Difference between revisions of "Planned features"

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m (Outdated Features: typo)
(removed "(available with mods)" as this is beyond the scope of the page)
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* Life-support systems (presently not confirmed, but has been considered for future inclusion)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaatbg Answer] from Maxmaps in his AMA</ref>
 
* Life-support systems (presently not confirmed, but has been considered for future inclusion)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaatbg Answer] from Maxmaps in his AMA</ref>
  
* <span style = "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7615 Answer] from Maxmaps in his AMA</ref> (available with mods)
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* <span style = "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7615 Answer] from Maxmaps in his AMA</ref>
  
 
* <span style = "background:#42C0FB">Probe telemetry</span> (KSP 1.1)<ref name="relay"></ref>
 
* <span style = "background:#42C0FB">Probe telemetry</span> (KSP 1.1)<ref name="relay"></ref>
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=== Scenery & graphics ===
 
=== Scenery & graphics ===
* Cities and other geographic points of reference{{cn}} (Available with mods)
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* Cities and other geographic points of reference{{cn}}
  
 
* Clouds (weather?){{cn}}
 
* Clouds (weather?){{cn}}
  
* Static particles (cloudlets){{cn}} (Available with mods)
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* Static particles (cloudlets){{cn}}
  
 
=== Game & engine ===
 
=== Game & engine ===
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== Not planned or shelved ==
 
== Not planned or shelved ==
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and mining, are already available via mods.<!-- put here, what unambiguously will not be implemented! -->
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The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, are already available via mods.<!-- put here, what unambiguously will not be implemented! -->
  
 
* <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaarta Answer] from Maxmaps in his AMA</ref>
 
* <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaarta Answer] from Maxmaps in his AMA</ref>
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* <span style = "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8z0q Answer] from Maxmaps in his AMA</ref>
 
* <span style = "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8z0q Answer] from Maxmaps in his AMA</ref>
  
* <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref> (Available with mods)
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* <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref>
  
 
[[File:New eva.jpg|thumb|The new EVA suit]]
 
[[File:New eva.jpg|thumb|The new EVA suit]]
  
* <span style = "background:#FF5555; color:#FFFFFF">New [[EVA]] suits</span> (New high-poly model will be used only for cinematics)<ref>[http://kerbaldevteam.tumblr.com/post/93338999759/ Devnote Tuesdays] on the dev blog</ref><ref>[http://forum.kerbalspaceprogram.com/threads/90612 Forum post by KasperVLD]</ref> (Available with mods)
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* <span style = "background:#FF5555; color:#FFFFFF">New [[EVA]] suits</span> (New high-poly model will be used only for cinematics)<ref>[http://kerbaldevteam.tumblr.com/post/93338999759/ Devnote Tuesdays] on the dev blog</ref><ref>[http://forum.kerbalspaceprogram.com/threads/90612 Forum post by KasperVLD]</ref>
  
* <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}} (Available with mods)
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* <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (Available with mods, is partially achieved by 0.90.0)
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* <span style = "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (partially achieved by 0.90.0)
  
 
* <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
 
* <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}} (Available with mods)
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* <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
  
 
* <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}}
 
* <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}}

Revision as of 18:34, 13 October 2015

The entries on the following list must be properly cited to ensure verifiability.

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update (Soon™). Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature. Orange is for the questionable features - had pros and contras, or simply unconfirmed.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.

The next major version is expected to be 1.1, and will, among other things, update the game engine to Unity 5.2.[1] However, a 1.0.5 update based on Unity 4 is scheduled to be released before 1.1, and plans to add in some features originally intended for it.[2]

Flight operations

  • Upgraded staging UI (KSP 1.1)[3]
  • Upgraded orbit renderer/map view (KSP 1.1)[4]

Space Center

  • Upgraded UI for buildings (KSP 1.1)[5][6]

Spacecraft construction

  • New wheels (KSP 1.1)[7]
  • New antennas (KSP 1.1)[8]
  • New editor (KSP 1.1)[6]
  • New, and Overhauled Parts (KSP 1.0.5)[2]

Celestial bodies

  • Maxmaps has gone on record with claiming new planets are, "a big maybe."[13]

Physics & dynamics

  • Enhanced physics for wheels (KSP 1.1)[5]
  • Thermal Improvements (KSP 1.0.5)[2]

