Planned features

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The entries on the following list must be properly cited to ensure verifiability.

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: Template:1.1.3

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update. Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. Orange is for the questionable features - had pros and cons, or simply unconfirmed.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.

The next major version is expected to be 1.2.

Flight

None known

Space Center

None known

Construction

  • New antennas (KSP 1.2)[1]
  • Rocket Parts Overhaul (KSP 1.2)[2]

Physics & UI

None known

Other game features

  • Life-support systems (presently not confirmed, but has been considered for future inclusion)[3]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[4]
  • Probe telemetry (KSP 1.2)[1]
  • Antenna relay networks (KSP 1.2)[1]

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[5]
  • Rocket Parts Overhaul (KSP 1.2)[2]

Game & engine

  • Multiplayer[6][7]
    • Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.[8] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.[9] KMP is a multiplayer mod system for Kerbal Space Program that ended development as of 0.23.5.[10] Its successor project, Dark Multi Player (or DMP), has continued development of this multiplayer mod up to 1.1.2.
    • The DMP dev has suggested that ports for future versions of KSP will continue up until Squad releases a version of KSP with built in functional Multiplayer of its own. [11]

Other

  • Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[12] (Partially implemented by the official Squad mods Kerbin Cup and Asteroid Day)

Outdated Features

The features listed here are outdated and need a new reference. Some of these features are more of a request than features.

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[13]
  • Repairing: Ability to repair certain things. (Already partially added in 0.90)[citation needed]
  • Autopilot system (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)[citation needed]

Celestial bodies

  • Maxmaps has gone on record with claiming new planets are, "a big maybe."[18]

Spacecraft construction

  • Spacecraft stats: Total weight, loaded resources (per stage?)[19]
  • Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality[citation needed]
  • Solid-booster fuel plugs[citation needed]
  • More parts for moon bases and space stations[citation needed]

Physics & dynamics

  • Wind & turbulence conditions[citation needed]
  • Damage effects
  • New lighting system with better shadows[citation needed]

Scenery & graphics

  • Cities and other geographic points of reference[citation needed]
  • Clouds (weather?)[citation needed]
  • Static particles (cloudlets)[citation needed]

Note: there are several mods available that achieve this function

Game & engine

  • OSC data interface: Connectivity with external applications[citation needed]

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.

  • Steam achievements[20]
  • Competitor/rival space agencies[21]
  • Realistically sized celestial bodies [22]
The new EVA suit
  • New EVA suits (New high-poly model will be used only for cinematics)[23][24]
  • Weapons or military features[citation needed]
  • Autopilot systems[citation needed] (partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine.[citation needed]
  • Mobile version.[citation needed]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. 1.0 1.1 1.2 Devnote Tuesdays on February 10th, 2016
  2. 2.0 2.1 Devnote Tuesdays on January 5th, 2016
  3. Answer from Maxmaps in his AMA
  4. Answer from Maxmaps in his AMA
  5. Procedural Craters dev blog post by "HarvesteR"
  6. Answer on Facebook on April 28th, 2015
  7. Devnote Tuesdays on August 4th, 2015
  8. PC Gamer On December 12th, 2013
  9. The 0.24 Update Goals Post!” by HarvesteR released on February 4th, 2014
  10. Kerbal MultiPlayer (Alpha)
  11. DarkMultiPlayer Forum
  12. Expansions blog post
  13. Answer from Maxmaps in his AMA
  14. Devnote Tuesdays on February 18th, 2014
  15. [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
  16. KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (19:40)
  17. Post in the forum by NovaSilisko
  18. Answer from Maxmaps in his AMA
  19. Answer from Maxmaps in his AMA
  20. Answer from Maxmaps in his AMA
  21. Answer from Maxmaps in his AMA
  22. Q&A during 0.21 early access livestream with Yargnit and Ted
  23. Devnote Tuesdays on the dev blog
  24. Forum post by KasperVLD