 5<sup>th</sup></ref><ref name="025plans">[http://forum.kerbalspaceprogram.com/content/302-The-0-25-Plan The 0.25 Plan]</ref>
  
 
=== Spacecraft Construction ===
 
=== Spacecraft Construction ===
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* More parts for moon bases and space stations{{cn}}
 
* More parts for moon bases and space stations{{cn}}
  
* <span style = "background:#42C0FB">Spaceplane part overhaul: Integration of certain Spaceplane Plus mk2 parts</span> as well as redesigned mk3 parts<ref>[http://kerbaldevteam.tumblr.com/post/94860991314/heres-something-hugo-made Here's Something Hugo Made]</ref>
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* <span style = "background:#42C0FB">Spaceplane part overhaul: Integration of certain Spaceplane Plus mk2 parts</span> as well as redesigned mk3 parts<ref name="025plans" /><ref>[http://forum.kerbalspaceprogram.com/threads/90743-Here-s-Something-Hugo-Made Here's Something Hugo Made]</ref>
  
 
=== Celestial Bodies ===
 
=== Celestial Bodies ===
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=== Scenery & Graphics ===
 
=== Scenery & Graphics ===
 +
 +
* <span style = "background:#42C0FB">New particle effects: Long duration smoke trails, stunning explosions and much more</span><ref name="025plans" />
  
 
* Clouds (weather?){{cn}}
 
* Clouds (weather?){{cn}}
  
 
* Static particles (cloudlets){{cn}}
 
* Static particles (cloudlets){{cn}}
 
* Long-duration <span style = "background:#FFEE44">smoke trails</span>{{cn}}
 
  
 
* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref name="proc_craters">[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
 
* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref name="proc_craters">[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
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=== Audio ===
 
=== Audio ===
  
* <span style = "background:#00FF00">More and better sound effects</span>{{cn}}
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* <span style = "background:#42C0FB">More and better sound effects</span><ref name="025plans" />
  
 
=== Game & Engine ===
 
=== Game & Engine ===
  
 
* OSC data interface: Connectivity with external applications{{cn}}
 
* OSC data interface: Connectivity with external applications{{cn}}
* <span style = "background:#42C0FB">New GUI</span><ref name="blog2801" /><ref>“[http://forum.kerbalspaceprogram.com/threads/70843-Devnote-Tuesdays-The-Sans-HarvesteR-Edition Devnote Tuesdays: The "Sans-HarvesteR" Edition]“</ref>
+
 
 +
* <span style = "background:#00FF00">New GUI</span><ref name="blog2801" /><ref>“[http://forum.kerbalspaceprogram.com/threads/70843-Devnote-Tuesdays-The-Sans-HarvesteR-Edition Devnote Tuesdays: The "Sans-HarvesteR" Edition]“</ref>
 +
** <span style = "background:#42C0FB">More markers on the navball (normal, anti-normal, radial-in and radial-out) and a pointer specifying the location of maneuver node(s)</span><ref name="025plans" />
 +
 
 
* <span style = "background:#FFEE44">64-bit support: Windows ([[0.24]]) and Linux are supported</span>
 
* <span style = "background:#FFEE44">64-bit support: Windows ([[0.24]]) and Linux are supported</span>
 +
 
* <span style = "background:#00FF00">Multiplayer</span>
 
* <span style = "background:#00FF00">Multiplayer</span>
 
** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.<ref>http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/</ref> With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.<ref name="goalspost" />
 
** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.<ref>http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/</ref> With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.<ref name="goalspost" />

Revision as of 01:37, 30 August 2014

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future releases

Current version: 1.12.2
The entries on the following list must be verifiable.

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update (soon). Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature.

The next version will most likely be 0.25, but it is possible that an intermediate version might be released.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.

Flight Operations

  • Repairing: Ability to repair certain things[citation needed]
  • Enhanced IVAs: Moving and interacting inside of the craft[citation needed]
  • Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it)[citation needed]
  • More prebuilt crafts, for tutorials or as examples[citation needed]
The new EVA suit
  • New EVA suits (So far only planned for cinematics)[4][5]

Space Center

Spacecraft Construction

  • Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality[citation needed]
  • Mining parts: Used to gather resources on other bodies (on hiatus until a better method can be found[9])
  • Stack extensions: Fairings and solid-booster fuel plugs[citation needed]
  • Spacecraft stats: Total weight, loaded resources (per stage?)[citation needed]
  • More parts for moon bases and space stations[citation needed]
  • Spaceplane part overhaul: Integration of certain Spaceplane Plus mk2 parts as well as redesigned mk3 parts[8][10]

Celestial Bodies

Physics & Dynamics

  • Wind & turbulence conditions[citation needed]
  • Damage effects[citation needed]
  • New lighting system with better shadows[citation needed]
  • Better aerodynamics[citation needed]
  • Re-entry heat or damage [14]
  • Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)[15]

Scenery & Graphics

  • New particle effects: Long duration smoke trails, stunning explosions and much more[8]
  • Clouds (weather?)[citation needed]
  • Static particles (cloudlets)[citation needed]
  • Procedurally generated craters (Mun in 0.21)[16]
  • Cities and other geographic points of reference[citation needed]
  • Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money[citation needed]

Audio

  • More and better sound effects[8]

Game & Engine

  • OSC data interface: Connectivity with external applications[citation needed]
  • New GUI[1][17]
    • More markers on the navball (normal, anti-normal, radial-in and radial-out) and a pointer specifying the location of maneuver node(s)[8]
  • 64-bit support: Windows (0.24) and Linux are supported
  • Multiplayer
    • Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.[18] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.[2]
    • KMP is a multiplayer system that has been replaced with DMP (As of 0.23.5). The mod is no longer available to the public.[19]

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]

Other

  • Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[20]

Not happening

The following features won't be in the official game (although may be found in mods):

  • Steam achievements[citation needed]
  • Autopilot Systems[citation needed]
  • Weapons or military features[citation needed]
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Realistically sized celestial bodies [21]
  • Conversion to a different game engine.[citation needed]
  • Mobile version.[citation needed]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. 1.0 1.1 Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition” on the forum released on January 28th
  2. 2.0 2.1 The 0.24 Update Goals Post!” by HarvesteR released on February 4th
  3. 3.0 3.1 Devnote Tuesdays: The “Work on ALL the Things” Edition” on the dev blog released on February 18th
  4. A Closer Look at the New EVA Suit for Cinematics” on the dev blog
  5. Forum post by KasperVLD
  6. Devnote Tuesdays: The Administrative Edition” on the dev blog released July 29th
  7. Devnote Tuesdays: The “Development of 0.25 Has Started” Edition” on the dev blog released August 5th
  8. 8.0 8.1 8.2 8.3 8.4 The 0.25 Plan
  9. http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430
  10. Here's Something Hugo Made
  11. [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
  12. KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (19:40)
  13. Post in the forum by NovaSilisko
  14. "What not to suggest?"
  15. Isp doesn't work right” in the forums (Answer by C7)
  16. Procedural Craters dev blog post by "HarvesteR"
  17. Devnote Tuesdays: The "Sans-HarvesteR" Edition
  18. http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/
  19. http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha
  20. Expansions blog post
  21. Q&A during 0.21 early access livestream with Yargnit and Ted