Difference between revisions of "Planned features"

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* <span style = "background:#FFEE44">Repairing: Ability to repair certain things</span>{{cn}}
 
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* Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it). In KSP 0.90.0, pilot kerbals and probe cores will be able to hold a craft in position.{{cn}}
  
 
* More <span style = "background:#FFEE44">prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}
 
* More <span style = "background:#FFEE44">prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}

Revision as of 04:25, 15 December 2014

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2
The entries on the following list must be verifiable.

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update (soon). Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature.

The next version has been confirmed to be 0.90 but it is possible that an intermediate version might be released. 0.90 will be where the game enters its beta version.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[1]
  • Kerbal experience[5]
  • Repairing: Ability to repair certain things[citation needed]
  • Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it). In KSP 0.90.0, pilot kerbals and probe cores will be able to hold a craft in position.[citation needed]
  • More prebuilt crafts, for tutorials or as examples[citation needed]

Space Center

  • Upgradeable buildings [6]

Spacecraft construction

  • Spacecraft stats: Total weight, loaded resources (per stage?)[7]
  • Overhaul of mk3 spaceplane parts[5][8]
  • Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality[citation needed]
  • Stack extensions: Fairings and solid-booster fuel plugs[citation needed]
  • More parts for moon bases and space stations[citation needed]

Celestial bodies

  • Maxmaps has gone on record with claiming new planets are, "a big maybe."[12]
  • Expanded biomes on bodies beyond Kerbin, Mun and Minmus[13]

Physics & dynamics

  • Better aerodynamics (priority feature in post-.90)[14]
  • Re-entry heat or damage [15]
  • Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)[16]
  • Wind & turbulence conditions[citation needed]
  • Damage effects[citation needed]
  • New lighting system with better shadows[citation needed]

Other game features

  • Life-support systems (presently not confirmed, but has been considered for future inclusion)[17]

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[19]
  • Cities and other geographic points of reference[citation needed]
  • Clouds (weather?)[citation needed]
  • Static particles (cloudlets)[citation needed]

Game & engine

  • 64-bit support: Windows (0.24) and Linux are supported
  • Multiplayer
    • Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.[21] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.[3]
    • KMP is a multiplayer system that has been replaced with DMP (As of 0.23.5). The mod is no longer available to the public.[22]
  • OSC data interface: Connectivity with external applications[citation needed]

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]

Other

  • Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[23]
  • [More] Merchandise[24]

Questionable

These features had pros and contras in interviews.

  • Mining parts for gathering resources beyond current scope (On hiatus until a better method can be found)[25]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[26]

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and mining, are already available via mods.

  • Steam achievements[27]
  • Competitor/rival space agencies[28]
  • Realistically sized celestial bodies [29]
The new EVA suit
  • New EVA suits (New high-poly model will be used only for cinematics)[30][31]
  • Weapons or military features[citation needed] (Available with mods)
  • Autopilot systems[citation needed] (Available with mods)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine.[citation needed]
  • Mobile version.[citation needed]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. Answer from Maxmaps in his AMA
  2. 2.0 2.1 Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition” on the forum released on January 28th
  3. 3.0 3.1 The 0.24 Update Goals Post!” by HarvesteR released on February 4th
  4. 4.0 4.1 Devnote Tuesdays: The “Work on ALL the Things” Edition” on the dev blog released on February 18th
  5. 5.0 5.1 Rowsdower on squadcast episode
  6. [1] from Devote Tuesday 04.11.2014
  7. Answer from Maxmaps in his AMA
  8. Here's Something Hugo Made
  9. [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
  10. KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (19:40)
  11. Post in the forum by NovaSilisko
  12. Answer from Maxmaps in his AMA
  13. Maxmaps Tweet mentioning that the roadmap for 0.26 is complete
  14. [2] Near the end of the list of planned features, just above the FAQ
  15. "What not to suggest?"
  16. Isp doesn't work right” in the forums (Answer by C7)
  17. Answer from Maxmaps in his AMA
  18. Answer from Maxmaps in his AMA
  19. Procedural Craters dev blog post by "HarvesteR"
  20. Devnote Tuesdays: The "Sans-HarvesteR" Edition
  21. http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/
  22. http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha
  23. Expansions blog post
  24. Answer from Maxmaps in his AMA
  25. http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430
  26. Answer from Maxmaps in his AMA
  27. Answer from Maxmaps in his AMA
  28. Answer from Maxmaps in his AMA
  29. Q&A during 0.21 early access livestream with Yargnit and Ted
  30. A Closer Look at the New EVA Suit” on the dev blog
  31. Forum post by KasperVLD