Difference between revisions of "Probe Control Point"

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A '''Probe Control Point''' is a specific [[Craft|vessel]] which allows you to control a probe without any connection to the [[Kerbal_Space_Center|KSC]]. In order to use a vessel as such a control point, some requirements need to be fulfilled:
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A '''Probe Control Point''' is a specific [[Craft|vessel]] which allows you to control a probe without any connection to the [[Kerbal_Space_Center|KSC]].
  
* [[Command_module|Command module]] capable to function as Probe Controle Point
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== Requirements ==
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In order to use a vessel as such a control point, some requirements need to be fulfilled:
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=== Probe control point ===
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* [[Command_module|Command module]] capable to function as Probe Control Point
 
* At least 1 [[Pilot|Pilot]] on board (depends on the Command module, see table below)
 
* At least 1 [[Pilot|Pilot]] on board (depends on the Command module, see table below)
 
* Relay Antenna
 
* Relay Antenna
  
On the other side, the probe/ship must have the following :
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=== Remote ship ===
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* A probe or command pod with the "remote pilot assist available" feature
 
* A probe or command pod with the "remote pilot assist available" feature
 
* If it's a command pod, a capable kerbal (scientist or engineer) must be aboard
 
* If it's a command pod, a capable kerbal (scientist or engineer) must be aboard
 
* Any antenna to establish the CommNet link
 
* Any antenna to establish the CommNet link
  
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== Pilot requirement and comm range ==
  
 
The following table lists all Command modules which can be used to build a Probe Control Point, the required number of Pilots on board and whether it is possible to use additional [[Relay_Satellite|relay satellites]] to establish a connection with the probe (Multi-Hop) or just a direct connection can be used (Single-Hop):
 
The following table lists all Command modules which can be used to build a Probe Control Point, the required number of Pilots on board and whether it is possible to use additional [[Relay_Satellite|relay satellites]] to establish a connection with the probe (Multi-Hop) or just a direct connection can be used (Single-Hop):
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A connection will be automatically established as soon as the probe gets within [[CommNet#Range_calculation|range]] of the Probe Control Point.
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A connection will be automatically established as soon as the probe gets within [[CommNet#Range_calculation|range]] of the Probe Control Point. The remote ship will have a "remote control" icon in the Telemetry window.
  
 
While probes will automatically gain control, command pods need to have a capable kerbal (scientist or engineer, not a tourist) in order to gain the ability to create maneuver nodes. SAS is not transmitted, you need to have a probe core with SAS capabilities on the remote ship.
 
While probes will automatically gain control, command pods need to have a capable kerbal (scientist or engineer, not a tourist) in order to gain the ability to create maneuver nodes. SAS is not transmitted, you need to have a probe core with SAS capabilities on the remote ship.
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== Uses ==
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=== Remote control of tiny rovers with a weak/no antenna ===
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Tiny antennae are cheaper and lighter than their long range counterpart. This allows the contruction of very light rovers to explore dangerous or far landscapes.
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=== Help a lost probe or ship to set a maneuver node ===
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Be your own space center to orient lost probes by giving them instructions! With a relay satellite cluster and a single piloted [[RC-L01_Remote_Guidance_Unit|RC-L01 Remote Guidance Unit]] your can control everything within the relay range!
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== Gallery ==
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<gallery>
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File:MultiHop_probeControlPoint.jpg | Rightmost probe assisted by a probe control point on the left, passing through a relay.
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File:Minirover_probeControlPoint.jpg | A tiny rover controlled by the MK2 lander can.
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</gallery>

Latest revision as of 22:04, 14 February 2020

A Probe Control Point is a specific vessel which allows you to control a probe without any connection to the KSC.

Requirements

In order to use a vessel as such a control point, some requirements need to be fulfilled:

Probe control point

  • Command module capable to function as Probe Control Point
  • At least 1 Pilot on board (depends on the Command module, see table below)
  • Relay Antenna

Remote ship

  • A probe or command pod with the "remote pilot assist available" feature
  • If it's a command pod, a capable kerbal (scientist or engineer) must be aboard
  • Any antenna to establish the CommNet link

Pilot requirement and comm range

The following table lists all Command modules which can be used to build a Probe Control Point, the required number of Pilots on board and whether it is possible to use additional relay satellites to establish a connection with the probe (Multi-Hop) or just a direct connection can be used (Single-Hop):

Command module Required Pilot(s) Link Type
RC-001S Remote Guidance Unit 1 Single-Hop
RC-L01 Remote Guidance Unit 1 Multi-Hop
Mk1-3 Command Pod 2 Single-Hop
Mk2 Lander Can 2 Single-Hop
Munar Excursion Module (Making History) 2 Single-Hop

A connection will be automatically established as soon as the probe gets within range of the Probe Control Point. The remote ship will have a "remote control" icon in the Telemetry window.

While probes will automatically gain control, command pods need to have a capable kerbal (scientist or engineer, not a tourist) in order to gain the ability to create maneuver nodes. SAS is not transmitted, you need to have a probe core with SAS capabilities on the remote ship.

Uses

Remote control of tiny rovers with a weak/no antenna

Tiny antennae are cheaper and lighter than their long range counterpart. This allows the contruction of very light rovers to explore dangerous or far landscapes.

Help a lost probe or ship to set a maneuver node

Be your own space center to orient lost probes by giving them instructions! With a relay satellite cluster and a single piloted RC-L01 Remote Guidance Unit your can control everything within the relay range!

Gallery