Difference between revisions of "Planned features"

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=== Celestial Bodies ===
 
=== Celestial Bodies ===
  
* 3 gas planets (<span style = "background:#FFEE44">[[Jool]]</span> being the only currently available), moons and an <span style = "background:#42C0FB">asteroid belt</span><ref name="blog1802" /><ref>[http://forum.kerbalspaceprogram.com/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref><ref>“[http://www.twitch.tv/ksptv/b/501587795?t=19m40s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (19:40)</ref>
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* 3 gas planets (<span style = "background:#FFEE44">[[Jool]]</span> being the only currently available), moons and an <span style = "background:#FFEE44">asteroid belt</span><ref name="blog1802" /><ref>[http://forum.kerbalspaceprogram.com/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref><ref>“[http://www.twitch.tv/ksptv/b/501587795?t=19m40s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (19:40)</ref>
 
** The dwarf planet [[Eeloo]] would become a [[moon]] of the [[gas planet 2]].<ref>[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of28-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref>
 
** The dwarf planet [[Eeloo]] would become a [[moon]] of the [[gas planet 2]].<ref>[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of28-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref>
  

Revision as of 08:15, 10 April 2014

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future releases

Current version: 1.12.2
The entries on the following list must be verifiable.

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update (soon). Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature.

The next version will most likely be 0.24, but it is possible that an intermediate version might be released.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.

Flight Operations

  • Repairing: Ability to repair certain things[citation needed]
  • Enhanced IVAs: Moving and interacting inside of the craft[citation needed]
  • Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it)[citation needed]
  • More prebuilt crafts, for tutorials or as examples[citation needed]
  • Reworked tutorials[1][2][3]

Space Center

  • Mission control room:[4] Manage contracts,[2] create flight plans and take on missions and challenges[citation needed]

Spacecraft Construction

  • Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality[citation needed]
  • Mining parts: Used to gather resources on other bodies (on hiatus until a better method can be found[5])
  • Stack extensions: Fairings and solid-booster fuel plugs[citation needed]
  • Spacecraft stats: Total weight, loaded resources (per stage?)[citation needed]

Celestial Bodies

Physics & Dynamics

  • Wind & turbulence conditions[citation needed]
  • Damage effects[citation needed]
  • New lighting system with better shadows[citation needed]
  • Better aerodynamics[citation needed]
  • Re-entry heat or damage [9]
  • Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)[10]

Scenery & Graphics

  • Clouds (weather?)[citation needed]
  • Static particles (cloudlets)[citation needed]
  • Long-duration smoke trails[citation needed]
  • Procedurally generated craters (Mun in 0.21)[11]
  • Cities and other geographic points of reference[citation needed]
  • Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money[citation needed]

Career Mode

  • Monetary system. This is assumed to be in planning since mission productivity can now be quantified, thanks to Kerbal perma-death and science points, in addition to the fact that all parts have a specific cost value.[citation needed]

Audio

  • More and better sound effects[citation needed]

Game & Engine

  • OSC data interface: Connectivity with external applications[citation needed]
  • New GUI[1][14]
  • 64-bit support[15]
    • 64-bit is already supported in the Linux version.
  • Multiplayer
    • Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.[16] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.[2]
    • KMP is a multiplayer system that is a WIP. Even though it is in its experimental pre-alpha stage, the mod is available to the public.[17]

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]

Other

  • Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[18]

Not happening

The following features won't be in the official game (although may be found in mods):

  • Steam achievements[citation needed]
  • Autopilot Systems[citation needed]
  • Weapons or military features[citation needed]
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Realistically sized celestial bodies [19]
  • Conversion to a different game engine.[citation needed]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. 1.0 1.1 Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition” on the forum released on January 28th
  2. 2.0 2.1 2.2 2.3 The 0.24 Update Goals Post!” by HarvesteR released on February 4th
  3. 3.0 3.1 Devnote Tuesdays: The “Work on ALL the Things” Edition” on the dev blog released on February 18th
  4. 4.0 4.1 KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (3:45)
  5. http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430
  6. [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
  7. KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (19:40)
  8. Post in the forum by NovaSilisko
  9. "What not to suggest?"
  10. Isp doesn't work right” in the forums (Answer by C7)
  11. Procedural Craters dev blog post by "HarvesteR"
  12. Devnote Tuesdays: The “Road to 0.24 Starts Here” Edition“ on the blog released on January 21st
  13. Devnote Tuesdays: The Back on Track Edition“ on the blog released on January 14th
  14. Devnote Tuesdays: The "Sans-HarvesteR" Edition
  15. C7's mention of 64-bit support
  16. http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/
  17. http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha
  18. Expansions blog post
  19. Q&A during 0.21 early access livestream with Yargnit and Ted