Planned features

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The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2
The entries on the following list must be verifiable.

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update (soon). Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature.

The next version will most likely be 0.25, but it is possible that an intermediate version might be released.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[1]
  • Kerbal experience (Slated for .26)[5]
  • Repairing: Ability to repair certain things[citation needed]
  • Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it)[citation needed]
  • More prebuilt crafts, for tutorials or as examples[citation needed]
The new EVA suit

Space Center

Spacecraft construction

  • Spacecraft stats: Total weight, loaded resources (per stage?)[10]
  • Spaceplane part overhaul: Integration of certain SpacePlane+ mk2 parts as well as redesigned mk1[8][9][11] and mk3 parts (slated for .26)[5]
  • Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality[citation needed]
  • Stack extensions: Fairings and solid-booster fuel plugs[citation needed]
  • More parts for moon bases and space stations[citation needed]

Celestial bodies

Physics & dynamics

  • Better aerodynamics (Although this continues to be pushed into the realm of 'maybe')[17][18]
  • Re-entry heat or damage [19]
  • Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)[20]
  • Life-support systems (presently not confirmed, but has been considered for future inclusion)[21]
  • Wind & turbulence conditions[citation needed]
  • Damage effects[citation needed]
  • New lighting system with better shadows[citation needed]

Scenery & graphics

The new explosion effect
  • New particle effects: Long duration smoke trails, stunning explosions and much more[8][9]
  • Procedurally generated craters (Mun in 0.21)[22]
  • Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money[23][24]
  • Female Kerbals [25]
  • Cities and other geographic points of reference[citation needed]
  • Clouds (weather?)[citation needed]
  • Static particles (cloudlets)[citation needed]

Audio

  • More and better sound effects[8]

Game & engine

  • New GUI[2][26]
    • More markers on the navball (normal, anti-normal, radial-in and radial-out) and a pointer specifying the location of maneuver node(s)[8]
  • 64-bit support: Windows (0.24) and Linux are supported
  • Difficulty settings: Change certain gameplay aspects to something that suits you[8][9]
  • Multiplayer
    • Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.[27] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.[3]
    • KMP is a multiplayer system that has been replaced with DMP (As of 0.23.5). The mod is no longer available to the public.[28]
  • OSC data interface: Connectivity with external applications[citation needed]

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]

Other

  • Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[29]
  • [More] Merchandise [30]

Not planned or shelved

The following features has either confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations.

  • Steam achievements[31]
  • Weapons or military features[citation needed]
  • Competitor/rival space agencies[32]
  • Realistically sized celestial bodies [33]
  • Mining parts for gathering resources beyond current scope (On hiatus until a better method can be found)[34]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[35]
  • New EVA suits (New high-poly model will be used only for cinematics) [36][37]
  • Autopilot systems[citation needed]
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine.[citation needed]
  • Mobile version.[citation needed]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. Answer from Maxmaps in his AMA
  2. 2.0 2.1 Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition” on the forum released on January 28th
  3. 3.0 3.1 The 0.24 Update Goals Post!” by HarvesteR released on February 4th
  4. 4.0 4.1 Devnote Tuesdays: The “Work on ALL the Things” Edition” on the dev blog released on February 18th
  5. 5.0 5.1 Rowsdower on squadcast episode
  6. Devnote Tuesdays: The Administrative Edition” on the dev blog released July 29th
  7. Devnote Tuesdays: The “Development of 0.25 Has Started” Edition” on the dev blog released August 5th
  8. 8.0 8.1 8.2 8.3 8.4 8.5 The 0.25 Plan
  9. 9.0 9.1 9.2 9.3 The 0.25 Waiting Room, now boarding passengers heading to Hypetown
  10. Answer from Maxmaps in his AMA
  11. Here's Something Hugo Made
  12. [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
  13. KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (19:40)
  14. Post in the forum by NovaSilisko
  15. Answer from Maxmaps in his AMA
  16. Maxmaps Tweet mentioning that the roadmap for 0.26 is complete
  17. Answer from Maxmaps in his AMA
  18. Rowsdower's responsing with a feature roadmap
  19. "What not to suggest?"
  20. Isp doesn't work right” in the forums (Answer by C7)
  21. Answer from Maxmaps in his AMA
  22. Procedural Craters dev blog post by "HarvesteR"
  23. What’s the secret feature?” on the dev blog on Sep 27th
  24. KSP0.25 Secret Feature, Destructable buildings! Squadcast by Maxmaps
  25. Answer from Maxmaps in his AMA
  26. Devnote Tuesdays: The "Sans-HarvesteR" Edition
  27. http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/
  28. http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha
  29. Expansions blog post
  30. Answer from Maxmaps in his AMA
  31. Answer from Maxmaps in his AMA
  32. Answer from Maxmaps in his AMA
  33. Q&A during 0.21 early access livestream with Yargnit and Ted
  34. http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430
  35. Answer from Maxmaps in his AMA
  36. A Closer Look at the New EVA Suit” on the dev blog
  37. Forum post by KasperVLD