Planned features

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Revision as of 17:18, 27 September 2014 by SAMM (talk | contribs) (Confirmed Not Happening, Or Presently Shelved)
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The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future releases

Current version: 1.12.2
The entries on the following list must be verifiable.

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update (soon). Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature.

The next version will most likely be 0.25, but it is possible that an intermediate version might be released.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.

Flight Operations

  • Repairing: Ability to repair certain things[citation needed]
  • Enhanced IVAs: Moving and interacting inside of the craft[citation needed]
  • Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it)[citation needed]
  • More prebuilt crafts, for tutorials or as examples[citation needed]
The new EVA suit
  • New EVA suits (So far only planned for cinematics)[4][5]

Space Center

Spacecraft Construction

  • Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality[citation needed]
  • Stack extensions: Fairings and solid-booster fuel plugs[citation needed]
  • Spacecraft stats: Total weight, loaded resources (per stage?)[citation needed]
  • More parts for moon bases and space stations[citation needed]
  • Spaceplane part overhaul: Integration of certain SpacePlane+ mk2 parts as well as redesigned mk1 and mk3 parts[8][9][10]

Celestial Bodies

Physics & Dynamics

  • Wind & turbulence conditions[citation needed]
  • Damage effects[citation needed]
  • New lighting system with better shadows[citation needed]
  • Better aerodynamics[14]
  • Re-entry heat or damage [15]
  • Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)[16]

Scenery & Graphics

The new explosion effect
  • New particle effects: Long duration smoke trails, stunning explosions and much more[8][9]
  • Clouds (weather?)[citation needed]
  • Static particles (cloudlets)[citation needed]
  • Procedurally generated craters (Mun in 0.21)[17]
  • Cities and other geographic points of reference[citation needed]
  • Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money[18]
  • Female Kerbals [19]

Audio

  • More and better sound effects[8]

Game & Engine

  • OSC data interface: Connectivity with external applications[citation needed]
  • New GUI[1][20]
    • More markers on the navball (normal, anti-normal, radial-in and radial-out) and a pointer specifying the location of maneuver node(s)[8]
  • 64-bit support: Windows (0.24) and Linux are supported
  • Difficulty settings: Change certain gameplay aspects to something that suits you[8][9]
  • Multiplayer
    • Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.[21] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.[2]
    • KMP is a multiplayer system that has been replaced with DMP (As of 0.23.5). The mod is no longer available to the public.[22]

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]

Other

  • Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[23]

Confirmed Not Happening, Or Presently Shelved

The following features won't be in the official game (although may be found in mods or possibly D.L.C):

  • Steam achievements[citation needed]
  • Autopilot Systems[citation needed]
  • Weapons or military features[citation needed]
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Realistically sized celestial bodies [24]
  • Conversion to a different game engine.[citation needed]
  • Mobile version.[citation needed]
  • Mining parts for gathering resources beyond current scope (On hiatus until a better method can be found)[25]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[26]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. 1.0 1.1 Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition” on the forum released on January 28th
  2. 2.0 2.1 The 0.24 Update Goals Post!” by HarvesteR released on February 4th
  3. 3.0 3.1 Devnote Tuesdays: The “Work on ALL the Things” Edition” on the dev blog released on February 18th
  4. A Closer Look at the New EVA Suit for Cinematics” on the dev blog
  5. Forum post by KasperVLD
  6. Devnote Tuesdays: The Administrative Edition” on the dev blog released July 29th
  7. Devnote Tuesdays: The “Development of 0.25 Has Started” Edition” on the dev blog released August 5th
  8. 8.0 8.1 8.2 8.3 8.4 8.5 The 0.25 Plan
  9. 9.0 9.1 9.2 9.3 The 0.25 Waiting Room, now boarding passengers heading to Hypetown
  10. Here's Something Hugo Made
  11. [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
  12. KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (19:40)
  13. Post in the forum by NovaSilisko
  14. [1]
  15. "What not to suggest?"
  16. Isp doesn't work right” in the forums (Answer by C7)
  17. Procedural Craters dev blog post by "HarvesteR"
  18. [[2]] on the dev blog
  19. [3]
  20. Devnote Tuesdays: The "Sans-HarvesteR" Edition
  21. http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/
  22. http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha
  23. Expansions blog post
  24. Q&A during 0.21 early access livestream with Yargnit and Ted
  25. http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430
  26. [4]