Other game features

  • Life-support systems (presently not confirmed, but has been considered for future inclusion)[14]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[15]
  • Probe telemetry (KSP 1.1)[8]
  • Antenna relay networks (KSP 1.1)[8]
  • A new/better Application Launcher (KSP 1.1)[16][6]
  • Three stock apps: MessageSystem, Contracts and the Engineer’s Report (KSP 1.1)[16]
  • Contextual Contracts (KSP 1.0.5)[2]
  • The skill and level is displayed when hovering over a Kerbal's face (KSP 1.1)[2]

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[20]
  • Using and creating shaders (partial in KSP 1.0.5, a bigger update in KSP 1.1)[2]

Game & engine

  • 64-bit support: Windows (0.24) and Linux are supported, though Windows x64 is highly unstable and crash-happy.
  • Engine update from Unity 4 to Unity 5.2. (KSP 1.1)[21]
  • Improved loading time (KSP 1.1)[18]
  • Quicker scene changes (KSP 1.1)[18]
  • Multiplayer[22][23]
    • Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.[24] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.[25]
    • KMP is a multiplayer system that has been replaced with DMP (As of 0.23.5). The mod is no longer available to the public.[26]

Modding

Other

  • Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[27] (Partially implemented by the official Squad mods Kerbin Cup and Asteroid Day)

Outdated Features

The features listed here are outdated and need a new reference. Some of these features are more of a request than features.

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[28]
  • Repairing: Ability to repair certain things. (Already partially added in 0.90)[citation needed]
  • More Prebuilt crafts, for tutorials or as examples[citation needed]
  • Autopilot system (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)[citation needed]

Space Center

Spacecraft construction

  • Spacecraft stats: Total weight, loaded resources (per stage?)[29]
  • Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality[citation needed]
  • Solid-booster fuel plugs[citation needed]
  • More parts for moon bases and space stations[citation needed]

Physics & dynamics

  • Wind & turbulence conditions[citation needed]
  • Damage effects[citation needed]
  • New lighting system with better shadows[citation needed]

Scenery & graphics

  • Cities and other geographic points of reference[citation needed]
  • Clouds (weather?)[citation needed]
  • Static particles (cloudlets)[citation needed]

Game & engine

  • OSC data interface: Connectivity with external applications[citation needed]

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, are already available via mods.

  • Steam achievements[30]
  • Competitor/rival space agencies[31]
  • Realistically sized celestial bodies [32]
The new EVA suit
  • New EVA suits (New high-poly model will be used only for cinematics)[33][34]
  • Weapons or military features[citation needed]
  • Autopilot systems[citation needed] (partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine.[citation needed]
  • Mobile version.[citation needed]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. Devnote Tuesdays on May 26th, 2015
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Devnote Tuesdays On October 6th, 2015
  3. Devnote Tuesdays on August 18th, 2015
  4. Devnote Tuesdays on September 1st, 2015
  5. 5.0 5.1 Devnote Tuesdays on July 21th, 2015
  6. 6.0 6.1 6.2 Devnote Tuesdays on July 28th, 2015
  7. Devnote Tuesdays on July 5th, 2015
  8. 8.0 8.1 8.2 Development Relay by Ted on July 22th, 2015
  9. Devnote Tuesdays on February 18th, 2014
  10. [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
  11. KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (19:40)
  12. Post in the forum by NovaSilisko
  13. Answer from Maxmaps in his AMA
  14. Answer from Maxmaps in his AMA
  15. Answer from Maxmaps in his AMA
  16. 16.0 16.1 Devnote Tuesdays On July 28th, 2015
  17. Devnote Tuesdays On September 15th, 2015
  18. 18.0 18.1 18.2 Devnote Tuesdays On September 22th, 2015
  19. Devnote Tuesdays On September 29th, 2015
  20. Procedural Craters dev blog post by "HarvesteR"
  21. Devnote Tuesdays on May 19th, 2015
  22. Answer on Facebook on April 28th, 2015
  23. Devnote Tuesdays on August 4th, 2015
  24. PC Gamer On December 12th, 2013
  25. The 0.24 Update Goals Post!” by HarvesteR released on February 4th, 2014
  26. Kerbal MultiPlayer (Alpha)
  27. Expansions blog post
  28. Answer from Maxmaps in his AMA
  29. Answer from Maxmaps in his AMA
  30. Answer from Maxmaps in his AMA
  31. Answer from Maxmaps in his AMA
  32. Q&A during 0.21 early access livestream with Yargnit and Ted
  33. Devnote Tuesdays on the dev blog
  34. Forum post by KasperVLD