Difference between revisions of "Radial size/ja"

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(Created page with "File:Radial size comparison.png|thumb|Comparison of radial sizes with a Kerbal for scale. From top to bottom: Tiny (Size 0), Small, Large, and Extra Large (Si...")
 
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[[File:Radial size comparison.png|thumb|Comparison of radial sizes with a Kerbal for scale. From top to bottom: Tiny (Size 0), Small, Large, and Extra Large (Size 3).]]
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[[File:Radial size comparison.png|thumb|Kerbalと各サイズの比較。上から小(Size 0)、中、大、超大(Size 3)]]
The '''radial size''' is the diameter or mounting position for most parts. If the mounting position is not radial, then the part is either round or one of two special forms. Such rectangular parts as the [[M-1x1 Structural Panel]] lack a radial size or it's a size to the next bigger diameter like the [[Probodobodyne QBE]]. Four radial sizes exist with varying names. The size scale looks like the internal definition as the [[Mk2 to size 1 Adapter]] uses this term and starts with <tt>0</tt> and many values in computer programming are starting from 0 rather than 1.
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'''radial size'''(接続サイズ)はパーツの接続部分の直径となる部分の大小を表している。If the mounting position is not radial, then the part is either round or one of two special forms.[[M-1x1 Structural Panel]]のような構造部材は lack a radial size or it's a size to the next bigger diameter like the [[Probodobodyne QBE]]. 4種の円形サイズにはそれぞれ名前がつけられている。The size scale looks like the internal definition as the [[Mk2 to size 1 Adapter]] uses this term and starts with <tt>0</tt> and many values in computer programming are starting from 0 rather than 1.
  
Any stackable part can be connected to any other stackable part. Matching radial sizes only serves to give a rocket a cleaner visual appearance, and several adapter parts exist to allow transitions between radial sizes while maintaining an unbroken surface.
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接続サイズの組み合わせには制限がなく任意のサイズ同士で接続することが出来る。接続サイズを一致させる意義は美観を保つことのみであり、アダプターを利用することで段差を作らず異径のパーツ同士を接続することが出来る。
  
 
== Assets ==
 
== Assets ==

Revision as of 17:36, 21 September 2014

Kerbalと各サイズの比較。上から小(Size 0)、中、大、超大(Size 3)。

radial size(接続サイズ)はパーツの接続部分の直径となる部分の大小を表している。If the mounting position is not radial, then the part is either round or one of two special forms.M-1x1 Structural Panelのような構造部材は lack a radial size or it's a size to the next bigger diameter like the Probodobodyne QBE. 4種の円形サイズにはそれぞれ名前がつけられている。The size scale looks like the internal definition as the Mk2 to size 1 Adapter uses this term and starts with 0 and many values in computer programming are starting from 0 rather than 1.

接続サイズの組み合わせには制限がなく任意のサイズ同士で接続することが出来る。接続サイズを一致させる意義は美観を保つことのみであり、アダプターを利用することで段差を作らず異径のパーツ同士を接続することが出来る。

Assets

When creating assets, the correct diameter for a desired model can be found in the table below. The "meter scale" refers to the actual model's diameter, which is then typically scaled up via the default rescaleFactor of 1.25, to give the "actual" in-game diameter. Size scale is used to denote the standard when selecting a node size.

Conversion table between the different definitions
Name Size scale Meter scale Actual size Example
S 0 0.5 m 0.625 m Rockomax 48-7S
M 1 1 m 1.25 m LV-T30 Liquid Fuel Engine
L 2 2 m 2.5 m Rockomax "Mainsail" Liquid Engine
XL 3 3 m 3.75 m Kerbodyne KR-2L Advanced Engine


As a special radial size 側面設置 appears. Parts like Rockomax 24-77 so lack general metric counterparts as to eliminate confusion.


Non-cylindrical sizes named “Mk2”, and “Mk3” exist and are used by fuselage parts intended for spaceplanes.