Difference between revisions of "Planned features"

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* Largely innaccurate information caused by misunderstanding, misquoting, and out of date information.
 
 
* Should be replaced with confirmed features for the next version only.}}
 
* Should be replaced with confirmed features for the next version only.}}
 
{{Box|2=The entries on the following list '''must be properly cited''' to ensure verifiability.}}
 
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The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
 
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
  
The next major version is expected to be 1.2.
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The next major version is expected to be 1.3.
  
 
=== Construction ===
 
=== Construction ===
* <span style = "background:#42C0FB">Rocket Parts Overhaul</span> (KSP 1.2)<ref name="Max-Bug">[http://kerbaldevteam.tumblr.com/post/136707686644/ Devnote Tuesdays] on January 5<sup>th</sup>, 2016</ref>
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* <span style = "background:#42C0FB">Rocket Parts Overhaul</span> (On hold, availible for download)<ref name="Max-Bug">[http://kerbaldevteam.tumblr.com/post/136707686644/ Devnote Tuesdays] on January 5<sup>th</sup>, 2016</ref> <ref>http://forum.kerbalspaceprogram.com/index.php?/topic/147582-update-12-pre-release-is-here/</ref>
  
=== Scenery & graphics ===
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=== Other ===
  
* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
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* Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)<ref>[http://kerbaldevteam.tumblr.com/post/47730955705/ Expansions blog post]</ref> (Partially implemented by the official Squad mods Kerbin Cup and Asteroid Day)
  
* <span style = "background:#42C0FB">Rocket Parts Overhaul</span> (KSP 1.2)<ref name="Max-Bug"></ref>
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== Planned/Mentioned Features ==
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The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.
  
=== Other ===
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=== Scenery & graphics ===
  
* Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)<ref>[http://kerbaldevteam.tumblr.com/post/47730955705/ Expansions blog post]</ref> (Partially implemented by the official Squad mods Kerbin Cup and Asteroid Day)
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* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
 
 
== Outdated Features ==
 
The features listed here are outdated and need a new reference. Some of these features are more of a request than features.
 
  
 
=== Flight operations ===
 
=== Flight operations ===

Revision as of 18:23, 12 October 2016

The entries on the following list must be properly cited to ensure verifiability.

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update. Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. Orange is for the questionable features - had pros and cons, or simply unconfirmed.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.

The next major version is expected to be 1.3.

Construction

  • Rocket Parts Overhaul (On hold, availible for download)[1] [2]

Other

  • Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[3] (Partially implemented by the official Squad mods Kerbin Cup and Asteroid Day)

Planned/Mentioned Features

The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[4]

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[5]
  • Autopilot system for flying planes or rockets (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)[citation needed]

Celestial bodies

  • Maxmaps has gone on record with claiming new planets are, "a big maybe."[6]

Game & engine

  • Multiplayer[7][8]
    • Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.[9] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.[10] KMP is a multiplayer mod system for Kerbal Space Program that ended development as of 0.23.5.[11] Its successor project, Dark Multi Player (or DMP), has continued development of this multiplayer mod up to 1.1.2.
    • The DMP dev has suggested that ports for future versions of KSP will continue up until Squad releases a version of KSP with built in functional Multiplayer of its own. [12]

Other game features

  • Life-support systems (presently not confirmed, but has been considered for future inclusion)[13]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[14]

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.

  • Steam achievements[15]
  • Competitor/rival space agencies[16]
  • Realistically sized celestial bodies [17]
The new EVA suit
  • New EVA suits (New high-poly model will be used only for cinematics)[18][19]
  • Weapons or military features[citation needed]
  • Autopilot systems[citation needed] (partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine.[citation needed]
  • Mobile version.[citation needed]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. Devnote Tuesdays on January 5th, 2016
  2. http://forum.kerbalspaceprogram.com/index.php?/topic/147582-update-12-pre-release-is-here/
  3. Expansions blog post
  4. Procedural Craters dev blog post by "HarvesteR"
  5. Answer from Maxmaps in his AMA
  6. Answer from Maxmaps in his AMA
  7. Answer on Facebook on April 28th, 2015
  8. Devnote Tuesdays on August 4th, 2015
  9. PC Gamer On December 12th, 2013
  10. The 0.24 Update Goals Post!” by HarvesteR released on February 4th, 2014
  11. Kerbal MultiPlayer (Alpha)
  12. DarkMultiPlayer Forum
  13. Answer from Maxmaps in his AMA
  14. Answer from Maxmaps in his AMA
  15. Answer from Maxmaps in his AMA
  16. Answer from Maxmaps in his AMA
  17. Q&A during 0.21 early access livestream with Yargnit and Ted
  18. Devnote Tuesdays on the dev blog
  19. Forum post by KasperVLD