Planned features

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The features listed here are planned for future versions of Kerbal Space Program. This list may change during the course of development. If a feature is present in a mod, there may be a link to the mod.

Future releases

This section lists all planned features for future releases. Entries highlighted in Green have already been added to the game, and entries in Blue</spam> are planned for the next update (soon). Entries in Yellow have been partially implemented.

Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.

Flight Operations

  • Better parachute control[1]
  • Trajectory/Orbital Display UI
  • Full map view with 3D trajectory/orbital information
  • Abort Sequence, for emergencies
  • E.V.As
  • I.V.As
  • Internal and Camera views with a full virtual cockpit
  • Switching between multiple ships
  • Docking
  • Time acceleration [2]
  • Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)
  • Save/load game during the flight

Space Center

  • Astronaut Complex : Hire and train kerbonauts
  • Research and Development : Discover and Improve Parts (from a tech tree)
  • Part recovery[3]
  • Runway : to land on or launch from
  • Spaceplane hangar : A secondary VAB, that allows for horizontal (belly-down) construction
  • Mission Control Room : Create flight plans and take on missions and challenges
  • Tracking Station: Keep track of orbiting objects and ongoing missions
  • Observatory : Discover new celestial bodies to visit

Spacecraft Construction

  • Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionality
  • Tweakables : Context menu when rightclicking on a part[4]
  • Stack Extensions : Fairings, structural reinforcements and solid-booster fuel plugs
  • Side-mounts : Liquid-fueled parallel stages, drop-tanks, and cargo pods
  • Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?), Thrust (per Stage)

Physics / Dynamics

Scenery / Graphics

  • Procedural quadtree-based terrain engine
  • Clouds (weather?)
  • Static Particles (cloudlets)
  • Long-duration smoke trails
  • Fuel-dependent larger explosions
  • Asteroids
  • Other moons /planets
  • Better scenery for space center scene
  • Matching launchpad scenery in flight
  • Cities and other geographic points of reference
  • Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you.[5]

Audio

  • More and better sound effects
  • The KSP Soundtrack

Game / Engine

  • Settings Screen
  • Input Mapping
  • In-Game Settings screen
  • Joystick/Gamepad support
  • Mac OS X Support
  • OSC Data Interface, for connectivity with external applications
  • Faster game loading

Modding

  • A more complete SDK and documentation (You can help by adding do the wiki!)
  • Normal map support for part textures
  • More modding opportunities than just parts